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Author Topic: [Demo] The Legend of Zelda: Link's Awakening COOP  (Read 50409 times)

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DeathTailsz

Wanderer
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #60 on: September 05, 2008, 12:26:39 am »
  • Angelic Hymn
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total bandwidth !@#$%.
Oh?  So you've met my mom('s laptop)?  20-35kbps.  XD
To me, coding is the best thing, spriting is the boring thing. xD

Maybe because you use RAD tools.
RAD tools?  :huh:
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"More like Stupei Ace Defective!" - Yukari - Persona 3
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #61 on: September 05, 2008, 12:28:19 am »
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RAD stands for Rapid Application Development. People here use it as a term to refer to programs like GM/TGF/MMF/etc.
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #62 on: September 06, 2008, 11:26:17 pm »
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Some random pictures because I'm slightly bored.
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #63 on: September 06, 2008, 11:42:00 pm »
  • The devil in the mirror.
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Looks nice Infini, But I have yet to see any monsters =P
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Working on my Masters Degree in Computer Science.
Hey look, Zelda Coop....later.
Proud user of C++ for 9 years, and counting!
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #64 on: September 06, 2008, 11:44:05 pm »
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Looks nice Infini, But I have yet to see any monsters =P
Probably because thats priority -100. Enemies are considerably easy to implement, its everything else I'm more worried about :P.

One thing at a time, one thing at a time.
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #65 on: September 06, 2008, 11:46:55 pm »
  • The devil in the mirror.
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Everything else? As I can see, everything seems to work good, only thing I can see missing are the enemies. Hm.. Owell, something internal then I guess. :P
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Working on my Masters Degree in Computer Science.
Hey look, Zelda Coop....later.
Proud user of C++ for 9 years, and counting!
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #66 on: September 06, 2008, 11:48:46 pm »
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Everything else? As I can see, everything seems to work good, only thing I can see missing are the enemies. Hm.. Owell, something internal then I guess. :P
Put it this way; My todo list has several hundred items on it.
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #67 on: September 06, 2008, 11:49:39 pm »
  • Super Hero Time!
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Everything else? As I can see, everything seems to work good, only thing I can see missing are the enemies. Hm.. Owell, something internal then I guess. :P
Put it this way; My todo list has several hundred items on it.

Yeah. Basically what you see is the core engine.

Swimming/Walking/Cliff Jumping/etc.
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!@#$% I lost my entire post, god dammit.

Mirby

Drifter
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #68 on: September 07, 2008, 02:09:02 am »
  • To bomb or not to bomb...
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Hey, if you guys want non-fading versions of the music, I can rip them and convert them to OGG. I already have Mabel Village done.
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I like-like it :D
  • Mirby Studios
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #69 on: September 08, 2008, 01:49:22 am »
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Fun to watch ZFGC evolve from its life as a troll-based community with one decent project that never will finish to one with a few projects that will never finish and finally into one with a slight bit of hope to finish.

Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.
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Hm.
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #70 on: September 08, 2008, 02:01:07 am »
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Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.

Actually, recreating it all (graphics and mapping-wise) is much easier than creating our own.

I also use a map editor that Infini made specifically for LACOOP so that helps make it easier as well.
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!@#$% I lost my entire post, god dammit.
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #71 on: September 08, 2008, 02:33:28 am »
  • Don't Worry Sir, I'm From The Internet.
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Fun to watch ZFGC evolve from its life as a troll-based community with one decent project that never will finish to one with a few projects that will never finish and finally into one with a slight bit of hope to finish.

Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.
I love it the way it is, and wouldn't that be significantly more time to implement a kit to create your own maps?
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DJvenom

super-sage
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #72 on: September 08, 2008, 04:17:45 am »
  • Colbydude was here.
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The map-making kit is already implemented lol :P Well, at least the editor. You can add new maps too tho, and specify flags to go to your maps. This project purely pwns.
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I do art
I ermmm... DID do art
I do art

DeathTailsz

Wanderer
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #73 on: September 08, 2008, 04:45:59 am »
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Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.
If they ditched LA, I think i'd lose respect for both of them.  :(

Anyways, the new screens look good, hopefully i'll get to see some usable items and events implanted.   Link's Awakening is one of the first games I ever played, so, yeah, that's why i'm sta-- I mean, hau-, no no, no...  uhh...  "Checking" this topic every few days.
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Mamoruanime

@Mamoruanime
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #74 on: September 08, 2008, 04:53:40 am »
  • ^Not actually me.
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Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.

How pray tell does that reduce dev time? If a game is designed properly, world creation takes a decent amount of time. Your focus is on the visuals and ease-of-play at that point. With all of the maps already done, they're not shuffling to make sure the maps are aesthetically finished.

<_< Really now you want to talk about the "downside" of ZFGC, but you've implied that rushed games is the proper way to go... That's no good.
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #75 on: September 08, 2008, 12:25:50 pm »
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Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.
No I think LA is fine to be fair. I've already written a converter for the original LA maps, it took about 5 seconds to create the entire overworld. If we had decided to do our own we would still probably only have a couple of maps done. And there already is an editor.
« Last Edit: September 08, 2008, 01:25:30 pm by Infini »
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #76 on: September 08, 2008, 10:45:03 pm »
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Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.
No I think LA is fine to be fair. I've already written a converter for the original LA maps, it took about 5 seconds to create the entire overworld. If we had decided to do our own we would still probably only have a couple of maps done. And there already is an editor.
Props to you, sir.

Server browser as well, sir.
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Hm.
Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #77 on: September 11, 2008, 04:13:19 am »
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I wish i could have played with you guys.

Also can't wait until it's finished.
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #78 on: September 11, 2008, 05:13:44 am »
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It looks amazing, but I'm really turned off at the fact that only one person could have the sword at a time. That really sucks, as most enemies can be killed with the sword.
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #79 on: September 11, 2008, 06:35:10 am »
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It looks amazing, but I'm really turned off at the fact that only one person could have the sword at a time. That really sucks, as most enemies can be killed with the sword.
here's your answer:
Indeed. We decided to allow swords and shield to be used by all, all others are shared.
everyone will get a sword and shield, as long as your team's found it.
« Last Edit: September 11, 2008, 06:38:10 am by Darklight »
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