Thanks for asking.
The project has kept going these last couple of weeks, but rather slowly. And a large portion of that time has been dedicated to removing functions that are obsolete (in Studio). Some was also lost on trying to implement a new idle animation (juggling). I'm not 100% procent happy with the animation yet so that hasn't really resulting into anything tangible either I'm sad to say.
(Gaming might have also taken a large portion of my time lately. Starcraft - Zerg, Heartstone, Rogue Legacy, L.A. Noire, Knight and Merchants etc etc. Uuuhm... I mean I was researching a lot of game design in other games. Yeah, that's what I meant.)On the positive side though:
After much pondering I have finally settled on a concept for the boss of dungeon 2. I incidentally started work on him yesterday. Much like with the boss 1 the boss will be a fully unique thing not like in the original, with a few attack patterns and a ramping difficulty. This also means it will be weeks before I'm finished. Heck, I'm at around 200 lines of boss specific AI coding and pattern one isn't even fully finished.
All in all I'm very excited with the (very) early results and I'm really looking forward to find out how people will eventually respond. I'll request a few testers here once I'm fairly close to finishing the fight.
Here is the latest progress report:
0.16.13 (19 januari 2014)+ Reviewed the following objects and updated them to the latest coding standards:
- Collectable items
- Action objects
- Last of the terrain objects
- Misc. objects
+ Finished breakable walls (finally)
+ Fixed enemy sprites for slarok enemy
+ Replaced more uses of the function local_variable_exists
0.16.15 through 0.16.16 (detailed notes lost)+ Mostly worked on coding efficieny and preparations for an eventual transition to studio
0.16.17 (7 februari 2014)+ Started work on the dungeon 2 boss
+ Tweaked dungeon 2 boss room
0.16.18 (8 februari 2014)+ Renamed some objects for more consistency
+ Made progress on boss 2: Added basic first attack pattern
0.16.19 (9 februari 2014)+ Made progress on boss 2: Added collisions and boss death
+ Made progress on boss 2: Fixed a number of issues with attack pattern 1