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Author Topic: -The Legend of Zelda: Soulkeepers Lyre-  (Read 22643 times)

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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #40 on: July 28, 2014, 01:51:43 pm »
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Time for a small update!

So, I'm currently working on a early build of the engine. At this time it only got walking, working life bar, wallet, moving clouds and rain effect! It's not a lot of things, but I'm working as fast as I can and it's kinda slow, since it's a one-man-project. So the next things to add is rolling, swimming, lifting/throwing and pushing, which will not take that much time! Then I will move on to the combat part of the engine, and as soon that is done I will release a tech demo of the engine :)

Is that all? No, I got one more thing! I have been thinking of entering this years NCFC with this project so I'm going to work my ass off to make it as beautiful as possible both visual and gameplay. So there will be a lot of updates in the future!

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Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #41 on: July 28, 2014, 01:58:04 pm »
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I am just glad that this isn't just a concept anymore. Make sure that this is bug free, Sinkin.
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pxl_moon (dotyue)

Team Dekunutz
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #42 on: July 28, 2014, 02:35:21 pm »
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I'm glad that you make such an high quality project.
I really like your work as an artist :)
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Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #43 on: July 28, 2014, 05:27:32 pm »
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*thumbs up* Looks great man, you know I admire your work! Look forward to seeing more  :)
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #44 on: July 28, 2014, 09:17:31 pm »
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Thanks guys! High quality is what I'm going for ;)
I have some pretty good stuff I've been kicking around, but I have to finalize it before I can show anything. The main thing I have in mind with this project is to make it more like a completely new Zelda game, by that making new items, races, NPC's, enemies and such.
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Darklink45

aka Faded Led
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #45 on: August 10, 2014, 11:06:46 pm »
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Great to see this back on it's feet again Sinkin. I'm lovin' the spritework. :D
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #46 on: August 11, 2014, 08:08:15 pm »
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Great to hear back from you Darklink! I do have to thank you for your hand in this work and there is always a spot here for you if you to want help :D
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #47 on: January 23, 2015, 01:55:07 pm »
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Just gonna leave this little teaser here...

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Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #48 on: January 23, 2015, 04:30:44 pm »
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I completely forgot about this :O
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i love big weenies and i cannot lie

Zhello

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Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #49 on: January 23, 2015, 08:05:11 pm »
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I completely forgot about this :O

You were suppose to check your closet and under your bead, there are some projects that are not dead lol.


Nice to see Sinkin is still adding on to his game.
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #50 on: January 24, 2015, 11:51:39 am »
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This project is lurking in the shadows, just waiting for it's next strike...

Oh, the tease
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Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #51 on: January 29, 2015, 02:23:09 pm »
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I'm dying to see screenshots haha

EDIT: Well look at that, there are screenshots!
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i love big weenies and i cannot lie

Sinkin

Team Dekunutz
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #52 on: January 29, 2015, 02:53:33 pm »
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That screenshot is from the veeery first little engine! But next time I will make sure it's more packed with glorious eye candy to feast on  :)
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Sinkin

Team Dekunutz
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #53 on: February 02, 2015, 01:47:11 pm »
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I guess I can post a small update on this!

As of right now, progress is slow. I had to go through surgery for a broken finger on my right hand two weeks ago, so pain and a minimal amount of sleep makes it hard to focus. But it doesn't stop me from trying to make stuff done!

In the current state of the game, I'm doing a deep overlook on what I can do to make this game beautiful and well made in terms of dungeons, the flow of the game and assets. All the small details are very important and noticeable! I might even go so deep that I might have to recruit one or two people to help me! Which will probably happen...

ANYWAY, down below is an example of what kind of details I'm looking into right now!

[Reading a sign example]
« Last Edit: February 02, 2015, 02:25:48 pm by Sinkin »
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Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #54 on: February 03, 2015, 03:52:45 pm »
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You should totally post this in the Zelda Projects board, it definitely belongs in there!
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i love big weenies and i cannot lie

Sinkin

Team Dekunutz
Re: -The Legend of Zelda: Soulkeepers Lyre-
« Reply #55 on: February 03, 2015, 03:59:11 pm »
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I will as soon as I got enough content to show! I see this more as a concept than a game right now  :)
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