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Resources => Graphics => Topic started by: Link.57 on November 04, 2006, 11:52:52 pm

Title: Custom TP monster
Post by: Link.57 on November 04, 2006, 11:52:52 pm
Here my TP monster in ALTTP style :

(http://img237.imageshack.us/img237/7952/tpmonstertw0.png)

Any comments ?
Title: Re: Custom TP monster
Post by: Oni_Link on November 04, 2006, 11:59:49 pm
another trace. its out of perspective and wouldnt fit into a lttp style game
hah haha ha It looks like a trace from the exact same picture
(http://img237.imageshack.us/img237/1051/gehxg1.png)
but he could have done it by himself
Title: Re: Custom TP monster
Post by: Rukario_Master82394 on November 05, 2006, 12:17:30 am
Dude, how the crud could you think that's in LttP style? That's MUCH more like sidescrolling CD-i style.

It looks kewl, but PLEASE compare it with ANY other LttP sprite before you classify it as a LttP-type sprite.
Title: Re: Custom TP monster
Post by: TomPel on November 05, 2006, 08:28:46 am
Again, too obvious. It ain't even lttp-styled.
AND, the lineart is messy and it needsmore shading.
Dude, you lied to us about not tracing! Custom my ass
Title: Re: Custom TP monster
Post by: Gilgamesh on November 05, 2006, 09:58:30 am
C'est vraiment degueulasse. Or something.
Title: Re: Custom TP monster
Post by: Deku_stick on November 05, 2006, 01:48:43 pm
not alltp and it needs alot of work befor it realy looks like the real monster
Title: Re: Custom TP monster
Post by: Link.57 on November 05, 2006, 02:23:50 pm
Again, too obvious. It ain't even lttp-styled.
AND, the lineart is messy and it needsmore shading.
Dude, you lied to us about not tracing! Custom my ass

I don't tracing this monster with the screenshot. Stop now, please !
Title: Re: Custom TP monster
Post by: Delko on November 05, 2006, 04:22:40 pm
No, you stop. Most of us have been at this alot longer then you, we know a trace when we see one.
Title: Re: Custom TP monster
Post by: ZFGC Guy on November 05, 2006, 05:02:24 pm
But you don't have to be so mean, you could at least think WHERE IT COULD BE USED >:(

I think it could be used in a sidescrolling room like in Zelda 1 where you get the bow in DGN 1
Title: Re: Custom TP monster
Post by: TomPel on November 05, 2006, 07:08:46 pm
My point was, that that ain't custom, it's traced! And he dares to deny it!
If it's not from that screenshot, then it's from another one.
It COULD be used for sidescroller, but he said it's lttp-style, which it clearly isn't.
I'm sorry if i sound rude, but i'm just stating the truth here.
Title: Re: Custom TP monster
Post by: CrystalAngel04 on November 05, 2006, 09:24:06 pm
It could have been used as a reference image you know, and not as a trace. And we all know it doesnt really match Lttp style but hey, everyone needs practice especially when tackling these complex monsters in TP so please, don't flame people when you don't personally know the methods they used.
Title: Re: Custom TP monster
Post by: Halu on November 05, 2006, 10:01:43 pm
I knew all you did was trace from your Goht thing, when I said THAT was a trace.
This is a trace, quit lying.
Title: Re: Custom TP monster
Post by: Kame on November 08, 2006, 04:14:01 pm
Two points:
You can copy without tracing.
And something can be in LTTP style without being able to be used in an LTTP game.

The style of LTTP sprites was simple, dull colors with a grey outline and generally minimal shading.
The style of the LTTP game itself was a top-down Adventure.

So, it can still be LTTP style without being top-down.

As for tracing, theres no way to prove that it's a "trace" if he resized it. He could have used multiple mthods.
Title: Re: Custom TP monster
Post by: TomPel on November 08, 2006, 04:21:40 pm
Two points:
You can copy without tracing.
And something can be in LTTP style without being able to be used in an LTTP game.

The style of LTTP sprites was simple, dull colors with a grey outline and generally minimal shading.
The style of the LTTP game itself was a top-down Adventure.

So, it can still be LTTP style without being top-down.

As for tracing, theres no way to prove that it's a "trace" if he resized it. He could have used multiple mthods.
Actually, if it was like you said, it would fit into thousands of styles.
It's not lttp-styled, because it's too big, wrong angled and the shading is wrong for the style.
Title: Re: Custom TP monster
Post by: Alex2539 on November 10, 2006, 03:27:47 am
The style of LTTP sprites was simple, dull colors with a grey outline and generally minimal shading.
The style of the LTTP game itself was a top-down Adventure.
The two go hand-in-hand and are what comprise the LttP style itself. That sprite is not LttP styled. It might fit in a side-scroller. Actually, I'm more inclined to call it small pixel art :p.

Title: Re: Custom TP monster
Post by: hi on November 10, 2006, 03:47:52 am
to me it looks traced,isnt lttp styled,and overal,its not so great.try to learn spriting easier things first,and then go for bigger things.
Title: Re: Custom TP monster
Post by: Kame on November 10, 2006, 04:46:25 am
The style of LTTP sprites was simple, dull colors with a grey outline and generally minimal shading.
The style of the LTTP game itself was a top-down Adventure.
The two go hand-in-hand and are what comprise the LttP style itself. That sprite is not LttP styled. It might fit in a side-scroller. Actually, I'm more inclined to call it small pixel art :p.
But a sidescroller could be LTTP-styled, couldn't it?
Style ultimately decides visual chracteristics common to other works of the same style that create a continuous visual feel/connection between those works.

It is true that perspective could hypothetically be part of a style. But a number of works in the same perspective would most likely be seen as a study or series.

Given also that perspectives are not correct, possible, or constant in LTTP I don't think perspective can be considered a factor.

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