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Author Topic: [Demo] Super Smash Bros: NES {VS. MODE PLAYABLE!!} Nov. 21st  (Read 40948 times)

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Re: [Demo] Super Smash Bros.: NES
« Reply #140 on: October 21, 2007, 12:07:22 am »
  • 笑い男
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oh? lol
I guess DLL's it is then :P
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Re: [Demo] Super Smash Bros.: NES
« Reply #141 on: October 21, 2007, 12:35:55 am »
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;__; I rebooted into Windows just to play this, but my goddamned computer doesn't like it. :( Well, I'll get to play it some day.
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Ryan

The only Canadian?
Re: [Demo] Super Smash Bros.: NES
« Reply #142 on: October 21, 2007, 06:14:31 am »
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I like the demo, the game is going to be great!
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Re: [Demo] Super Smash Bros.: NES
« Reply #143 on: October 23, 2007, 03:44:37 pm »
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New screenie of V.S. mode:


Character selection screen.
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Re: [Demo] Super Smash Bros.: NES
« Reply #144 on: October 23, 2007, 04:19:21 pm »
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4 players? Ah, Kirby and Mario are the computer players, and Megaman and Link are the human players, right?

Also, I'm wondering... how's the A.I. going? Have you made it yet? And how many A.I. levels are there?
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Busternaut

Re: [Demo] Super Smash Bros.: NES
« Reply #145 on: October 24, 2007, 01:26:58 pm »
You should have added some more characters, or replaced Megaman, but hey that's just me talking.

Anyways your game is looking pretty spiffy now. :P
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Re: [Demo] Super Smash Bros.: NES
« Reply #146 on: October 26, 2007, 04:57:24 pm »
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Wow, I tried it and it is good.  I liked it.  It is lacking attack types though.  Like just normal punches and kicks in the various directions.  And why does kirby's ground pound thing last for so short.  You can only use it if you are just above the ground.  It should work no matter how high you are.  Another words it should last until you hit the ground.  Over all I really liked it though.  I hope that the fact that you are making it in nes style won't keep you from changing things that are easy to fix, yet greatly improve game play.  I like that you are sticking to the nes style of game, but to some extent it does need to be modernized.  I think the reason most nes games didn't have cool complex moves and such was because they couldn't program it.  If you can program more complex things now, I think it would greatly improve your game.  Good Job!  Keep up th work.
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Re: [Demo] Super Smash Bros.: NES
« Reply #147 on: October 26, 2007, 05:18:57 pm »
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Regulus, there are plenty more characters.
They're all just unlockables which you don't get to see until the final version. :P

I know what you're saying, Aero88. But I don't want it to seem TOO out of place as an NES game. I want it to be comparable to the old classic NES games. I don't want the engine too advanced. (but like I said before, as far as graphics go, I'm being pretty loose with the NES' limits)
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Re: [Demo] Super Smash Bros.: NES
« Reply #148 on: October 26, 2007, 05:37:39 pm »
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Yeah, I think that in a NES game you should keep the graphics, the sound, the controls, the memory and the size of the file in NES level. But there are things that don't need to be reduced, such as a smooth collision, the A.I. and the number of special moves (unless it makes the file too big, of course).

Also... how's the characters' A.I. going? :P
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Re: [Demo] Super Smash Bros.: NES
« Reply #149 on: October 26, 2007, 06:34:08 pm »
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I really can't understand why trying to make a game that's supposed to be NES like would mean you'd want to limit yoursef shitless and therefore ruin easily possible better controls, gameplay etc
That really makes no sense O_o

But yeah, keeping it along those lines but not letting it effect such important things so directly like that seems fine though
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Re: [Demo] Super Smash Bros.: NES
« Reply #150 on: November 06, 2007, 03:47:31 am »
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FINALLY, a look at versus mode.

 - - - - - Videos:
New video of multiplayer VS. mode.
Clicky for video.

(2 humans and 2 computers, both computers are mario)
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Ryan

The only Canadian?
Re: [Demo] Super Smash Bros.: NES
« Reply #151 on: November 06, 2007, 03:53:49 am »
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Woot! The new demo looks awesome Drewdelz, keep it up!!
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Mamoruanime

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Re: [Demo] Super Smash Bros: NES { New VS Mode G...
« Reply #152 on: November 06, 2007, 05:48:27 am »
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:o fuggin kickass dude
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Re: [Demo] Super Smash Bros: NES { New VS Mode G...
« Reply #153 on: November 06, 2007, 07:23:26 pm »
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Nice trailer ;)
The A.I. looks to be nice.
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Hammer Bro. Mike

Hammer Bro. Mike
Re: [Demo] Super Smash Bros: NES { New VS Mode G...
« Reply #154 on: November 06, 2007, 10:28:22 pm »
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Looks awesome! I want to kill luigi in it now.
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Re: [Demo] Super Smash Bros: NES { New VS Mode G...
« Reply #155 on: November 07, 2007, 12:29:42 am »
  • Modrill made the avatar. I command you to like it.
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Looks a little faster. =D
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Hammer Bro. Mike

Hammer Bro. Mike
Re: [Demo] Super Smash Bros: NES { New VS Mode G...
« Reply #156 on: November 07, 2007, 06:16:25 pm »
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So, will there be a demo with multiplayer available soon?
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Re: [Demo] Super Smash Bros: NES { New VS Mode G...
« Reply #157 on: November 07, 2007, 08:20:27 pm »
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About a week or so.

EDIT: New screen.



CPU Mario and CPU Link going at it.

Link tends to kick Mario's ass tho. XD
« Last Edit: November 08, 2007, 06:24:41 am by Drewdelz »
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Re: [Demo] Super Smash Bros: NES { New VS Mode G...
« Reply #158 on: November 12, 2007, 06:03:51 am »
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New random screenie.


4-way frenzie.
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Re: [Demo] Super Smash Bros: NES { New VS Mode G...
« Reply #159 on: November 12, 2007, 07:12:47 am »
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Amazing. Very good!
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