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Author Topic: [Demo] Super Smash Bros: NES {VS. MODE PLAYABLE!!} Nov. 21st  (Read 40389 times)

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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #180 on: November 26, 2007, 02:10:45 pm »
  • Modrill made the avatar. I command you to like it.
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I'm still stuck too :P

I'm sure there's an easier way to do it and after seeing Drewdelz's demo, I'm reassured that there's a better way of doing it (his way), its just I haven't found the way just yet... D:

(And dang... off-topic-ish...)
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Hoffy

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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #181 on: November 26, 2007, 08:29:25 pm »
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Wow, this is so awesome, I can't believe I haven't commented on this yet O_o.

It's brilliant how you're only using characters from the NES era. And obviously, you're avoiding heavy spriting work by only taking sprites from platform games :P. Which is okay, but just a note that Ninten (the Ness-like character from Mother 1) was around in the NES days, and so was Marth and Pit. Oh, and here's hoping there's an unlockable Balloon Fighter :D.

Good work with the project too. You always manage to come up with some cool ideas and actually COMPLETE what it is you're doing. Awesome.
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Hoffy.
Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #182 on: November 26, 2007, 09:04:01 pm »
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Thanks for the feeback, Hoffy.

And yea, I will finish this. :)
I don't see the point in starting something if you can't finish it, haha.

EDIT: New random screenie:


Kirby's Vs. Stage.
« Last Edit: November 27, 2007, 06:14:37 am by Drewdelz »
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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #183 on: November 29, 2007, 01:47:39 am »
  • Modrill made the avatar. I command you to like it.
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Ooh ooh! Make a Dragon Warrior (Quest) stage! XD I think that'd be kinda hard to do anyhow, so I'm just kidding.

Kirby's stage looks awesome too, btw.
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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #184 on: November 29, 2007, 02:21:21 am »
  • Huzzah!!!
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Thanks for the feeback, Hoffy.

And yea, I will finish this. :)
I don't see the point in starting something if you can't finish it, haha.

EDIT: New random screenie:


Kirby's Vs. Stage.

OMG I love that stage. Awesome.
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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #185 on: November 29, 2007, 04:05:25 am »
  • Don't Worry Sir, I'm From The Internet.
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Nice stage...I'm not really that big of a fan of the mixed styles, but whatever.
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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #186 on: November 29, 2007, 05:38:45 am »
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I'm glad you all like the stage. :P
It's pretty unique, yes. :)
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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #187 on: November 29, 2007, 09:07:57 pm »
  • Modrill made the avatar. I command you to like it.
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Nice stage...I'm not really that big of a fan of the mixed styles, but whatever.

What do you mean mixed styles?

If what you mean is that he isn't using sprites and backgrounds that match (which they do match, in my opinion), can anyone who isn't a spriter be to blame? I've tried spriting... O_o    I t   i s   a   p a i n .
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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #188 on: November 30, 2007, 07:43:52 pm »
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Wow, the demo is pretty nice.

Good job on it, i like the nes style final destination stage.
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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #189 on: December 02, 2007, 06:42:45 pm »
  • Don't Worry Sir, I'm From The Internet.
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Nice stage...I'm not really that big of a fan of the mixed styles, but whatever.

What do you mean mixed styles?

If what you mean is that he isn't using sprites and backgrounds that match (which they do match, in my opinion), can anyone who isn't a spriter be to blame? I've tried spriting... O_o    I t   i s   a   p a i n .
well, its NES style which...really isn't that hard IMO . But some objects have a black outline, some don't and it really doesn't match each other. But remember this is my opinion, and you probably shouldn't care about it >_>
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Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.

pxl_moon (dotyue)

Team Dekunutz
Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #190 on: December 02, 2007, 06:59:11 pm »
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Nice stage...I'm not really that big of a fan of the mixed styles, but whatever.

What do you mean mixed styles?

