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Messages - MG-Zero

Pages: 1 ... 7 8 [9] 10 11 ... 195
161
King of Thieves / Re: Demo 2!
« on: February 13, 2016, 03:14:35 pm »
I didn't have much time to test this morning but in 5 minutes the game broke three times >:( You can walk on many tiles where you shouldn't be able to walk like the river.
The bridge over the town shoul be retiled somehow so the player know that he can walk under it (at first I didn't realize that it was in a higher area). When walking into a house
(somewhere in the "rich" section of the town) the screen goes black. When pressing the right arrow the game crashes.  And somehow everything looks mixed up like it is not ment to be together. Maybe there should be some shading to change this.
However I like the demo all in all. I just wanted to point out what you should improve. I would really like to play a bugfixed version. :)

The river is known, we don't actually have water coded yet :(
bridge tiling noted.
Which house did you walk into to cause the black screen?
Were you indoors when the game crashed from right arrow?  That seems to be the only place I can recreate that one
Not quite sure what you mean by mixed up?  Could you provide some examples?

162
King of Thieves / Re: Demo 2!
« on: February 13, 2016, 03:13:13 pm »
Well, in the intro if you keep hitting enter long enough and fast enough, the game crashes.
When you kill a snake under the bridge, the dying animation goes over the bridge.
I somehow got the player to get stuck on one animation loop. (something to do with spin attack I presume?)
Ingo says I killed all the snakes when it's pretty clear I didn't. : D
Annoyingly often when I go inside a house the camera suddenly loses the player. Sometimes you might get out, but many times the doorway didn't trigger the event of the player switching rooms.
The player can't swing his sword indoors while touching/being near a furniture. The game just kinda crashes.
I could jump over a wall when I just walked towards it downwards. : D
When I charge my sword the sword just vanishes.
One time the intro speech didn't continue and the man speaking didn't disappear. He just got stuck in his "got item" sprite. And when you hit him, you just get electrocuted.
Many many many cases of me being under or over objects I'm clearly not supposed to be able to.

All this I found while playing for about 15 minutes max. And I'm positive if I would've used more time I would've found double the amount.
Oh, and his facing while walking is still odd. He should always face the way you first press on your keyboard when walking diagonally.

After killing the snakes I was pretty lost on what to do. I presumed I would get the fairy dust from Ingo's shop, but I guess I was wrong or I'm doing something wrong.

Loads of stuff to fix, but it's a decent base I guess.

Lets see what we got here...

1. The intro as in the title screen, or the opening dialog?
2. Noted
3. Probably, the spin attack isn't complete yet.  I forgot to remove it since it fell off my radar.
4. How many did you kill? EDIT: Oh, I see in your screenshot!  Very strange.  Noted!
5. Hmm, did this happen in any particular houses or was it kind of random?
6. noted! Think I know whats causing this actually
7. This is intended, it's the wall vault feature ;) Although I suppose having some additional input on it would be beneficial so you don't just auto jump
8. see number 3
9. Interesting..any other buttons you pressed besides C during his dialog?
10. Probably tiling errors.  Can you get me a few examples?

Also, in your last screenshot, you are on the right track!  You've just got to look around the shop a bit ;)

163
King of Thieves / Demo 2!
« on: February 13, 2016, 12:15:30 am »
HERE WE GO!!

https://github.com/ZFGCCP/kot-mono/releases/tag/Demo2.1

Hope you all enjoy!  It's a brief demo as last time, but should have some noticeable improvements.

In particular, controls have been changed to the following:

WASD: move
Space: sword
Left Arrow: item 1
Up Arrow: Action/talk/roll
C: Scroll text(got lazy, forgot to change this one)

you should also see a performance gain if you had a low framerate in the last demo.  You can check out the framerate for update and draw by pressing the B key.

So please give some feedback on what you find/like/hate!  Any bugs you find, tiling errors, game crashes, performance issues etc.  Don't go easy on us, we want to knock out everything we can!

As a final note, please remember the demo content doesn't have anything to do with the game's overall story.  You will be within the Castle town and you will also see some NPCs that will be in the final game.  But the task at hand is unrelated.  There are a total of 6 things for you to kill (7 counting the boss), so that should help you get started!

EDIT: Should also mention there is currently no game over or restart screen.  So when you die, or when the demo is over, the game will exit.

