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Discussion / Re: What makes a good 2D zelda dungeon?
« on: August 07, 2009, 01:13:53 pm »
But is there a border between challenging and just plain annoying? And if so, where is it?
ou remember that the only thing holding us back from a downgrader for v3.03 was the lack of a user-mode exploit?
Well, we don't like to be held back from anything, so we went back to basics and looked over some of the old exploits. And what do you know? We found one!
We did a little digging into the old GTA exploit, and discovered that it hadn't been properly patched after all. We'll leave it as an exercise for the interested reader to figure out exactly how we got past the patch (and to give Sony a little while longer before the head-slapping "Doh!" moment Tongue out).
But the short version is that we can now run code again via Grand Theft Auto : Liberty City Stories. You want some proof? Check out the Goofy Hello World download below. Here's a little screenshot:
http://www.noobz.eu/joomla/images/stories/flamehw.jpg
Some details on how to use it:
* You need an original, unpatched GTA:LCS game. See here and here for tips on how to check your version, although it can be confusing. The new copies that you find in the shops now will not work.
* This only works for Liberty City Stories, not Vice City Stories.
* Extract the files from the ZIP into the /PSP/SAVEDATA folder on your memory stick.
* Start the GTA game, and enjoy the feeling of freshly-minted homebrew
And what of the future? Well, we should have a 3.03 downgrader ready within the week, using this exploit. Watch this space!
dialog_box(argument0,argument1,argument2,argument3)
//argument0 = the text
//argument1 = whether or not to draw the box at the end
//argument2 = whether or not to initiate the text
//argument3 = whether or not to draw the text box