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Author Topic: 2d Zelda Game Graphic Rip Project  (Read 29440 times)

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Re: 2d Zelda Game Graphic Rip Project
« Reply #20 on: April 25, 2009, 03:47:17 am »
  • 虫めづる姫君
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I might do LoZ if I'm not too lazy.
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Re: 2d Zelda Game Graphic Rip Project
« Reply #21 on: April 25, 2009, 03:59:03 am »
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Add me to the list for Adventure of Link tilesets, all of them.
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Re: 2d Zelda Game Graphic Rip Project
« Reply #22 on: April 25, 2009, 03:33:36 pm »
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While we're at the resource ripping, I might as well ask if anyone still has Atrius' VBA Audio Ripper.
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Re: 2d Zelda Game Graphic Rip Project
« Reply #23 on: April 25, 2009, 04:24:26 pm »
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While we're at the resource ripping, I might as well ask if anyone still has Atrius' VBA Audio Ripper.
I don't have it, but I've used audacity in the past. I just ripped all the raw sounds from MC again (I lost them somehow) but it won't rip waveform patterns, such as bombs exploding, enemies dying.
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Mamoruanime

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Re: 2d Zelda Game Graphic Rip Project
« Reply #24 on: April 25, 2009, 04:25:57 pm »
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I might do LoZ if I'm not too lazy.

Tiles or sprites? :P

Anyway; I've got the dungeons pretty much done. They're all just about the same tileset, so it's easy peasy.

Remember though; people working on LA----

D700 through D790 aren't the "tiles" they use. They're actually blocks of tiles. Each address is 4 tiles. For example, 1F could be.... a spike in the upper left hand and lower right hand corner, and a light in the upper right and bottom left. Games like this use blocks of tiles to save space on the maps.


« Last Edit: April 25, 2009, 05:20:50 pm by Mamoruanime »
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Re: 2d Zelda Game Graphic Rip Project
« Reply #25 on: April 25, 2009, 05:44:50 pm »
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Well, for a few weeks I've been working on ripping TMC tiles for the Community Project. I've done some maps. But I don't have a complete save game, nor do I know any codes. Additionally when I get into a dark room which requires the lantern, VBA crashes.
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Re: 2d Zelda Game Graphic Rip Project
« Reply #26 on: April 25, 2009, 05:58:56 pm »
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The codes I use with a European version of the game are at:
http://translate.google.com/translate?u=http://www.triforce-legend.com/jeux/mc/codes/codes.php&sl=fr&tl=en&hl=en&ie=UTF-8

The invincibility code allows Link to not get pushed around by enemies which is useful for ripping enemies with the VBA Ripper. Also, Zophar or some Zelda site probably has a savestate if anyone really needs one - I completed the game myself, but meh.
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Re: 2d Zelda Game Graphic Rip Project
« Reply #27 on: April 25, 2009, 11:47:22 pm »
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4Sword: thnx for the codes, they will be usefull to rip sprites. But the tilesets are more difficult because I can't get to every nook and cranny yet. So a finished save game wood be usefull.

I've added a hyperlink with the work I've done so far. I know they aren't optimized tilesets just yet, but my idea the map ripping is to make the maps as well. You will get the idea of which tiles to use in which situation. To make a tileset out of them is to put them through Windy's Tileset Optimizer.

My work so far: http://home.student.utwente.nl/n.j.hoeijmakers/MCMaps/
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Re: 2d Zelda Game Graphic Rip Project
« Reply #28 on: April 26, 2009, 01:56:35 am »
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The link to Windy's Tileset Optimizer (in Mamoruanime's first post) is wrong. It should be:

http://www.zfgc.com/index.php#?action=games&sa=view&id=53

Also, this is a great idea and exactly what ZFGC needs. I'm really loving this. Best of luck to everyone working on this project.
« Last Edit: April 26, 2009, 01:58:15 am by shanech »
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Re: 2d Zelda Game Graphic Rip Project
« Reply #29 on: April 26, 2009, 03:46:01 am »
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4Sword: thnx for the codes, they will be usefull to rip sprites. But the tilesets are more difficult because I can't get to every nook and cranny yet. So a finished save game wood be usefull.

I've added a hyperlink with the work I've done so far. I know they aren't optimized tilesets just yet, but my idea the map ripping is to make the maps as well. You will get the idea of which tiles to use in which situation. To make a tileset out of them is to put them through Windy's Tileset Optimizer.

My work so far: http://home.student.utwente.nl/n.j.hoeijmakers/MCMaps/
That helps a lot. Thanks.
Currently ripping+editing minish woods atm. Will post a preview soon.
« Last Edit: April 26, 2009, 04:31:59 am by Darklight »
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Re: 2d Zelda Game Graphic Rip Project
« Reply #30 on: April 26, 2009, 07:40:26 am »
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Darklight, it would be a waste to do things double. I've already ripped the following.

