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Messages - CrystalAngel04

Pages: 1 [2] 3 4 ... 35
21
Graphics / Re: LTTP Skull Woods Optimized Tile set
« on: April 03, 2009, 01:30:38 am »
It is missing the "backbone" (that you light with the firerod to expose the last entrance) and the closed entrance to the final section of the dungeon. If anyone happens to have them or a screen shot of it (with fog filter off) I'll add it to the set and credit you.

SNES version, or GBA? And how are you getting these, with emulator screenshots? In that case, I suggest two very good emulators with the necessary tool to eliminate such "layers": ZSNES for an SNES emulator, and Visual Boy Advance (VBA) for the GBA. It's relatively easy to eliminate layers, then take screenshots of what you're looking for.

I'm using (at least for Skull Woods and now Misery Mire) ZSNES emulator screen shots with the fog layers turned off, my problem I was having issues getting a save state that was prior to the opening of that part of the dungeon lol I'm almost offended if you think I'm a noob >.>

It is missing the "backbone" (that you light with the firerod to expose the last entrance) and the closed entrance to the final section of the dungeon. If anyone happens to have them or a screen shot of it (with fog filter off) I'll add it to the set and credit you.



Taken from ZQuest, credit to Marcus.

Thankies!

Edit: Tiles updated (might need to refresh) though I left out the additional credit part >.> I'll type that in later after class in the morning.


22
Graphics / Re: LTTP Skull Woods Optimized Tile set
« on: April 02, 2009, 09:08:33 pm »
Bump! New set

Skull Woods Optimized


It is missing the "backbone" (that you light with the firerod to expose the last entrance) and the closed entrance to the final section of the dungeon. If anyone happens to have them or a screen shot of it (with fog filter off) I'll add it to the set and credit you.

Next up: Misery Mire

23
Graphics / Re: LTTP Village of Outcasts Optimized Tile set
« on: March 29, 2009, 02:47:08 pm »
Good job :).

If you want to build up a very large tileset, why not put the entire dark world map through windys tile optimizer, then arrange them?

Because I have a life? >.>  ;)
I'm thinking about doing that to be honest, Skull Woods and Misery Mire would be fun to do at least

24
Graphics / LTTP Dark World Optimized Tile Set Topic
« on: March 29, 2009, 05:21:53 am »
My first real tile set rip from Lttp. It looks a lil more disorganized than I woulda liked but oh well, I gets the job done... finding Dark World tiles elsewhere is a !@#$% so here finally is some.

*Village of Outcasts*


New *Skull Woods*:

25
Graphics / Re: Town in Minish Cap Style
« on: March 16, 2009, 03:55:04 am »
I made my own little town. It is a harbor town. I've used tiles from Tilesnet, Spriters Resource and VGmaps. What do you think of it?

Its a good start but to be honest it is very repetitive and bland. If you take a look at that first map you posted you'll notice that really no two buildings are exactly the same nor are they placed in a structured order. Also yours needs more details I feel. I've never been a fan of the look that comes across when grass tiles are butted up against "tile" tiles with no sort of transition or barrier. The original map in your first post has a nice transition between grass and stone that you may want to look into attempting to incorporate in yours.

As I said before its a good start but it just needs more detail.

26
Zelda Projects / Re: [Demo] Twilight Puzzle
« on: March 11, 2009, 12:18:44 am »
Okey, okey. Option 3, you take a boat on the north part of the island to another island which has a tottaly different style, that could actually make sense.
A real island and a "fake" island most likely wont have the same style.

This:
It still clashes. Two different styles aren't meant to be used together. But keep up the good work.

We understand you want like a "different realm" feel to the area but that's not done by changing to a completely different graphical style. Take Twilight Princess for example. To make the twilight realms they used an over saturated color scheme but the same graphical style (realistic). What your essentially doing is the equivalent of mixing Ocarina of Time and Wind Waker.

27
Zelda Projects / Re: [Demo] Twilight Puzzle
« on: March 10, 2009, 08:44:11 pm »
And as for the maze, thats why its separated from this part of the island. Now im going to talk realistic. The island was created by the earth itself when the maze is created by people which makes it look different.
Or we can just say that its a beautiful backyard. :P

There's a difference between beautiful backyard and style clash though >.>. MC and Lttp REALLY are not meant to be together no matter how much you recolor (now full out editing however is a different story as simply giving sprites outlines and changing the eyes can make an MC sprite Lttp-ish the same can't really be said too much for tile sets). Saying it was created by people is a cop out imo... at least the pallets should be the same if anything.

