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Topics - noseblunt3

Pages: [1]
1
Coding / NDS coding
« on: February 06, 2013, 07:23:59 pm »
Just showing off a map scrolling system for the NDS that I've been working on.

Tested and working with DeSmuME and no$gba.

Sources will follow once I clean up the sprite system (no sprites in the demo)

------------------------
             Infos
-------------------------
Coded in C++ using libnds / devkitPRO

The map was tiled using gmare (nice job xf ;))

Graphics and map design came from the oot2d FSA project  (credits to team DekuNutz)

Graphics were converted using grit

2
Cut / [Cut] Hyrule castle town
« on: June 04, 2012, 07:29:13 pm »
I have no idea who made them...

3
Sprites/Tiles / [SUBMISSION]Faron
« on: June 04, 2012, 07:27:31 pm »
I don't remember who made the original sprite, but here it is

4
Coding / Loading maps with text files in GM7
« on: July 03, 2009, 05:35:42 am »
I've been trying to make it work for the entire day,but I can't seem to find the problem.
Basically, I want to load all objects, backgrounds, etc. from a text file.It work pretty well... for the background and music.
It's probably a logic error, but I can't figure it out. The script replace all objects with the last one:

The thing is; the position of each object is correct, but it's the wrong one

I tried 2 version, both version fail the same way.
General part of the code:
Code: [Select]
// Load level through text files
// only one argument--> argument0 == name of the level/text file

var level, L, line, music, i, obj;   

if !file_exists(working_directory+"\levels\"+argument0+".txt") return 0
level = file_text_open_read(working_directory+"\levels\"+argument0+".txt");
       
// Store each line of the file in one array entry

L=0;
while !file_text_eof(level) {
                               line[L]=file_text_read_string(level); // copy the line into the array
                               file_text_readln(level); // skip to next line when done
                               L += 1;
                            }
file_text_close(level);

text file for version 1
Code: [Select]
1240                  line[0]          room width
480                   line[1]          room height
TestBackground.bmp    line[2]          background
secretinvasion.mp3    line[3]          song
3                     line[4]          number of object to create
320                   line[5]          x position of object1
360                   line[6]          y position of object1
obj_ground1           line[7]          name of object1
895                   line[8]          x position of object2
357                   line[9]          y position of object2
obj_ground2           line[10]         name of object3
400                   line[11]         x position of object3
380                   line[12]         y position of object3
obj_hero_R            line[13]         name of object3

Version 1
Code: [Select]
// object

if ( real(line[4]) > 0 ) // if need to create object
   {
      i = 5; // start at line 5
      while ( i < 5 + ( real(line[4]) * 3) ) // ( 5 + real(line[4]) * 3 ) == max number of lines + 1
         {
            instance_create(real(line[i]), real(line[i+1]), line[i+2]);
            i += 3;
         }   
   }

text file for version 2
Code: [Select]
1240                  line[0]          room width
480                   line[1]          room height
TestBackground.bmp    line[2]          background
secretinvasion.mp3    line[3]          song
3                     line[4]          number of object to create
320,360|obj_ground1   line[5]          object1
895,357|obj_ground2   line[6]          object2
400,380|obj_hero_R    line[7]          object3

Version 2
Code: [Select]
// object

if ( real(line[4]) > 0 ) // line[4] == number of object to create
   {
      i = 5;
      while ( i < 5 + real(line[4]) )
         {
          // find the position of the separators
          oba = string_pos("," , line[i]);
          obb = string_pos("|" , line[i]);
          // use that info to split the string and store the part into an array
          obj[0] = string_copy( line[i], 1, real(oba)-1); // copy the Xpos of the object
          obj[1] = string_copy( line[i], real(oba) + 1, real(obb) - (real(oba) + 1 )); // copy the Ypos of the object
          obj[2] = string_copy( line[i], real(obb) + 1, real(string_length(line[i])) - real(obb)); // copy the name of the object
          // create the instance
          instance_create(real(obj[0]), real(obj[1]), obj[2]);
          i += 1;
         }   
   }
And that's pretty much it!
Anyway, if someone could help me, I would be really grateful...

5
Graphics / Completing Chronolink sprite sheet
« on: June 14, 2008, 01:10:01 am »
I recently had the idea to complete the sheet Oldskoolmario never finished, here's what I've done so far:

The carrying animation needs work, but I'm fairly satisfied with the other animations.
I'll keep you updated about my progress.

P.S. By the way, if someone want to help me, dont be shy...
 

6
Graphics / zelda chrono-style
« on: May 25, 2008, 09:00:57 pm »

I just got an idea for a project, and would like to have opinions on which Zelda is better; the one with the blue eyes, or the other one?

7
Coding / plateform game movements theory
« on: May 13, 2008, 12:32:31 am »
I started messing around with a plateform game in GM7, but I have trouble figuring out how to make the player "follow" the level.
How do you make him go up and down the hills?

I had no problems doing this with a "square" layout, because the sloppes are constants:

but I don't really know how to do it with a "curvy" layout. I don't want working code, just theories on how to make this.

8
Other Discussion / Which one would you bang?
« on: April 25, 2008, 09:09:55 pm »

http://www.thevine.com.au/news/news/new-revealing-figures.aspx?s_cid=network:ron:gen:apr08:apr09
Quote
It is based on an online survey — not the most accurate means of obtaining information — of 60,000 men conducted by laddish men's magazine FHM. The relevant issue is published tomorrow. The mag found that when shown pictures of three bikini-clad models, four out of five men said they were more attracted to the size 12 and size 14 models than the model who was a slimmer size 8.

The majority of votes went to the size 12 woman, with 41% saying that she had the body shape of their "ideal girlfriend". Almost as many men voted for the Nigella Lawson-esque size 14 model.

"A piddling 20% of readers selected our size eight model pictured as their ideal girl-physique," wrote FHM editor Ben Smithurst.

I'm curious about what type of women younger guys like. So if no relationship were involved, which one would you prefer?
Personally, I'd hesitate between size 12 and 14, but 14 would get my vote.  Size 8 is definatly out of the question, just looking a her makes me want to eat a burger(and I'd be afraid of breaking her in two...).

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