Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MG-Zero

Pages: 1 ... 5 6 [7] 8 9 ... 195
121
King of Thieves / Re: Goals for next release
« on: April 14, 2016, 01:52:39 pm »
The forest..it's finally complete!! FINALLY!! I'M JUST SO HAPPY I DON'T HAVE TO TILE IT ANYMORE!!

122
King of Thieves / Re: Goals for next release
« on: April 10, 2016, 12:03:27 am »
I don't have sprites for the sword itself for the spin attack, but that aside it's complete.  So I'm marking it as such.  If anyone has sprites of just the sword, that would be fantastic!

123
Entertainment / Re: Someone did a Voxel Zelda
« on: April 07, 2016, 05:03:47 pm »
damn, that sucks! :(

124
King of Thieves / Re: Demo 2!
« on: April 05, 2016, 01:51:17 pm »
So I had someone run it with an integrated GPU with similar specs to Max and he got a solid 60 fps.  Max, I have a feeling this may be an issue with your machine.  Your GPU actually should be able to eat this game for breakfast, especially with that amount of RAM and an i7. 200ms draw time (equal to 5fps) is just unheard of for your specs. How does your machine run overall?  When you said this demo performed worse than before, that kinda jumps out at me a bit that something about your machine's performance is degrading (due to the possibility of malware maybe) since I made some pretty massive optimizations.

125
King of Thieves / Re: Goals for next release
« on: April 05, 2016, 01:35:57 pm »
Yea I've spent a good amount of time developing the editor and tuning it to our format, so that wouldn't be feasible at this point

126
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 05, 2016, 01:21:28 pm »
loving it, looks great!

127
King of Thieves / Re: Demo 2!
« on: April 04, 2016, 07:29:51 pm »
Hey the guys who played this (except for Max, because I know his answer already loool).  Did any of you have framerate problems?  I'm trying to get to the bottom of the issue Max is having with his !@#$% poor framerate.  Could you guys all post your system specs (ram, graphics card and cpu) as well as your framerate?  You can get the framerate by pressing B to view debug info.

128
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 04, 2016, 01:13:44 pm »
That is freakin' sexy!  Scheduling Lizalfose for version 1.7 LOL

129
King of Thieves / Re: Goals for next release
« on: April 03, 2016, 02:04:07 am »
FINALLY got water working, sans flippers!

130
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 02, 2016, 11:56:14 pm »
Those are looking great!  I don't really care about the axe, the sword is sufficient :)

131
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 02, 2016, 04:23:45 pm »
The wiki says they carry two axes, but I don't really care.  The sword is fine lol.  I can work with this for now to get it started, but we'll also need a double slash animation and a hop backwards animation at some point.

http://wiki.zfgc.com/KOT:Lizalfos

Looking great though!!

132
Sprites/Tiles / Re: NPC Sprites
« on: April 02, 2016, 04:11:26 pm »
Ultimately the decision for accepting Tilo will be up to Ash since it's her creation.  But great job, the hair looks fantastic!

133
Updates / Re: Happy 10 Years on SMF, ZFGC!
« on: April 02, 2016, 04:03:11 pm »
Oh my god I'm old.

134
King of Thieves / Re: Goals for next release
« on: March 31, 2016, 01:31:38 pm »
Took The Deku Swamp off of the list for this release.  Mapping the Kokiri Forest has been a struggle hahaha

Edit: If anyone wants to assist in mapping, I can get out a release branch with the editor.  Though it's rather tedious to use and isn't exactly the greatest of tools

135
Will it also come with playable characters?  It better come with playable characters.

136
Sprites/Tiles / Re: NPC Sprites
« on: March 29, 2016, 02:37:45 pm »
I'm back in action! Just gotta get a few tools installed tonight and I'm good to go

137
King of Thieves / Re: Demo 2!
« on: March 29, 2016, 02:37:06 pm »
In addition to the above, there are 6 snakes to be killed and all are in the slums

138
Sprites/Tiles / Re: NPC Sprites
« on: March 28, 2016, 01:57:08 pm »
oh thank god, you have no idea how badly I needed that one hahaha

139
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: March 22, 2016, 02:33:20 pm »
Quote
That sounds great!! So do you need anything else for the darknut and the Iron Knuckle, or are they good?

I'll let you know as soon as I can go through the sheet on a desktop that's not my work computer :) My home machine will probably be down for another week at least

140
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: March 20, 2016, 02:12:06 pm »
Thats actually fantastic! I may be able to start coding these guys soon :)

Pages: 1 ... 5 6 [7] 8 9 ... 195

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 1.524 seconds with 35 queries.