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As for the one who said the Wii isn't a gaming system simply because you get to have a lot more fun with it than past gaming systems, you can never make something too innovative or new. If something gets old or boring, I'll stop doing whatever I have to do with it. I wouldn't have wanted to be playing a NES 5 instead of a Wii. That would have s*****. In order for video games to evolve, new, crazy things have to be done with them and experimented on.
Because you get to have a lot more fun? You call waving your arms around like some drunken !@#$% fun? Wow, World is ending pretty fast. What ever happened to the day when you can just pick up a console controller and play a game. Why do we now have to get used to the sensitivity of the controller, why do all consoles have to jump towards wireless controllers as well? Hows that convenient? Heres a situation to illustrate my point; You've got school/work in an hour, your ready to go, but its only 5 minutes away, so you go over to your Wii to play it for a bit, just to bide some time. Turn it on blah blah blah, get into the game. Now then the wiimote is motion sensitive so where ever you pint it goes, sounds line an easy concept, until put into practice, as you begin to find it hard in a short time for your brain to adapt to such a concept, something that will take a bit of getting used too. Of course then the batteries die in your wiimote, put them on charge then. Got no other batteries... great... cant play it now
Video Games Consoles shouldn't just be made for Extreme Gamers, they should also be customed to casual gamers, The wii is not. Secondly, Wireless controllers although a lot less annoying then Motion sensor, is still pretty annoying. lol. You must not be an LoZ fan, then, if you think that those are the only games, and if you don't know that both OoT and TP are the most unoirginal games in the series. There are others like The Wind Waker that are much etter and more creative, story-wise or not.
And ok, for TWW I'll continue his logic; Ok, let's take a quick look at the Legend of Zelda series, arguably Nintendo's most popular and profitable series.
In the first game, you go on a quest throughout the overworld and a number of dungeons, collecting each item by beating the boss at the end of the dungeon, all so you can defeat the evil Ganon and save the Princess Zelda.
Now, let's look at Link to the Past, another big hit. You go on a quest throughout the overworld and a number of dungeons, collecting each item by beating the boss at the end of the dungeon, so you can defeat the evil Ganon and save the Princess Zelda. Except this time, there's a dark world and a master sword.
Let's glance at Ocarina of Time, the most popular Zelda game of all time. Quest, overworld, dungeons, bosses, items, Ganon, Zelda, master sword. No dark world, but now there's an ocarina.
How about Twilight Princess? Quest, overworld, dungeons, bosses, items, Ganon, Zelda, Master Sword, dark world. No ocarina, but you can become a wolf.
The Wind Waker, Quest, Underwater World (different to the overworld but same concept), Dungeons, Bosses, Items, Ganon, Zelda, Master Sword, No Darkworld, No Ocarine, No Wolfy but a boat.
« Last Edit: June 29, 2007, 10:30:07 am by bertfallen »
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