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Author Topic: [Game] The Legend of Zelda: Black Crown  (Read 76478 times)

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Re: [Game]The Legend of Zelda: Black Crown
« Reply #60 on: October 12, 2010, 08:35:51 pm »
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Just posting a status update; sorry about all those double posts.
I've just released a new version of the installer that makes it easy to install the game.

Installer Download
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi

Latest Patch Notes:
Code: [Select]
12 October 2010
------------------------------------------------
| GRAPHICS
+---------------+

* The bloom effect on the character and title screens
  works once again.

+---------------+
| OTHER
+---------------+

+ New Installer. Download it here:
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi


10 October 2010
------------------------------------------------
| GRAPHICS
+---------------+

* The game uses the Reach Graphics Profile now and
  as such once again supports older graphics cards
  with only Pixel Shader 2.0 support.
 

18 September 2010
------------------------------------------------
| GRAPHICS
+---------------+

! IMPORTANT The game now requires XNA 4.0 to run! This also
means that your graphics card must atleast support
Pixel Shader 2.0.

Download Link:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97

If your graphics card does not support XNA 4.0 then you can still
download the old version of the game (15th September 2010) from here:
http://tick.federrot/zelda/beta/TheLegendOfZelda_BlackCrown_XNA3.msi


+---------------+
| TALENTS
+---------------+

* Bash
Changed base cooldown to 4 seconds (down from 5 seconds).


+---------------+
| ITEMS
+---------------+

+ New Gem 'Acute Gem of Nature'
+ New Gem 'Din's Vengeance'


+---------------+
| USER INTERFACE
+---------------+

- Minor fixes.


15 September 2010
------------------------------------------------
| ITEMS
+---------------+

+ New Trinket 'Snake Flute'
dropped by Green Snakes.

+ New Relic 'Blood-Smith Hammer'
dropped by Mad Octorocs on Nightmare and Hell
difficulty.

+ New Helmet 'Scale Hat'
crafted.


13 September 2010
------------------------------------------------
| STATUS
+---------------+

* Slightly increased the difficulty of the "Hell"
  difficulty.


+---------------+
| ITEMS
+---------------+

+ New Item 'Hell Iron Staff'
dropped by Green Snakes on Hell difficulty.


+---------------+
| ENEMIES
+---------------+

- Butterflies now randomly choose their initial
  flight direction. Also: Added some more spawns.

 
+---------------+
| OTHER
+---------------+

- The start screen map won't be cut off on the lower
  end when using the 16:10 aspect ratio.
 

8 September 2010
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed a bug that made the "Exit" button in
  Ingame Menu actually not reload the previously
  played character; making it appear as if the game
  was saved.

- Fixed a bug that made the UI on the character selection
  screen disappear when exiting to it from the Ingame Menu.


7 September 2010
------------------------------------------------
| USER INTERFACE
+---------------+

* Reduces the number of particles on the Character Screens once
again to not completely kill slow computers!

+---------------+
| ENEMIES
+---------------+

* Increased damage done by all of the Razors.


6 September 2010
------------------------------------------------
| GRAPHICS
+---------------+

- Attempt to fix crashes with some integrated
graphics solutions from Intel.
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Re: [Game]The Legend of Zelda: Black Crown
« Reply #61 on: June 13, 2011, 12:36:44 pm »
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Another status update. ;) Anyone here' played the game recently? Looking forward to more C&C.
Recent additions include: New starter experience, new fairy companion, new items/monsters, balancing changes and lots of bug/crash fixes!

Installer Download
http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi



Latest Patch Notes:
Code: [Select]
12 June 2011
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed usage of wrong talent level in talent
  descriptions.
 
+---------------+
| ZONES
+---------------+

+ Added a water pool to the Hell area.
  Time to fill your empty potions!
 
+---------------+
| ITEMS
+---------------+

* Enhanced Rudra's Demon Bow: Slightly increased damage.
* Changed recipe for Red Goron Potion.

+---------------+
| MONSTERS
+---------------+

* Improved lightning attack of the second boss.