EDIT2: issues fixed:
various tiling errors
no collision after vaulting over wall
sword can be used indoors now
player cannot walk while textboxes are open
right arrow no longer shoots an arrow

164
King of Thieves / Re: NCFC Demo!
« on: February 12, 2016, 02:04:22 pm »
Barring my tester doesn't find any game-breaking issues, the demo will be released later this evening!

165
King of Thieves / Re: NCFC Demo!
« on: February 07, 2016, 04:15:54 pm »
I'm happy to say the demo is complete!  Going to spend some time the next 2 days or so testing to make sure there aren't any loose ends.  Expect to see a release within the week!

166
Concept Art / Re: [Submission] Goron Village
« on: January 29, 2016, 06:01:36 pm »
So as I'm trying to wrap up the demo, I think it would be good to revisit this.  Once the demo is out, I'm planning on beginning to tile the forest areas, so Gorons would be the next logical step after that (and tiling doesn't take too long, so it's not terribly far ahead!).  That said, I think we should settle on one of the concepts Max posted before.  I'm leaning towards the one with the arena raised on the side of the mountain with columns.  It will still encourage climbing, but it will be less tiling work since we don't have to tile several different maps within the mountain.  I think we can use the bottom left concept and add extension towards the bottom for Blaine's house.  If we have that, I think we can move on to actually fleshing out those empty areas in the tiling stage.


167
King of Thieves / Re: NCFC Demo!
« on: January 23, 2016, 05:17:51 pm »
Got lots done in the last few commits!  Started writing the demo end cutscene and added some NPCs to the town.  Knocked out a bunch of bugs and added a few new engine features.  The time being spent here is actually proving to be pretty valuable.  It's overall getting down the standards for handling cutscenes and bosses which is gonna be massively helpful later on.

168
King of Thieves / Re: NCFC Demo!
« on: January 13, 2016, 02:06:16 am »
Boss battle is pretty much done.  Gonna round up some more NPCs to include in the town.

169
King of Thieves / Re: NCFC Demo!
« on: January 08, 2016, 07:45:41 pm »
I am, I just haven't mentioned anything about it to her yet

170
King of Thieves / Re: NCFC Demo!
« on: January 08, 2016, 03:43:44 pm »
Yea, I have someone (one of Ash's friends) who was interested in writing dialog for the game.  I haven't asked her to write anything for the demo and I still have to write some text for the NPCs that will be around town if you want to assist with that.

171
Concept Art / Re: [Submission] Goron Village
« on: January 07, 2016, 04:16:51 am »
Yea, definitely.  Do you have anything you can post from your recent reworks we can look at?

172
King of Thieves / Re: NCFC Demo!
« on: January 07, 2016, 04:15:30 am »
Dealing with some VERY interesting bugs for the demo's boss.  But it is getting there!  Got some nice NPC stuff going as well.

173
These are inspiring me to do some vg metal :3

174
King of Thieves / Re: NCFC Demo!
« on: December 27, 2015, 06:28:45 pm »
Part 3 is in progress as of...now!  I haven't finished part 2 yet, but it's so close to being done that I might as well start part 3.

175
Audio / Re: Soundfonts
« on: December 24, 2015, 02:13:35 am »
Wish I had the answer! I dug them out of the depths of my harddrive.  Likely saved them from a previous iteration of ZFGC.

176
Graphics / Re: SpritingBrad´s sprites
« on: December 23, 2015, 03:27:51 pm »
Ahh, King Bradley is among us!


177
King of Thieves / Re: NCFC Demo!
« on: December 23, 2015, 03:06:34 pm »
I've split the demo task up into 3 parts for my management purposes.  You'll just have to wait to find out ;)

Also want to add that even though this demo doesn't use anything related to the game's story (besides the map and some characters), the new features that are being implemented for it (thief skills for ex) are considered progress towards the full game.

178
King of Thieves / Re: NCFC Demo!
« on: December 22, 2015, 02:43:38 pm »
Main task part 1 is complete.  Part 2 in progress!

179
Graphics / Re: Spritonic´s sprites
« on: December 21, 2015, 02:58:37 pm »
Well now, I'll just go and eat my shoe

180
Graphics / Re: Leduardo's Custom Tiles
« on: December 21, 2015, 02:21:03 pm »
I like it!  Are you gonna do anymore from TFH?

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