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Author Topic: Practicing my GB mapping skillz  (Read 15439 times)

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Mirby

Drifter
Re: Practicing my GB mapping skillz
« Reply #60 on: April 25, 2009, 09:06:28 pm »
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That actually looks quite nice! Great work, Jeod!
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #61 on: April 25, 2009, 09:08:58 pm »
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That actually looks quite nice! Great work, Jeod!

Thanks :)
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Re: Practicing my GB mapping skillz
« Reply #62 on: April 25, 2009, 09:41:13 pm »
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I dislike the colours, they look dull, I would go for a dark-ish forest, or for a autumn forest, well, hmm I would also add a water area since it looks odd that the river starts from a random point. then I reccomend you to delete those weird cliff they just don't have a purpose to be there. You should think "would a random guy enjoy this map", that might help you with mapping, since in some parts you have just one tile to link to walk, and you are not considering enemies D:. this is my try, I don't reccomend you to use it, since if you will not improve that way:
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #63 on: April 25, 2009, 09:44:53 pm »
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True, I do need a "source of the flow". I haven't considered enemies, either, so thanks for the reminder. As for the colors, I COULD make a swap for the autumn pallette, but the forest is supposed to have a mysterious, ancient, and abandoned theme to it.
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Re: Practicing my GB mapping skillz
« Reply #64 on: April 25, 2009, 09:54:55 pm »
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True, I do need a "source of the flow". I haven't considered enemies, either, so thanks for the reminder. As for the colors, I COULD make a swap for the autumn pallette, but the forest is supposed to have a mysterious, ancient, and abandoned theme to it.

Hmm well if you want a ancient/abandoned feeling you should use browns, see OoS map, top left area.

 http://www.vgmaps.com/Atlas/GB-GBC/LegendOfZelda-OracleOfSeasons-Holodrum(Default).png
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #65 on: April 25, 2009, 10:07:32 pm »
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I kept the color for now. We'll see how t blends with the rest of the map when it's done. I also added the water area, stemming from the mountain. So I'll have to add a water source in the mountain. As for the river, what could I add to it to make it appealing? I don't think the player will be able to swim in it, depending on how I make the Zora Lagoon.
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DJvenom

super-sage
Re: Practicing my GB mapping skillz
« Reply #66 on: April 25, 2009, 10:10:26 pm »
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the foresty section around the volcano should seem more desolate. Having bright cheery tiles lead directly into boiling lava seems awkward
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #67 on: April 25, 2009, 10:12:21 pm »
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I had the subrosian colored tiles there before, but then I changed it because I couldn't think of a good transition from cheery to desolate. Plus the subrosian tile colors might not go so well, idk.
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Re: Practicing my GB mapping skillz
« Reply #68 on: April 25, 2009, 10:14:32 pm »
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Jeod I don't understand you >_> you keep on asking for help but you don't use those c+c that people gives you, if you don't really need help then you should just lock this topic or not post until you have the completed version.
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #69 on: April 25, 2009, 10:19:49 pm »
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Well giving c+c doesn't mean I'll use them. I do consider every one and picture it, though. And also, you're not some random guy. Nobody else has said anything about the forest yet.

DJ: I'm going to put the subrosian colors back in. I'll try to make a good transition, too.

EDIT: Put the subrosian tiles in.
« Last Edit: April 26, 2009, 03:16:49 am by Jeod »
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DJvenom

super-sage
Re: Practicing my GB mapping skillz
« Reply #70 on: April 26, 2009, 09:30:50 am »
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I see what you mean... maybe have some kind of cliffs leading up to those tiles? the Half-trees feel off. Maybe the original way is the best :P
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #71 on: April 26, 2009, 05:08:19 pm »
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I'm having trouble with it, so I just put it back to normal for now. Did work with the graveyard today.
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Re: Practicing my GB mapping skillz
« Reply #72 on: April 26, 2009, 07:40:45 pm »
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To my idea the graveyard has much open space, but the wall around it makes it feel as if it is boxed in. Especially because there is only one entrance. Sorry to put it this way, but it  makes me think of a big empty cardboard box from those big old TV's that you can use as a house.

Make 2 additional entrance/exits and fill it up with some random gravestones, trees and creepy statues.
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CrystalAngel04

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Re: Practicing my GB mapping skillz
« Reply #73 on: April 26, 2009, 08:23:06 pm »
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To my idea the graveyard has much open space, but the wall around it makes it feel as if it is boxed in. Especially because there is only one entrance. Sorry to put it this way, but it  makes me think of a big empty cardboard box from those big old TV's that you can use as a house.

Make 2 additional entrance/exits and fill it up with some random gravestones, trees and creepy statues.

To be honest the whole Map almost seems it suffers from this... [nearly?] every area only has one entrance/exit... at least to me, playing it would suck ass for me to walk all the way to the far end of the desert (for example) then all the way back to get out... Land is not naturally closed off like that.
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Re: Practicing my GB mapping skillz
« Reply #74 on: April 26, 2009, 08:32:26 pm »
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To my idea the graveyard has much open space, but the wall around it makes it feel as if it is boxed in. Especially because there is only one entrance. Sorry to put it this way, but it  makes me think of a big empty cardboard box from those big old TV's that you can use as a house.

Make 2 additional entrance/exits and fill it up with some random gravestones, trees and creepy statues.

To be honest the whole Map almost seems it suffers from this... [nearly?] every area only has one entrance/exit... at least to me, playing it would suck ass for me to walk all the way to the far end of the desert (for example) then all the way back to get out... Land is not naturally closed off like that.
not only the desert, the forest, the village, the beach, and even the lava area, if you try to go from the volcanoe to the village you will have to take a really long path, not only that but the desert is really big, and not only the desert also the Graveyard seems really big.
« Last Edit: April 26, 2009, 08:34:15 pm by Kren »
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #75 on: April 26, 2009, 08:51:31 pm »
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Ok, so I gather...

1. Need second opening to graveyard, desert, mountain, forest, beach
2. Graveyard needs more things in it
3. Opening to mountain location near the volcano
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Re: Practicing my GB mapping skillz
« Reply #76 on: April 26, 2009, 08:58:16 pm »
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Add this to your list: keep working on that castle. I'm sorry man, but it still needs a lot of work.  Shouldn't it be symmetrical?  Your castle is slightly longer on the left roflmao.

Looks pretty cool though.  You've mapped out a lot so far.
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #77 on: April 26, 2009, 09:13:31 pm »
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Hyrule Castle? No, it's not supposed to be symmetrical. I'm going to make changes to it.
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Re: Practicing my GB mapping skillz
« Reply #78 on: April 26, 2009, 10:07:09 pm »
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Hyrule Castle? No, it's not supposed to be symmetrical. I'm going to make changes to it.
Well, the castle has 1 tile error, just push the left part one to the right, or the opposite, hmm I hope you have permission from Spritecollector to use that church looking castle.
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #79 on: April 26, 2009, 10:07:52 pm »
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I believe he said I could, but I can easily replace it if he changes his mind.
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