+---------------+
| STATUS
+---------------+

- Fixed ranged attacks hitting the player/enemies
  in another zone after zone change.


6 June 2011
------------------------------------------------
| USER INTERFACE
+---------------+

* Added space bar support to the Character Selection and
  Creation Screens.

* It's now more clearly indicated that it's not possible
  to create two characters with the same name.


4 June 2011
------------------------------------------------
| ITEMS
+---------------+

+ Wind Staff of Hyrule
Turn the Wind Bow of Hyrule into this legendary staff!

* The legendary staff and bow gained 2 gem sockets each.


30 May 2011
------------------------------------------------
| ITEMS
+---------------+

+ Wind Sword of Hyrule
Now you can finally craft this legendary sword!

+ Wind Bow of Hyrule
And turn the sword into a legendary bow!


1 May 2011
------------------------------------------------
| ENEMIES
+---------------+

+ New Enemy 'Special Ghost Demon Snake'
* Slightly tuned Stone Tombs boss behaviour.

+---------------+
| GENERAL
+---------------+

* Title Screen: Script fun added.
* The way Background Music fades-in has been improved.
- A few map tile fixxes.
- Changed window name of the Updater.


28 April 2011
------------------------------------------------
| GENERAL
+---------------+

- Improved the Installer and Uninstaller.
  Uninstall and then manually delete the game folder if you are upgrading from
  an older version of the installer.
   
  Download: http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi


22 April 2011
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed an issue with the Mini Map (M) and other UI elements
  after the DirectX device has been lost.
 
+---------------+
| GENERAL
+---------------+

- Misc map performance improvements.


19 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added Audio Volume control to the Settings screen.
Pressing F8/F9 to change the volume is fluent now.

+ Press F10 to toggle the User Interface.
Can be used to capture nicer gameplay screenshots and videos.

* Removed a large (almost unused) music file.
- Fixed a typo.


17 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added tutorial script that explains how to use the Latern.

* Renamed difficulties:
Normal -> Easy
Hard -> Normal

Made the new Normal difficulty slightly easier.
Adjusted enemy movement speed buff in Hell to counter the
recent base player speed increase.

- Dependencies:
Upgraded to IronRuby 1.1.3 (up from 1.1.2)

- Removed even more unrequired files.

+---------------+
| ITEMS
+---------------+

* Bad Muffler, Bad Leather Belt
Now allow suffixes, but have worse Armor and Item Level.

* Merchant Tingle
Added +1 Strength gem to his stock.

+---------------+
| TALENTS
+---------------+

* Arrow Shower
Requires 1 (down from 2) points in 'Rapid Fire'.


16 April 2011
------------------------------------------------
| TALENTS
+---------------+

* Piercing Arrows
Now increases chance to pierce with ranged attacks
by 3/6/9/12/15 fixed percentage, instead of multiplicative
percentage. This is a buff.

* Rapid Fire
Increases ranged attack speed and piercing chance
by 10/20/30 fixed percentage. It now also costs Mana.

* Light Arrow
Slightly increased mana cost.

+---------------+
| STATUS
+---------------+

* Slightly increased base movement speed.

+---------------+
| USER INTERFACE
+---------------+

* Character Details Window
The Ranged Piercing Chance is displayed without a leading "+" sign.

- Talent Window
The talent level is now correctly displayed after investing the
last talent point.

- Title Screen
Pressing Left Mouse will only move to the next screen if
the game has focus.

+---------------+
| GENERAL
+---------------+

* Updater
Improved responsiveness.

- Removed a few useless files.


14 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Pressing "TAB" on the Character Selection and Creation Screens has
  a new effect now!
* Improved robustness and performance of the Particle Effect renderer.

+---------------+
| ENEMIES
+---------------+

+ New 'special' Skeleton Head enemy

+---------------+
| TALENTS
+---------------+

* Rapid Fire now increases ranged attack speed and piercing chance
  by 8/16/24 (up from 5/10/15)%.

