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Topics - link125

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1
Coding / Zelda GBC Engine *NEW 1.2 UPDATE*
« on: January 17, 2011, 04:17:56 am »
Zelda GBC Engine V1.2

The wait is over! This version of Doubleteam's flagship Zelda GBC+ Engine is so full of win, your eyeballs will literally pop out of their sockets! Enjoy!





>>DOWNLOAD 1.2<<

Controls are very simple:

Z - Use item in Z slot/equip item to Z slot
X - Use item in X slot/equip item to X slot
Enter - Open/close the menu
Arrow Keys - Move

---------------------------------------------------
**Patch Notes 1.2**
---------------------------------------------------


-Fixed a ton of bugs
-Added new detectors for Pegasus Boots
-Added a new item--Arrows
-Added a new item--Magic Powder
-Added a new item--Shovel
-Added a new item--Power Bracelet
-Added a new item--Hookshot
-Added a new NPC: Cucco
-Added a new mechanic: Killer Cuccos
-Added a new mechanic: Treasure Chests
-Added a new mechanic: Doors
-Added a new mechanic: Falling
-Added a new mechanic: Stair Slowdown
-Added a new effect: Weather
-Added a new mechanic: Swimming
-Changed sound mechanic; sounds are now loaded on call from a folder included in the exe directory (experimental, may change)
-Added small tutorial for combat equations, found in engine.ini

Credits

Doubleteam Staff...

Jeod - Programmer, Graphic Artist
Link125 - Programmer
Sgamer8t88 - Graphic Artist
Balloon Dude2 - Pre-Release Tester, Composer

External Contributors...

Xfixium - Graphic Style Artist
David Newton - Fastloop Movement Engine
Simon Pittock - Resolution Selection Menu, Pegasus Boots Code, Inventory Code
Cecil - Heart Widget
D-Pad - Search for the Sword remix
HelpTheWretched - Sound effects
Cybercube - Bug Testing
Aero88 - Bug Reporting
DJVenom - Graphic Artist
Bricnic - Bug Reports
Viewtiful - Shovel Code

If we forgot you and you contributed to this engine, please email us and let us know so we can put you in the credits for the next release version!

In the Zip folder:

  • Sounds directory
  • engine.ini
  • Patch Notes.txt
  • ReadMe.txt
  • Zelda GBC+ Engine 1.2.0.exe
  • Zelda GBC+ Engine.mfa

We would appreciate any bug reports, and comments on how the background music sounds! Balloon Dude2 composed the "mountain" tune from scratch!

Previous Versions:
1.1 Download (Patch for 1.0)
1.0 Download

Note: Previous versions of the engine is not required for 1.2. 1.2 is a standalone version and is not a patch of 1.1

2
Back from our break from working on the game me and sgamer8t88 have realized over the past year of work we have done on the game, we are no where near the finished product. We had underestimated the scale of the project and has been overwhelming for only two people to work on.

That's why we are currently looking for new people to join our team who have experience spriting and with coding in MMF2 as well as the imagination for an engaging plotline.

Just a snapshot (a big one :P) of some of the things you will be working on.

For The Legend of Zelda Lynna’s Fate we need our own custom menu. Me and Brayden were originally thinking of just changing the menu from Oracle of Ages and taking out the text we didn’t need and putting in Lynna’s Fate. But it was look stupid with “fate” taking up the bit where it says “AGES” so we thought maybe a custom menu would be best. If any spriter is keen for the challenge they can either: change the existing menu from Oracle of Ages to make it work withour games title OR make a custom menu completely different to the
Oracle of Ages one.



Secondly we want to distinguish our intro from the Oracle of Ages one. Seeing as Lynna City is going to be destroyed we thought for the picture to the right it would be epic if instead of the castle in the picture to the right, why don’t we have Lynna City destroyed and Link in the intro will be looking over it from the cliff on Epona. If this was done properly it would
look amazing with fire and smoke engulfing the town while Link is looking down on it.



Programmers, you will be bringing the game to life! Coded in MMF2 this project needs people who have the determination and willpower to annihilate stupid and annoying bugs and glitches. You must have minimum 1 year experience in the program and have a general idea on how to code stuff such as custom engines and fastloops.

Lastly, we lack an in depth plot! We have the basic concept down but it’s not even close to its full potential. So in saying that we are seeking someone who has some great ideas for a plotline and will be dedicated towards making a proper plotline for this game.

Please go to these links to find out more about the game and to play the demo!

Forum Post ZFG:
http://www.zfgc.com/forum/index.php?topic=35451.0

The Daily Click Page:
http://www.create-games.com/project.asp?id=1700

Demo Download:
http://www.mediafire.com/?52z2ggznknn

Contact:
Link125 (Graphics & Team Leader)  â€“ shadowlink125@gmail.com
Sgamer8t88 (Programmer) – sgamer8t88@rocketmail.com

3
Zelda Projects / [DEMO] The Legend of Zelda Lynna's Fate
« on: December 09, 2009, 06:14:55 am »
Information
The Legend of Zelda Lynna’s Fate is a fan game currently being made by Thomas Georgiadis (shadowlink) and Brayden Houston (sgamer8t88.) The game is based on Nintendo’s The Legend of Zelda Oracle of Ages and takes place after the events of Oracle of Ages.

Plot
The basic idea of the plot is that Link returns back to Lynna City, only to find the once thriving city turned into a bloodstained wasteland. The city has been overrun by Ganon's dark forces and the people of Lynna City have been forced to become slaves to the Dark Lord. It is up to Link, to free this city once again, from the clutches of evil.

Screens





More here: http://img12.imageshack.us/slideshow/webplayer.php?id=screen10g.png

Demo Download

http://www.mediafire.com/?yydm2zynmmj

Includes install file, and once installed, in the installation folder there is a pdf file. It's very important you read this as you contains much more information about the project!

Also in this demo release we know isn't bug free and some things need to be improved such as movement, scrolling etc (most bugs we are aware of are mentioned in the pdf) and we would appreciate it if you could comment on the game and mention some bugs you may have found.

Credits
Programmer & Site Manager
Brayden Houston - sgamer8t88

Team Leader and Graphics
Thomas Georgiadis – Shadowlink

A huge thank you to the following spriters for their sprite sheets!!!
BigG
BIGGORON
Cirdek
Darth RPG
emkay
Reptile

Contact
Thomas Georgiadis – shadowlink125@gmail.com
Brayden Houston – sgamer8t88@rocketmail.com
The Daily Click Project Page - http://www.create-games.com/project.asp?view=main&id=1700
Zelda Fan Games Project Page -
http://www.zfgc.com/index.php#?action=games&sa=view&id=146

Enjoy :)

4
Discussion / What are some of the best zelda fan games?
« on: November 24, 2009, 02:32:22 am »
I was just wondering if anyone could put together a list of the best zelda fan games around that are completed or very close to be :)

I wouldn't mind playing some to see what I can aspire to with my project (which is very close towards a demo)

pinklink

5
Just recently I started a project for my new zelda game The Legend of Zelda Lynna's Fate

I'm currently looking for a programmer to help me with the game, its not that I doubt my ability to program the game, I just feel that it could be moving along much faster if I had another experienced programmer to lend a hand. Programmed in MMF2 btw.

Check out the project page for more details:
http://create-games.com/project.asp?view=main&id=1700

pinklink

6
OoA/S & LA / [Solved] Zelda Oracle of Ages Water Animation?
« on: August 21, 2009, 10:32:16 pm »
Hey guys,

for a little while I've been looking for the water sprites with the different ripples for oracle of ages with no luck.

I'm wondering if anyone has these sprites or is even pro enough to make them :)


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