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Zelda Projects / Re: rpg maker 2003 zelda
« on: November 15, 2011, 11:10:31 pm »
i finaly figured out how to make a battlecharset and i started on vaati's battle sprite
It's fine if you don't want to change anything, I'm just making suggestions that I think might help your game. If you think they won't help or aren't worth the trouble, I respect that, it's your game, after alli ment modified chipsets sorry for the confusion and as for temples i want the poll to stay i will be making secret temples as for the items if you get an item you get a new skill move
I still don't understand what you mean by a clock town chipset. Obviously, you can't create something identical to clock town, as it's in 3D, so there is no clock town chipset. I've made a couple chipsets that I've used to recreate clock town, or an interpretation thereof, but these were just modified tiles from different games. Is that what you're looking for? I might be able to help your request better if you used punctuation, it's very difficult to read your sentences.
As for your poll, you should create exactly the number of dungeons that suit your game's plot, where they can all be unique and fun without becoming redundant. And if you're sticking to standard Zelda format, you're also limited by the number of items you can program. My opinion is that twenty seems a tad lofty.
Especially if you want other people on the Internet to play this, you're gonna have to do something about the graphics. I don't know how much time you're willing to invest, but turning the red tunic sprites green is not difficult. Either open it in paint and use the bucket tool, or download gimp (which is free), and use the color exchange tool to change the red to green. Also, I think it would be a great idea for you to play a Zelda game that uses the tiles you're using, either Minish cap and LTTP, or else some fan games, and take time to learn how the tiles you're using fit together. Or just look at some screen shots. But things like three fourths of a tree do not look good and are distracting, and I'm not entirely sure why you used what appears to be the corner of a cliff or something as grass.
Personally, I would also recommend ditching the RTP graphics for the most part, too, but again, that depends on how much time you're willing to put into this. If you're just doing a little game for fun for yourself, and you don't expect anybody else to play it besides maybe your friends, then you can go ahead with what you're doing. But if you want people on the Internet to help you with graphics and stuff, it might be a good idea to study other games, particularly their graphical style. If this is your first game, though, I bet you'll definitely learn a lot, but I wouldn't start with a game as ambitious as this sounds, it will be a little boring. Starting games should be small and easy to finish, I've learned from experience, you'll learn more that way and have more freedom.
Also, I've worked with rm2k3 for more years than I care to count, so if you have any questions pertaining to that, I can probably help. But what on earth do you mean about those clock town sprites? If not building clock town in 2d (such as Minish cap) sprites, what do you mean by 2d Majora's mask sprites?
Spriter's Resource is your friend:that site doesn't work for me or it just doensnt work for rpg maker 2003
http://www.spriters-resource.com/
Just use the search on there and you'll find all of that, I'm almost certain of it.
Search "Zelda" under "games", and you'll also find practically every sprite from any Zelda game.
hope that helps.
OR did you mean you need a custom sprite of those or something?
No offense, but that looks pretty bad. Mainly the tiling. You seem to be using the wrong tiles from grass, as the ones in the first screenshot are tall grass from LTTP, and the one in your latest screenshot...I don't even know what that is...i ment to put tall grass
Also, the battle sprites don't fit at all, and you didn't remove the background on Link's sprite (Why is he Goron Tunic Link, when his portrait is normal Link?).
You should definitely polish up the game before you release the demo.