+---------------+
| ITEMS
+---------------+

+ New item affix 'of Feathers'

+---------------+
| USER INTERFACE
+---------------+

- Fixed items showing already met requirements by correctly
  invalidating the item cache when the inventory gets opened.

 
11 April 2011
------------------------------------------------
| GENERAL
+---------------+

- Your fairy won't block Razors anymore and can now cross deep water.
  Hey, it's flying above them afterall!

* The transition period between bubble texts is now slightly shorter. 
* Some minor map changes.


9 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ New difficulty 'Insane'.
  You must have a Hell-level character of atleast level 50
  to unlock it.

* Improved the transition between bubble texts.
- Fixed a script crash bug.

+---------------+
| USER INTERFACE
+---------------+

* Improved the Character and Talent windows.


8 April 2011
------------------------------------------------
| GENERAL
+---------------+

* Improved fairy movement code.
- Updated FModEx to version 4.34.00


6 April 2011
------------------------------------------------
| GENERAL
+---------------+

- Further work on the ingame-tutorial/scripts.


5 April 2011
------------------------------------------------
| GENERAL
+---------------+

+ Started to add a scripted ingame-tutorial.
* Improved some starting quests.
- Removed script test (see last patch).
- Fixed a bug that caused multiple instances of
  background music to be played when accessing
  the Settings Screen from the Character Selection Screen.


23 Match 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added internal support for speak bubbles.
+ Added Ruby as an internal game scripting language.
  Press F7 to try them out!


17 March 2011
------------------------------------------------
| GENERAL
+---------------+

- Performance was increased on old hardware on
  the Character Selection/Creation Screens by
  drawing half as much particles.


13 March 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added Fairy companion.
  Enable/Disable the fairy by clicking on the new Fairy Icon
  in the sidebar or by pressing "P".

  The fairy is a light source and as such benefits from
  the +Light Radius modifier.

  The movement AI is still basic and will be improved
  in further patches.

* Increased mana drain of Latern.
* Some minor zone changes.

+---------------+
| USER INTERFACE
+---------------+

+ It's now possible to inspect the "Light Radius"
  value in the Character Details window.


6 March 2011
------------------------------------------------
| GENERAL
+---------------+

* Work continued on the new starting zone.
- Fixed potential audio-related crash.


5 March 2011
------------------------------------------------
| GENERAL
+---------------+

+ Work has started on a new starting zone.

+---------------+
| USER INTERFACE
+---------------+

* The 'Press Space' indicator now shows up more
quickly in dialogs.


28 February 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Gem 'Din's Magic Pokey'


27 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Changed the penality on higher difficulties.
- Fixed "cooldowns are not updating"-bug that
  occurred after changing/reloading character.
     
+---------------+
| ENEMIES
+---------------+

- Fixed bug in second boss fight.
* Red Fire Plants have got a loot table now!

+---------------+
| ITEMS
+---------------+

+ New Item 'Small Fire Leaf'


26 February 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Gem 'Nature's Beast'

* Hyrule Iron Bow now requires 2x 4-Leaf Clovers (up from 1).
* Enhanced Rudra's Demon Bow is now slightly easier to craft
  and deals more damage.
   
+---------------+
| ENEMIES
+---------------+

* Some enemies that were considered to be Beasts
  are now Demi-Beasts.

+---------------+
| GENERAL
+---------------+

* Some map-specific fixes/enhancements.


24 February 2011
------------------------------------------------
| GENERAL
+---------------+

- Fixed more causes of rare but possible crashes.

+---------------+
| ENEMIES
+---------------+

* Made the second boss fight slightly harder.
* Increased Health of Green Snakes.
* Green Plants are less resistant to fire now!
- Fixed crash in second boss fight.

+---------------+
| TALENTS
+---------------+

* Sprint
Duration changed to 25 seconds (down from 40 seconds).

* Poisoned Shot
Movement reduction changed to 10% per level (down from 15%).
Slightly increased mana cost.