If what you mean is that he isn't using sprites and backgrounds that match (which they do match, in my opinion), can anyone who isn't a spriter be to blame? I've tried spriting... O_o    I t   i s   a   p a i n .
well, its NES style which...really isn't that hard IMO . But some objects have a black outline, some don't and it really doesn't match each other. But remember this is my opinion, and you probably shouldn't care about it >_>
well that with the lines shouldnt be too hard to fix for him
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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #191 on: December 03, 2007, 02:34:36 am »
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This project looks pretty good.


One thing I would like to point out is that there is nothing seperating the first jump from the second jump. That REALLY detracts from it. You want to make it look like they jump again, not like they float upward from the first jump while not even moving.
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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #192 on: December 06, 2007, 07:27:00 pm »
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This project looks pretty good.


One thing I would like to point out is that there is nothing seperating the first jump from the second jump. That REALLY detracts from it. You want to make it look like they jump again, not like they float upward from the first jump while not even moving.
Yea, I was actually thinking about adding a little effect to the bottom of your feet when you double jump.
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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #193 on: December 07, 2007, 03:12:22 pm »
  • Modrill made the avatar. I command you to like it.
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This project looks pretty good.


One thing I would like to point out is that there is nothing seperating the first jump from the second jump. That REALLY detracts from it. You want to make it look like they jump again, not like they float upward from the first jump while not even moving.
Yea, I was actually thinking about adding a little effect to the bottom of your feet when you double jump.

Well, I started working with someone else on a Smash like thing (I really don't know how far I'll get and I'm still majorly working on Smash Karts), but for the second jump, I added a little eclipse effect that occurs at the bottom of the feet. :P
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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #194 on: December 07, 2007, 08:42:31 pm »
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This project looks pretty good.


One thing I would like to point out is that there is nothing seperating the first jump from the second jump. That REALLY detracts from it. You want to make it look like they jump again, not like they float upward from the first jump while not even moving.
Yea, I was actually thinking about adding a little effect to the bottom of your feet when you double jump.

Well, I started working with someone else on a Smash like thing (I really don't know how far I'll get and I'm still majorly working on Smash Karts), but for the second jump, I added a little eclipse effect that occurs at the bottom of the feet. :P

lol that's what I did! I called it a "JumpPad". XD
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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #195 on: December 07, 2007, 09:41:35 pm »
  • Modrill made the avatar. I command you to like it.
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This project looks pretty good.


One thing I would like to point out is that there is nothing seperating the first jump from the second jump. That REALLY detracts from it. You want to make it look like they jump again, not like they float upward from the first jump while not even moving.
Yea, I was actually thinking about adding a little effect to the bottom of your feet when you double jump.

Well, I started working with someone else on a Smash like thing (I really don't know how far I'll get and I'm still majorly working on Smash Karts), but for the second jump, I added a little eclipse effect that occurs at the bottom of the feet. :P

lol that's what I did! I called it a "JumpPad". XD


A JumpPad? LOL :P Cool.
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My Brawl FC is 1289-8196-4511. Don't expect me to be on all the time though.
  • Super Smash Karts
Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #196 on: December 08, 2007, 06:47:38 am »
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New random screenie:


hehe WIN
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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #197 on: December 08, 2007, 01:07:42 pm »
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That stage looks very nice.
Is that a new character?
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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #198 on: December 08, 2007, 03:41:29 pm »
  • Lionfish App dev
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Judging by the life meters at the bottom, I'd say that Quickman there is just part of Mega's stage. ;) Looks really cool Drew
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Re: [Demo] Super Smash Bros: NES {VS. MODE PLAYA...
« Reply #199 on: December 08, 2007, 09:48:56 pm »
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haha Yea, he's just the Boss for Megaman's adventure mode level.

So it is a 1 vs 2 Boss fight of sorts.
Although Megaman and Quickman will constantly fight each other unless you interupt.
But then when there's only one left, they'll go after you. So be ready! :)
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