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Author Topic: -The Legend of Zelda: Soulkeepers Lyre-  (Read 22647 times)

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Sinkin

Team Dekunutz
-The Legend of Zelda: Soulkeepers Lyre-
« on: November 01, 2011, 11:52:00 pm »
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- Prologue -

A long time ago, in the desperate times of order and chaos, an unknown evil was born within the sacred heart of Hyrule. With no warning, the evil strikes to take control over the order and chaos for the golden land. But luckily the goddesses heard the calls from the people in Hyrule and they sent down the Royal Soulkeeper with his Lyre to take back the control and banish the evil from Hyrule. The people was grateful and lived in peace, until one day...

- Concept -

So, last week I felt a big urge to do something, something creative. Something I could work on and be happy over. And I decided to make a Zelda game, a Zelda game that had a new fresh idea. So for the last couple of days I've been thinking about different ideas that would be good to combine the Zelda universe with and I think I have a good idea that could work.

What I had in mind for a good concept is quite simple and yet original. This game will work of the organic life in Hyrule (might change the name of the world). By the organic life I mean the weather etc, and to have control over this the player will receive a magical lyre. And by learning songs, the player can make it start raining, snowing and such things. The lyre will also play a big part in the dungeons, along with the new item that you will get. I haven't decided yet how many dungeons there will be yet, but a good amount would lay around four dungeons. I will also implant a upgrading system similar to the one in Skyward Sword.

The Legend of Zelda and all associated trademarks are the property of Nintendo.
All original assets are the property of Team Bombflowers and are not to be used without permission.
« Last Edit: January 23, 2015, 02:10:44 pm by Sinkin »
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #1 on: November 06, 2011, 07:36:10 pm »
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Sorry for bumping it, but I have started working on the story, dungeon layouts and items. So be ready for an update soon.
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Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #2 on: November 06, 2011, 09:48:53 pm »
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I like the idea sounds interesting. I like the idea of the upgrading system like Skyward Sword, I too am planning on using that system in the game I'm working on.
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #3 on: November 07, 2011, 10:07:52 pm »
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That's good to hear!

Anyways, I got a small update before the big one. So the idea came to me today, I need something so the player can move quick and fast between areas and what not. But I didn't want to bring Epona into this game and so I got a perfect match. It's a creature which looks like a bird/ostrich. And as a bonus to this update a made a little concept art of the creature.
« Last Edit: December 26, 2012, 06:18:29 pm by Sinkin »
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Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #4 on: November 09, 2011, 12:48:05 pm »
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Dude, your ostrich looks nice.
That sounds silly, but that is some good art, and it's good with the style of Zelda concept art we've seen in recent games, with that little curly swirl on the back of the saddle.

Anyway, your game sounds promising, but what exactly does the Soulkeeper's Lyre control? And what is a lyre, haha. It seems like, from what you've said so far... Oracle of Seasons? You said the game revolves around organic life, which you explained as weather, etc, and then gave other examples of weather, so... what exactly is etc? I mean, I know it stands for etcetera, but what things are included with that?

Also, I liked the old logo way better, with the harp instead of the sword and shield. It looked much more customized to your game, this one looks more generic.
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Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #5 on: November 10, 2011, 04:52:15 am »
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Nice art!  I think it is cool...  But I can't help but think...  Chocobo, which is hard for me to see in a zelda game.  I suppose it could be done though.  I have to admit though this Chocobo looks way cooler than any one from FF for sure!  I like it a lot!
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #6 on: November 20, 2011, 05:59:01 pm »
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@Aero88: Thanks! I know it may feel a bit odd but I can assure you that I'm going to make it fit into the Zelda universe. Don't worry  ;)

@Donotfeedthemax: I guess I should explain a bit more. What I meant by organic life is much more than just the weather, as this lyre goes under the name Soulkeeper's Lyre, it can control souls of animals. Which will come in hand in parts of the game, for example, let's say that there is a house you need to get into but the key is in the locked house. By taking control over a cat, you can sneak in by the chimney to take the key and return it to Link. I hope that information gave some more.

Now to the update. I have most of the basic things done to start off the project with, such as story, characters, items and such. And I have darklink45 to help me along with the sprites that will be needed for this project. Oh by the way, the style is completely custom and is looking really sweet and will put this game into a more original position. I am also happy to present that the game will feature some completely new items. Nothing to show yet, but keep checking for updates.    
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #7 on: November 28, 2011, 08:32:58 am »
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I'm just gonna bump the topic to say that we are getting one step closer to present a first look of the game. Stay tuned!
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #8 on: December 05, 2011, 08:37:31 am »
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Third post in a row... Not good, sorry.

Anyways, a small little update with a quick sketch of a new race that's going to be in the game. I don't have name for it yet, but they live in the Faron Woods and is playing a pretty big role in the game.
« Last Edit: December 26, 2012, 06:18:50 pm by Sinkin »
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Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #9 on: December 06, 2011, 05:05:30 pm »
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WAIT A MO'!
Do I see.....

+
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I'll add one of these later.

Arcaith

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Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #10 on: December 20, 2011, 01:02:48 am »
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What you have here so far seems like a really solid concept, and I'd love to see it developed further.
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*MooN*
Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #11 on: December 20, 2011, 01:04:46 am »
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Is this going to be 2-D, 21/2-D, or 3-D?
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #12 on: December 20, 2011, 09:48:19 am »
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@Arcaith: Thanks! As for right now, the game is in an early stage of development. There is a lot of work to do on the graphic side right now, but I'll keep you guys updated when the first screenie will pop up!

@RetroRespecter: It's going to be all 2-D.

« Last Edit: December 26, 2012, 06:19:23 pm by Sinkin »
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Arcaith

Landscape Police
Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #13 on: December 20, 2011, 12:19:39 pm »
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Wow, that really pops out :O The cliff could use a little bit more colour depth to it, though. Love the grass :3
Link's palette is nice, too.

edit: One criticism though; it might get a little overbearing after extended periods of play. Its a very strong colour set in general. Perhaps just tone the background tiles down a liiiittle bit.
« Last Edit: December 20, 2011, 12:28:58 pm by Arcaith »
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #14 on: December 20, 2011, 01:26:44 pm »
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Thanks! Darklink45 and I are happy with the graphics so far, but I'll play around with palette a bit.  :)
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Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #15 on: December 20, 2011, 03:19:01 pm »
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The graphics look pretty nice so far, but like Arcaith mentioned, tone the colors down a bit. Maybe with just the grass would be enough?
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #16 on: December 21, 2011, 09:55:59 pm »
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Art update, a concept art of Link!

And, me and darklink45 is going to take a look at the palette.  :)
« Last Edit: December 26, 2012, 06:20:15 pm by Sinkin »
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Arcaith

Landscape Police
Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #17 on: December 22, 2011, 08:38:26 am »
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Love the art; it's nice to see the old brown undertunic making a return :3
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #18 on: December 22, 2011, 02:02:46 pm »
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Thanks, but I'll clean the artwork up a bit. :)
« Last Edit: December 26, 2012, 06:20:40 pm by Sinkin »
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: The Soulkeeper's Lyre-
« Reply #19 on: December 23, 2011, 10:24:01 pm »
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The artwork is now officially done of Link!
« Last Edit: December 27, 2011, 12:03:15 pm by SinkinDevil »
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