* Flames of Phlegethon
Changed to:
3 seconds cast time (down from 3.5 seconds)
30-50% damage (down from 40-100%)
60 seconds cooldown (down from 200 seconds)

+---------------+
| STATUS
+---------------+

- Fixed calculation and display of the Resistance stat.

+---------------+
| ITEMS
+---------------+

+ New Gem 'Nature's Squece'
+ New Gem 'Eburnated Shadow Gem'

* Modified some drop chances.


23 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Slightly modified some drop rates and monster stats.
- Fixed rare crash.

+---------------+
| ITEMS
+---------------+

+ Added a new low-level fire gem.


21 February 2011
------------------------------------------------
| GENERAL
+---------------+

- Work continued on the heroes home!
- Fixed crash bug on Character Selection Screen.
- Fixed a bug that made special effects that require
  good graphics cards not load at all.

+---------------+
| ENEMIES
+---------------+

* Since it was almost impossible to dodge Blue Razors
  on Hell difficulty it has been made easier to
  dodge them.
   
+---------------+
| ITEMS
+---------------+

* Modified some items.


20 February 2011
------------------------------------------------
| GENERAL
+---------------+

+ WORK IN PROGRESS:
The game starts in the heroes house now.
This is still unfinished and not correctly
connected to the old world.

- Background music is fading in once again
  as intended.


13 February 2011
------------------------------------------------
| Items
+---------------+

+ Added new crafting recipes that transform
  three gems of the same color into another gem
  of the same color.

  The Recipes window can (by default) be reached by
  pressing the "B key" and then the "Right Arrow key".


10 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Pressing Escape on the Title screen now
  closes the game.


8 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Pressing the Left Mouse button on the Title
  screen will now have the same effect as pressing
  Space/Enter.

- Fixed additional resize/alt-tab crashes.

+---------------+
| ITEMS
+---------------+

+ New Relic 'Blood-Ruby Crest' (hell only)
+ New Prefix 'Acute'


7 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Slightly increased the difficulty of Hell. Beware!

+---------------+
| GRAPHICS
+---------------+

- The game is once again rendered when the game
  window does not have focus.

+---------------+
| ENEMIES
+---------------+

* Slightly changed the stats of some monsters.

- Butterflies are now considered to be non-solid.
  They won't collide with Razors anymore.


5 February 2011
------------------------------------------------
| GENERAL
+---------------+

* Modified the Zelda Patcher to compare the MD5
  sums of the files, instead of only working comparing
  the file creation date.

  This will reduce accidental redownloads of the full game.

* Small improvements to the Patcher GUI.


4 February 2011
------------------------------------------------
| GRAPHICS
+---------------+

- Fixed crashes caused when resizing the game window,
  or alt-tabbing when in full screen.

 ---------------+
| GENERAL
+---------------+

* Updated FMOD Ex to version 4.32.08!
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Re: [Game]The Legend of Zelda: Black Crown
« Reply #62 on: June 13, 2011, 03:56:19 pm »
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Looks like a mixture of GBA Loz and SNES LoZ.
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Re: [Game]The Legend of Zelda: Black Crown
« Reply #63 on: July 28, 2011, 03:57:08 pm »
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Found some time to code in the last week. (Most) items can now vary in power!

Plus your usual User Interface improvements, performance improvements, audio bug fixes,
new items and affixes. Full Patch Notes:

Code: [Select]
28 July
------------------------------------------------
| TALENTS
+---------------+

- Poisoned Shot:
  Fixed poison effect applying on misses.

+---------------+
| AUDIO
+---------------+

* Reverted back to FMODEx 4.34.0
- Fixed a bug that disallowed certain music to be played
  when entering the game for the first time.
- Fixed a bug that made some music not start playing at all.


26 July
------------------------------------------------
| ITEMS
+---------------+

+ New Gem "Din's Small Critical Gem"
+ New Gem "Nayru's Exudation"
  
+---------------+
| USER INTERFACE
+---------------+

+ Updater: Added "Start Game" button.
- Updater: Removed "Done" button.


