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Graphics / Re: LTTP Skull Woods Optimized Tile set
« on: April 03, 2009, 01:30:38 am »It is missing the "backbone" (that you light with the firerod to expose the last entrance) and the closed entrance to the final section of the dungeon. If anyone happens to have them or a screen shot of it (with fog filter off) I'll add it to the set and credit you.
SNES version, or GBA? And how are you getting these, with emulator screenshots? In that case, I suggest two very good emulators with the necessary tool to eliminate such "layers": ZSNES for an SNES emulator, and Visual Boy Advance (VBA) for the GBA. It's relatively easy to eliminate layers, then take screenshots of what you're looking for.
I'm using (at least for Skull Woods and now Misery Mire) ZSNES emulator screen shots with the fog layers turned off, my problem I was having issues getting a save state that was prior to the opening of that part of the dungeon lol I'm almost offended if you think I'm a noob >.>
It is missing the "backbone" (that you light with the firerod to expose the last entrance) and the closed entrance to the final section of the dungeon. If anyone happens to have them or a screen shot of it (with fog filter off) I'll add it to the set and credit you.
Taken from ZQuest, credit to Marcus.
Thankies!
Edit: Tiles updated (might need to refresh) though I left out the additional credit part >.> I'll type that in later after class in the morning.