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Poll

Should I make a short town demo of the game? (It will not be finished)

Yes, I just want to play something!
- 58 (69%)
No, better wait until you transfer the game...
- 26 (31%)

Total Members Voted: 58


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Author Topic: [Demo] The Legend Of Zelda: Choice Of Destiny TOWN DEMO! DOWNLOAD!  (Read 50357 times)

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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #200 on: November 02, 2006, 03:30:57 am »
  • Personal Text
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I loved it
I'll give you my HONEST oppinions, Positive and Negative!

Positive:
1. The gameplay was extreamly smooth
2. a LOT of crativity to it
3. this game is the essance of a GREAT programmer.

Negative:
1. the music was repeatative
2. The movement sprites could've been a bit better...

love
-Mewgull
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #201 on: November 02, 2006, 03:35:54 am »
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I really liked the demo the town was extremeley detailed and you put a lot of effort into your tileing
so good luck with the game
Wtf man I thought you guys deleted his posts

Mod Edit- NOW they are all gone. Better? XD
« Last Edit: November 02, 2006, 03:39:58 am by CrystalAngel04 »
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Obsequious Eye

King of Glass
Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #202 on: November 02, 2006, 04:03:12 am »
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Very, very nice. I have only a few issues that I found:
When you walk around with the fog, storm, or snow, it moves faster, and with you - it looks a bit awkward.
As has been said, the house roofs are above the fog, but the cucco is also, you way want to note that.
The sign in front of the house next to the well highlights but does not click, I don't know whether this is intentional or not...
When ou shoot the bow downwards, the bow sprite appears and dissappears so fast it appears only as a slight flicker in the sprite.
That's all I can find for now, hope it helps you!

And very nice job by the way, I am extremely impressed!
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #203 on: November 02, 2006, 04:14:45 am »
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Ah yes, the sign was simply something not added yet. As it had something to do with stuff not written yet. Should say the name of the person who lives in the house...

Just keep in mind most of them are very easy to fix flaws that my *cough* beta team overlooked

* Kleaver fires them both ;)
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #204 on: November 02, 2006, 05:31:02 am »
  • alastair
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Very beautiful Kleaver, very gorgeous, very impressive.
How humble you are to not even mention your name in the credit list >_>
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  • alastair

Koh

Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #205 on: November 02, 2006, 10:50:20 am »
  • Tamer Koh
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I loved it
I'll give you my HONEST oppinions, Positive and Negative!

Positive:
1. The gameplay was extreamly smooth
2. a LOT of crativity to it
3. this game is the essance of a GREAT programmer.

Negative:
1. the music was repeatative
2. The movement sprites could've been a bit better...

love
-Mewgull
@Mewgull
1.extremely
2.creativity
3.essence
4.repetitive
5.opinions

@Kleaver
So this was a town demo, will there be any dungeons, monsters, spells, classes, and ask/say?
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pxl_moon (dotyue)

Team Dekunutz
Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #206 on: November 02, 2006, 11:00:23 am »
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kleaver... pls link the dll in the 1st post... there will be more people asking...
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #207 on: November 02, 2006, 11:49:16 am »
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This was very very good! The only bad thing was the bow, it just didn't feel right. And if you want me to make this in GM, just ask me, I can do it if you want.

-- TC
Yea, the bow.  It was "attached to the player"!
When you shot it up, and moved left, the arrow also moved left.  Can't you spawn a placeholder for the player that stays in the position where you first shot it so it stays in that spot?  Same with towards and away from the arrow, it slows down/ speeds up the arrow!
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Hm.
Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #208 on: November 02, 2006, 11:50:14 am »
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kleaver... pls link the dll in the 1st post... there will be more people asking...

At those pepole: www.justfuckinggoogleit.com

Enough said.
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ZFGC Guy

Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #209 on: November 02, 2006, 02:08:49 pm »
Umm... hmm... hey... wait... God dam! I don't have the WORDS to describe this!!  :dance: :dance: :dance: Great job dude!!
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #210 on: November 02, 2006, 02:25:00 pm »
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How humble you are to not even mention your name in the credit list >_>

Well basicly everything not credited for is made by me ^_^
But I forgot some people I guess...I tried to keep a very good record though.

neat demo, I got stuck in a bush next to the fortune tellers house tho

Yes, that would be the crappy movement engine.

So this was a town demo, will there be any dungeons, monsters, spells, classes, and ask/say?

Yes, I already made two enemies and was working on one dungeon.

kleaver... pls link the dll in the 1st post... there will be more people asking...

I already did that yesterday...


Thank you people, nice to know you enjoyed it.
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #211 on: November 02, 2006, 10:56:11 pm »
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WOW, the demo is awesome :D
I LOVE IT :D
that all I got to say
WOW!
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #212 on: November 02, 2006, 11:08:23 pm »
  • Issac_Amisov
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Good to here your making enemies and dungeons!! IM EXCITED :D
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Obsequious Eye

King of Glass
Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #213 on: November 02, 2006, 11:59:51 pm »
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Ah yes, the sign was simply something not added yet. As it had something to do with stuff not written yet. Should say the name of the person who lives in the house...

Just keep in mind most of them are very easy to fix flaws that my *cough* beta team overlooked

* Kleaver fires them both ;)
Okay, good. Aside from those few things, it is an amazing demo and I hope you manage to complete this game. Good luck!
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #214 on: November 03, 2006, 01:01:51 am »
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Nice demo, not too long not too short, gives you a feel for controls. How do you do the arrow? Can you complete the hammer quest?
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Hammer Bro. Mike

Hammer Bro. Mike
Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #215 on: November 03, 2006, 03:17:22 am »
  • The Mike
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I like the demo. There are some people you can't talk to and there are a few house you can't go in. Nice work though! I hope a demo with a dungeon will be released as soon as it's ready.
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  • Zelda Eternity
Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #216 on: November 04, 2006, 05:34:00 am »
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Hi again,
Personally, I find it strange about the dungeons etc. How are you going to make the story really evovle with Hyrule really good, I mean i know what the trouble is, but it's a bit hard to see how you are going to have to fight the king.
-SK
P.S. I cant wait for more exciting things
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #217 on: November 04, 2006, 05:14:22 pm »
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This game is amazing!, Loving it, Can't wait till its finished
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #218 on: November 04, 2006, 06:36:01 pm »
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Personally, I find it strange about the dungeons etc. How are you going to make the story really evovle with Hyrule really good, I mean i know what the trouble is, but it's a bit hard to see how you are going to have to fight the king.

Theres is no standard evil. You just pick your side by your own interest.

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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #219 on: November 04, 2006, 09:41:00 pm »
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Cool! will there be more than 2 sides(good+evil) like factions of elements maybe? like a fire factoin or a wind faction? Would there be seperate weapons for each, like a spear for wind, or an axe for fire?
-SK
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