25 July
------------------------------------------------
| GENERAL
+---------------+

* Misc. performance improvements.
* Updated FmodEx to version 4.36.0

  To all Realtek users: Please update your drivers if you
  got any problems starting the game or near sound sources.
  (http://www.realtek.com/downloads/)

+---------------+
| ZONES
+---------------+

- Some minor map perf. tweaks in Tia Woods North.
  
+---------------+
| QUESTS
+---------------+

- The Skeleton Hunt Continues: Fixed quest description.


24 July 2011
------------------------------------------------
| ITEMS
+---------------+

+ New Feature: Items can now vary in power by (default) +-10%.
+ New Prefix "Useless"
+ New Prefix "Golden"

* Lowered required level to learn all of the Transform Gem
  recipes.
  
+---------------+
| USER INTERFACE
+---------------+

+ Magic Crafting Bottle/Recipes List:
  Added button to change between the bottle and the recipes
  list. The button and the bottle icon are hightlighted
  when a new Recipe is learned on level-up.

+ Shift + Left Click on Bottle icon of the sidebar opens
  the recipes window.

* Talent Window: When hovering over the invest button;
  and if the investment makes a following talent learnable;
  then the following icon is colored white.

- Fixed memory leak/possible crash when the DirectX device
  was lost.
      
+---------------+
| GENERAL
+---------------+

* The fairy moves slightly faster. Hey, it wants to catch up!



Looks like a mixture of GBA Loz and SNES LoZ.

I don't mind mixing styles that much. Any sprites that you find really akward/unfitting? XD
« Last Edit: July 28, 2011, 08:53:17 pm by Tikta »
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Re: [Game]The Legend of Zelda: Black Crown
« Reply #64 on: August 18, 2011, 11:26:03 pm »
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I've just made a new super simple quick'n dirty gameplay video:

<a href="http://www.youtube.com/watch?v=mzC30qypffg" target="_blank">http://www.youtube.com/watch?v=mzC30qypffg</a>


Also a few fixes/changes/additions since the last post:
Patch Notes:
Code: [Select]
18 August 2011
------------------------------------------------
| USER INTERFACE
+---------------+

+ Crafting Bottle Window:
  Added tooltip to Transform Rubies button.

+---------------+
| AUDIO
+---------------+

* Updated to FmodEx 4.36.01


16 August 2011
------------------------------------------------
| ITEMS
+---------------+

* Octorok Mucus Potion:
Requires less materials to craft and is worth more.


5 August 2011
------------------------------------------------
| ITEMS
+---------------+

* Unstackable items, such as rubies, won't vary in power anymore.
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Re: [Game]The Legend of Zelda: Black Crown
« Reply #65 on: August 19, 2011, 01:22:22 am »
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Looks like a mixture of GBA Loz and SNES LoZ.
Imo , mixtures don't really look very good.
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Re: [Game]The Legend of Zelda: Black Crown
« Reply #66 on: August 19, 2011, 03:18:13 pm »
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Not really my type of game, but it does look well constructed.
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Re: [Game]The Legend of Zelda: Black Crown
« Reply #67 on: August 21, 2011, 06:14:51 am »
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I really have a lot of respect for the amount of work you've put into this, it's phenomenal. I'm diggin' the video, too, it seems to explain the game pretty well, and the graphics look pretty nice, especially the main, walking-around screen. I'm usually averse to the inclusion of the mouse in computer games, but it looks useful and convenient in this situation. Mostly, though, I was impressed with the fire going on. I liked how it sort of attacked on its own, I couldn't really tell if buttons were being pressed, but it kinda looked like kingdom hearts, where you pressed a couple buttons and mostly the attacks did the work for you, which I really like. Correct me if I'm wrong about that, though.