You have a great concept going that is, for once in this community, realistic, but great concepts can be lost to graphical poo (not saying yours is, I just wanted to use the word "poo" in a post  XD)

28
Graphics / Re: Link Vector,
« on: March 10, 2009, 07:58:29 pm »
You should have displayed it on a darker background, the colors get lost otherwise in the white because you used such a pale skin tone. Otherwise, its cute.

29
Graphics / Re: [WIP] Koholint LttP Style, Holodrum MC Style
« on: March 06, 2009, 04:16:28 pm »
Just one little thing I noticed, make sure all your trees have the lil tips to their roots, there's a whole bunch below the village that are missing them. Otherwise... nice!

30
I was always wondering if this would go to iPhone... Some guy did make a !@#$% ton of money off an app where you make a tank shoot things after all... this would kick its ass XD

31
Feedback / Re: ZFGC Vet group
« on: February 24, 2009, 01:26:56 am »
XD It should be gold and have a nice animated shine to it for effect!

32
Graphics Requests/Archive / Re: [REQUEST]Enemy die sprite
« on: February 05, 2009, 08:53:40 pm »
I attached a thing a found a while ago with a bunch of those kind of animations from lttp (the death animation is on the 4th row)

33
Honestly; I would have handled this the same way the last tie was... Leave it open for another day and see the votes henceforth...

I DEMAND A RECOUNT!

/bush

Agreed! Who's with me?! Let's start a revolution against the communist people in charge of this contest and uphold the principles of a fair democracy!

34
Previous Matches / Re: [FINAL DESTINATION] Jar vs. The Fartriloquist
« on: February 05, 2009, 04:43:46 pm »
The short answer is what I said in the thread.  This is the way 4Sword and I decided to resolve it.  It both made sense and seemed fair to us.  That's all there is to say about it and that's as far as it's going to be discussed.  This thread is not to discuss prior matches, it is for the match at hand.
At least we didn't have character fusions like last time. <.< Remember "Mr. Tommy Wrongkudan"? I can't even imagine a "Jar Palin", that would suck. -_- I still prefer the triple poll (Jar X Palin X Fartrilloquist), but that solution sounds fair too. The only problem would be if one character had battles with easier characters than the other, so there could be some disadvantage.

If you look a the competition, Jar obviously had the easier matches compared to Palin who had to fight her way to the top (and had to go through a disqualification round that OBVIOUSLY LIMITED THE TIME IN WHICH VOTES COULD BE CAST GIVING LESS OVERALL VOTES) causing him to have outlandish vote totals that were unfairly used to determine a winner. If Farty doesn't get a win by default here, this battle to me seems completely illegitimate.

There's obviously sexism in running this tourny... Its obvious Pyrazor and 4Sword can't handle the fact Palin has breasts. >.>

35
Previous Matches / Re: [FINAL DESTINATION] Jar vs. The Fartriloquist
« on: February 05, 2009, 04:21:26 am »
The short answer is what I said in the thread.  This is the way 4Sword and I decided to resolve it.  It both made sense and seemed fair to us.  That's all there is to say about it and that's as far as it's going to be discussed.  This thread is not to discuss prior matches, it is for the match at hand.

This is discussing the match at hand, you have a illegitimate contender up there who didn't fairly win his spot! The way I see it, Fartrilloquist should win by default!

36
Previous Matches / Re: [FINAL DESTINATION] Jar vs. The Fartriloquist
« on: February 05, 2009, 04:11:53 am »
The way I remember it, the Republicans conceded graciously. :(

Their race didn't end in a tie due to a illegitimate vote...

Oh, and Jar is a hunk of trash. Not cakefarts. I see no landslide victory.

37
Previous Matches / Re: [FINAL DESTINATION] Jar vs. The Fartriloquist
« on: February 05, 2009, 03:42:52 am »
I'm not sure what "explaination" means.

Did you mean explanation? :P

Okay sorry for being a big bother. Just wanted to lighten things up a bit.

... no

Explanation, Palin demands it!

Edit- I'm not afraid to play the sexism card! >.>

38
Previous Matches / Re: [FINAL DESTINATION] Jar vs. The Fartriloquist
« on: February 05, 2009, 03:27:30 am »


39
Merge scenarios were only avoided because of late voting that slipped in. Merges are a load of crap to be honest... shoulda had an admin/mod vote for a tie-break >.> But there has to be limits place next time on voting privileges, do you not see how shady it is for someone to newly register then vote at the last minute?

40
The tie vote:
Date Registered:     Today at 07:05:49 PM

Coincidence?
Voting closed: Today at 07:39:03 PM

UM... SERIOUSLY?!

As my character is a politician and I'm a political science major, I have an amazing bull !@#$%-dar. I call recount!

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