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Author Topic: 2d Zelda Game Graphic Rip Project  (Read 29645 times)

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Re: 2d Zelda Game Graphic Rip Project
« Reply #60 on: May 03, 2009, 11:21:25 am »
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Darklight, one question about the first tileset you made. It uses pink as the background color. Isn't it going to be a problem with the roof of syrup's witch hut?
Nope. The value I'm using is r255,g0,b255, it's a horrible colour which is so seldomly used in 2d game images. I just went and colour picked all of the colours in the roof to be sure, none of them match.
BTW, first tileset isn't complete yet. ripping the water tile animations atm, they're painful.
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Re: 2d Zelda Game Graphic Rip Project
« Reply #61 on: May 03, 2009, 11:40:25 am »
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I don't know if this helps, because it's not a perfect rip, but these are the water tiles I have.

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Re: 2d Zelda Game Graphic Rip Project
« Reply #62 on: May 03, 2009, 12:39:52 pm »
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I don't know if this helps, because it's not a perfect rip, but these are the water tiles I have.


They'd definitely help with the main overworld, but I'll still have to rip the ones from different coloured areas.
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Quote from: Jason
Your community is a bunch of stuck up turds.

Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #63 on: May 05, 2009, 07:45:26 am »
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http://www.zfgc.com/forum/index.php?topic=11156.0 Here's Atrius' rips if anybody wants to sort through them and give them the proper colors
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Re: 2d Zelda Game Graphic Rip Project
« Reply #64 on: May 05, 2009, 05:01:15 pm »
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What do you mean by proper colors?
Are you talking the greenscale(see below) that was originally used?
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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #65 on: May 05, 2009, 05:05:07 pm »
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Nah, I mean the GBC palettes each one gets in the game. The sprites stayed pretty uniform :P
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Re: 2d Zelda Game Graphic Rip Project
« Reply #66 on: May 09, 2009, 06:56:37 pm »
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I hope this hasn't died as I just went through the entire first dungeon, Ruto, the cave and marshlands, etc taking about 60 screenshots(I do tiles the old hard fashioned way :/ ).

I'll get them together and upload them laterz.
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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #67 on: May 09, 2009, 07:12:42 pm »
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Lol it better not have died :p I'm still doing rips XD
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Re: 2d Zelda Game Graphic Rip Project
« Reply #68 on: May 10, 2009, 03:58:52 am »
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It hasn't died, I've been busy :P
I'm still arranging the tiles and stuff but I'm also planning stuff for a fan game I'm going to make. So chances are that the tiles won't be finished until I need them myself.
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Your community is a bunch of stuck up turds.

CrystalAngel04

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Re: 2d Zelda Game Graphic Rip Project
« Reply #69 on: May 14, 2009, 08:59:22 pm »
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Topic revived with a new set of optimized tiles:


That was a !@#$% >.<
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Re: 2d Zelda Game Graphic Rip Project
« Reply #70 on: June 06, 2009, 03:52:29 pm »
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Hé, it took a while, but I finished mapping North Hyrule Field from the Minish Cap:





Update: Lake Hylia is also done, with the exception of the upper right corner.

http://home.student.utwente.nl/n.j.hoeijmakers/MCMaps/Lake%20Hylia%20Bottom%20%5BUnfinished%5D.png
http://home.student.utwente.nl/n.j.hoeijmakers/MCMaps/Lake%20Hylia%20Top%20%5BUnfinished%5D.png
« Last Edit: June 06, 2009, 08:53:47 pm by Niek »
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Re: 2d Zelda Game Graphic Rip Project
« Reply #71 on: June 23, 2009, 09:08:32 pm »
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Take a look at the resource page, I just came across some old ones sitting on a back up disc of Masks of Time and Death =)
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i love big weenies and i cannot lie

Jeod

Team Dekunutz, Doubleteam
Re: 2d Zelda Game Graphic Rip Project
« Reply #72 on: June 23, 2009, 09:21:24 pm »
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I *think* this guy is Alex_Xela. He goes to ZFGC though. I've seen the pics on the self-reincarnations page on here before.

http://www.geocities.com/alex2539_sprites/rips.html
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
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Re: 2d Zelda Game Graphic Rip Project
« Reply #73 on: June 23, 2009, 09:34:51 pm »
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Someone save that !@#$% before geocities goes down!
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i love big weenies and i cannot lie

Jeod

Team Dekunutz, Doubleteam
Re: 2d Zelda Game Graphic Rip Project
« Reply #74 on: June 23, 2009, 09:42:57 pm »
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Someone save that !@#$% before geocities goes down!

I got all the rips and most of the customs.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page

Bahamut

Re: 2d Zelda Game Graphic Rip Project
« Reply #75 on: July 13, 2009, 05:21:58 pm »
What was in that page!? I want to see!  ::)
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Jeod

Team Dekunutz, Doubleteam
Re: 2d Zelda Game Graphic Rip Project
« Reply #77 on: July 29, 2009, 09:26:42 pm »
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Why do I see japanese symbols in the clouds?
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: 2d Zelda Game Graphic Rip Project
« Reply #78 on: July 29, 2009, 09:29:08 pm »
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Why do I see japanese symbols in the clouds?
Lmfao, yeah. Look at the bottom-left block-things.
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Re: 2d Zelda Game Graphic Rip Project
« Reply #79 on: July 29, 2009, 09:52:08 pm »
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Because it is like that in the game. If you look correct than you see for every level two layers: A top and a bottom. The bottom layer is drawn beneath Link and the top layer is drawn over it. I have ripped both layers separately. The opaque top parts go over those symbols.

Edit: Another map is done. Deepwood Shrine this time.

http://home.student.utwente.nl/n.j.hoeijmakers/MCMaps/Deepwood%20Shrine%20Top.png
« Last Edit: July 31, 2009, 07:11:35 am by Niek »
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