Personally, I would enjoy this a lot more if all these mechanics were part of a story, though, like final fantasy or kingdom hearts (I just really like kingdom hearts tonight I guess), where there's a story going on, but you spend like an hour unnecessarily customizing your character so he's just right, even though you could do the story even if you didn't. Have you thought about teaming up with a team, who could develop the story and the dungeons and plot, while you did the systems like this and mechanics that make the game that much of a leaps and bounds quality kind of thing?
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Re: [Game]The Legend of Zelda: Black Crown
« Reply #68 on: August 27, 2011, 12:28:00 pm »
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Thanks for your responses. In case any of you is playing the game - don't forget to use the Zelda Updater to get the latest patch.


Imo , mixtures don't really look very good.

Any sprite that you really dislike? :huh:


Not really my type of game, but it does look well constructed.

Thanks. Yes, this game takes some certain mindset to like >:D
Some of those that played it absolutely loved it for the item/talent/combat-focused gameplay and others get bored/frustrated in a few minutes.


I really have a lot of respect for the amount of work you've put into this, it's phenomenal. I'm diggin' the video, too, it seems to explain the game pretty well, and the graphics look pretty nice, especially the main, walking-around screen. I'm usually averse to the inclusion of the mouse in computer games, but it looks useful and convenient in this situation. Mostly, though, I was impressed with the fire going on. I liked how it sort of attacked on its own, I couldn't really tell if buttons were being pressed, but it kinda looked like kingdom hearts, where you pressed a couple buttons and mostly the attacks did the work for you, which I really like. Correct me if I'm wrong about that, though.
Thank you! It has been a great learning experience and it did help me to get a job in the software industry. :)
Back then I just wanted to make a game that tried to mix the playstyles of my most favourite games (Zelda and Diablo).

You don't need the mouse in combat itself; unless you click your abilities. The mouse is mostly used for item, status point and talent management.
About the "Flames of Phlegethon" spell - it's a long cooldown press-once style area-of-effect attack. Quite devastating! Magelins are somewhat Overpowered with the right gear :>! Roguelins might be even more potent tho with their fast attacks and the Double Attack talent.

Personally, I would enjoy this a lot more if all these mechanics were part of a story, though, like final fantasy or kingdom hearts (I just really like kingdom hearts tonight I guess), where there's a story going on, but you spend like an hour unnecessarily customizing your character so he's just right, even though you could do the story even if you didn't. Have you thought about teaming up with a team, who could develop the story and the dungeons and plot, while you did the systems like this and mechanics that make the game that much of a leaps and bounds quality kind of thing?

Story-wise I absolutely agree. I tried adding some story-telling features recently; but it's a long way before I'd be there coding wise.
It's just a lot of work and now that I'm actually working on real-world projects not that much time is left for huge personal projects.
That's where a team would come in handy. I don't think I'd start a new full-scale RPG project alone again *grins*.

Looking forward to some more specific C&C XD
« Last Edit: August 27, 2011, 12:44:45 pm by Tikta »
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Re: [Game]The Legend of Zelda: Black Crown
« Reply #69 on: August 28, 2011, 07:00:46 am »
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i just think it's better to stick to one style instead of mixing lots of sprites from different games or taking a different approach , well i guess that's just how i like fan games :P
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Re: [Game]The Legend of Zelda: Black Crown
« Reply #70 on: September 03, 2011, 08:21:10 pm »
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I've been enjoying this game immensely, haven't been able to put it down for the last few hours!!

Having said that, I'll try to give some honest C&C:

I personally like the mixture of graphical styles, it keeps it more entertaining. As far as game play is concerned, I think it's somewhat addictive.. the only thing that got to me was that the start up is kind of slow (levels 1-7) and I think maybe there should be more quests aimed for the lower levels, just so it's easier to get into the game. That's my biggest qualm.. also wondering, is there a way to sell stuff in your inventory? and can you rearrange your action skills?
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Re: [Game]The Legend of Zelda: Black Crown
« Reply #71 on: September 08, 2011, 06:19:51 pm »
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I've been enjoying this game immensely, haven't been able to put it down for the last few hours!!