Eastern Hills
Hyrule Town Festival
Hyrule Town (Unfinished)
Lon Lon Ranch (Unfinished)
Minish Woods
Mt. Crenel
Mt. Crenel Base
South Hyrule Field
Trilby Highlands
Western Wood
Wind Ruins

Example:


But they are just maps, not optimized tilesets. The only reason they aren't posted here is because something goes wrong if I zip it and try to upload. Additionally they are just maps and not tilesets.

I'm currently working on ripping Wind Ruins.
« Last Edit: April 27, 2009, 03:42:55 pm by Niek »
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Re: 2d Zelda Game Graphic Rip Project
« Reply #31 on: April 26, 2009, 11:20:16 am »
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Darklight, it would be a waste to do things double. I've already ripped the following.

Eastern Hills
Hyrule Town Festival
Hyrule Town (Unfinished)
Lon Lon Ranch (Unfinished)
Minish Woods
Mt. Crenel
Mt. Crenel Base
South Hyrule Field
Trilby Highlands
Western Wood
Wind Ruins

Example:



But they are just maps, not optimized tilesets. The only reason they aren't posted here is because something goes wrong if I zip it and try to upload. Additionally they are just maps and not tilesets.

I'm currently working on ripping Wind Ruins.
Sorry, should have said optimizing/laying out/editing rather than ripping. I already saw the list you have, they'll help a lot :).
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: 2d Zelda Game Graphic Rip Project
« Reply #32 on: April 26, 2009, 11:55:30 am »
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Nice. Oh btw. You might see some graphical error at Hyrule Town on the wall. But that isn't an error in ripping, but an strangeness in the game. I started my GBA game and went to that place. It is actually in the game that the wall on the left and right has a darker streak. Oh and the walls of the dojo in the town are actually grey and not brown.

Coming up next: Hyrule Castle Garden.
« Last Edit: April 27, 2009, 12:21:17 pm by Niek »
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Re: 2d Zelda Game Graphic Rip Project
« Reply #33 on: April 26, 2009, 12:29:36 pm »
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Nice. Oh btw. You might see some graphical error at Hyrule Town on the wall. But that isn't an error in ripping, but an strangeness in the game. I started my GBA game and went to that place. It is actually in the game that the wall on the left and right has a darker streak. Oh and the walls of the dojo in the town are actually grey and not brown.

Coming up next: Hyrule Castle Garden.
I've already noticed a funny tile in the minish woods, one of the grass paths has two corners next to each other.
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Quote from: Jason
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Re: 2d Zelda Game Graphic Rip Project
« Reply #34 on: April 26, 2009, 01:13:10 pm »
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Where? Do you mean in the top left corner between the Fairy Fountain and Syrup's house? I just check the GBA game, but it has the same error.


Update:
Finished Hyrule Castle Garden. Here are some issue due to errors in the game. At the bottom layer the south wall has some misses in tile alignment. But in the game these are covered by the top layer. In the top layer the color for transparency with the walls are different from the hedges. There are some corners not filled, because I don't have a code to walk through walls.




« Last Edit: April 27, 2009, 12:04:44 pm by Niek »
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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #35 on: April 26, 2009, 02:47:00 pm »
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The link to Windy's Tileset Optimizer (in Mamoruanime's first post) is wrong. It should be:

http://www.zfgc.com/index.php#?action=games&sa=view&id=53

Also, this is a great idea and exactly what ZFGC needs. I'm really loving this. Best of luck to everyone working on this project.

Oops o.o yeah I know why- I had meant to link to both VBA ripper and TO, and I accidentally stopped at VBA ripper and mislabeled it D:
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Re: 2d Zelda Game Graphic Rip Project
« Reply #36 on: April 26, 2009, 08:40:15 pm »
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Well, I posted in the attachments what i currently have.

I'm not quite the best at organizing.  Just the few starting areas in the game.
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Re: 2d Zelda Game Graphic Rip Project
« Reply #37 on: April 27, 2009, 04:53:10 am »
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I won't be able to keep working on the sprites for LA, getting kinda busy lately, sorry :P. I don't really have much to post either, just various sprites from various things.
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Re: 2d Zelda Game Graphic Rip Project
« Reply #38 on: April 27, 2009, 06:04:15 am »
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I think I have all the overworld tiles here.

EDIT:  I missed the grey ground tile.  Fix'd.  -_-'
« Last Edit: April 27, 2009, 06:08:07 am by Shefali »
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Re: 2d Zelda Game Graphic Rip Project
« Reply #39 on: April 27, 2009, 12:04:06 pm »
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OK, I've just found a working cheat code for rolling thru walls and updated Hyrule Town, Castle Garden and Lon Lon Ranch.

Veil Falls is done.
http://home.student.utwente.nl/n.j.hoeijmakers/MCMaps/Veil%20Falls%20Bottom.png
http://home.student.utwente.nl/n.j.hoeijmakers/MCMaps/Veil%20Falls%20Top.png

Next one coming: Veil Falls
« Last Edit: April 27, 2009, 01:43:59 pm by Niek »
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