Having said that, I'll try to give some honest C&C:

I personally like the mixture of graphical styles, it keeps it more entertaining. As far as game play is concerned, I think it's somewhat addictive.. the only thing that got to me was that the start up is kind of slow (levels 1-7) and I think maybe there should be more quests aimed for the lower levels, just so it's easier to get into the game. That's my biggest qualm.. also wondering, is there a way to sell stuff in your inventory? and can you rearrange your action skills?
^_^ Thanks! Great to hear that you had a good time. Yes, I agree I should add more (interesting!) quests. :-[

About selling: You can use the Magic Crafting Bottle (keybind=B) to turn any item into rubies. Drag & drop (or Shift+Left Click) the item you
want to sell into the Bottle and then press on the Ruby button. To have money is quite important if you want to buy all of the really good stuff.

You can rearrange your skills by simply dragging and dropping them. Also you might want to check the Controls.txt file for all of the advanced keyboard shortcuts :)



Btw.: The latest version of the game doesn't require one to install the full Extended .NET Framework anymore. One less dependency that you have to install to play the game \o/
« Last Edit: September 08, 2011, 08:33:36 pm by Tikta »
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King Tetiro

Leader of Phoenix Heart
Re: [Game]The Legend of Zelda: Black Crown
« Reply #72 on: September 11, 2011, 12:46:13 pm »
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Hey Tikta, where's the Family Tomb and how do you get into it?

EDIT: Nvm. Better question. Who do I give the Fixed Yoyo Doll to?

EDIT 2: Nvm again. Now this one I don't know. What's the order of the Ritual Torch Lighting?

EDIT 3: Nvm once more lol. I am proper stuck now. I dunno if you've done after this point in terms of development, what do I do after the Chicken Feed quest?
« Last Edit: September 11, 2011, 07:20:22 pm by King Tetiro »
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Re: [Game]The Legend of Zelda: Black Crown
« Reply #73 on: September 13, 2011, 08:42:21 pm »
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Hey Tikta, where's the Family Tomb and how do you get into it?

EDIT: Nvm. Better question. Who do I give the Fixed Yoyo Doll to?

EDIT 2: Nvm again. Now this one I don't know. What's the order of the Ritual Torch Lighting?

EDIT 3: Nvm once more lol. I am proper stuck now. I dunno if you've done after this point in terms of development, what do I do after the Chicken Feed quest?

*grins* Did you unlock the snake area? Some more good gear there. After that you've about finished the content that is there so far! :>

:edit by King Tetiro
I couldn't unlock that area. How do you do that?



Quite strange to get a question within one owns post :)
Mark to see the spoiler:>
Buy the key stone from the Chicken Feed Merchant and use it at the blocks in the north east of the Hyrule Rivers.
<
« Last Edit: September 13, 2011, 10:08:35 pm by Tikta »
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King Tetiro

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Re: [Game]The Legend of Zelda: Black Crown
« Reply #74 on: September 13, 2011, 10:23:05 pm »
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Damn it it happened again :P Perhaps I should take a break from forums. Or slow down lol
Sorry Tikta

And thanks for answering the question.
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Re: [Game]The Legend of Zelda: Black Crown
« Reply #75 on: September 18, 2011, 08:29:46 pm »
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This look amazing, I am so trying this, give you some feedback when I have it  :)
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Koh

Re: [Game]The Legend of Zelda: Black Crown
« Reply #76 on: November 20, 2011, 05:15:57 pm »
  • Tamer Koh
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I enjoy it when people combine Zelda with RPG elements.  I look forward to how this progresses.  My suggestions here would be to change the font used for the HUD and Damage/Experience Indicators to the LTTP font, update the skill icons to fit the style more, and to update Link's head icon over on the right, since it looks far different than what he looks like.  Updating the font would not only look better visually, but would "flow" better. 
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Re: [Game]The Legend of Zelda: Black Crown
« Reply #77 on: January 21, 2012, 08:16:37 pm »
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I enjoy it when people combine Zelda with RPG elements.  I look forward to how this progresses.  My suggestions here would be to change the font used for the HUD and Damage/Experience Indicators to the LTTP font, update the skill icons to fit the style more, and to update Link's head icon over on the right, since it looks far different than what he looks like.  Updating the font would not only look better visually, but would "flow" better.

Thank you for your suggestions! I might prototype a few other fonts at some point. Sadly I am not really a (good) spriter for the other changes. :(

I found the muse to work on the game a bit today.
There you go:

Patch Notes
Code: [Select]
21 January 2012
------------------------------------------------
| GRAPHICS
+---------------+

* Changed the nights to have a blue tint instead of
  being deep black.
 
+---------------+
| ITEMS
+---------------+

+ New Items:
Claymore
Loose Iron Chains

+ New Prefix:
Oiled

+---------------+
| STATUS
+---------------+

* Slightly increased base movement speed;
  to counter this enemy movement speed has been
  increased on higher difficulties.

* Movement Speed Rating is now converted into
  fixed movement speed.

+---------------+
| USER INTERFACE
+---------------+

+ Pressing Shift+Left Mouse on the char icon (Link's head)
  now opens the character details window.

* Made the display of picked-up item consistent
  with the inventory.

* Two decimal signs are displayed for movement
  speed in the character details window.
 
+---------------+
| MISC
+---------------+

* Updated to FModEx 4.38.7
* Plus some other minor changes. Nothing serious!


25 November 2011
------------------------------------------------
| GRAPHICS
+---------------+

* Improved Whirlwind and Bladestorm animations.


22 November 2011
------------------------------------------------
| TALENTS
+---------------+

* Reduced base cooldown of Bash by 0.5 seconds.

+---------------+
| USER INTERFACE
+---------------+

- Moving an item larger than 1x1 cell into a full
  crafting bottle with Shift + Left click won't
  re-insert the item at a wrong position anymore.

+---------------+
| GRAPHICS
+---------------+

* Added proper shadows to the whirlwind attack.
- Fixed various other shadows of Link.


30 October 2011
------------------------------------------------
| USER INTERFACE
+---------------+

- Fixed a bug that made it impossible to move/use
  action buttons after closing a window with Escape.
 

29 October 2011
------------------------------------------------
| MISC
+---------------+

* Updated to FModEx 4.38.0


28 October 2011
------------------------------------------------
| ITEMS
+---------------+

+ New relic: Nano's Hamster Kernel


22 September 2011
------------------------------------------------
| ENEMIES
+---------------+

* First boss:
Replaced music.
Modified spell attack.
More low-level mobs spawn and they now fade in.

+---------------+
| ITEMS
+---------------+

+ New (crafted) potion: Small Potion of Shadow Protection
 
+---------------+
| AUDIO
+---------------+

+ New classic music
- Removed one (larger) now unused music file.


17 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Your fairy now moves faster the further away she gets from you.
* She also is now considered a flying entity; and
  as such behaves more like ranged projectiles.
- Fixed a spelling mistake.
 
+---------------+
| ENEMIES
+---------------+

+ The first boss has learned a new spell. Beware!

+---------------+
| STATUS
+---------------+

- Fixed the amount of resistance granted by the "Emerald" prefix.


16 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Updated installer to latest version. Download here:
  http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msi


15 September 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added setting "fixed-step" (default False) to the
  the settings file. This settings changes between
  fixed and variable step game loops.

* More performance improvements.

* Replaced the announced shortcuts from the installer
  with normal shortcuts.

- The game and updater can be started only once;
  instead of crashing right away.

+---------------+
| GRAPHICS
+---------------+

+ Added setting "vsync" (default True) to the
 the settings file.

- Fixed and improved the mist weather effect.


14 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Combined all sprite databases into one single large one.
* Various other minor performance improvements.


13 September 2011
------------------------------------------------
| GENERAL
+---------------+

* Updated to FmodEx 4.36.03

+---------------+
| USER INTERFACE
+---------------+

+ Added reason why a file has been downloaded
  by the updater.


12 September 2011
------------------------------------------------
| USER INTERFACE
+---------------+

+ The buttons in the ingame menu are selected on mouse enter.
+ The updater shows which files have been updated at the end.
* The updater checks MD5 sums for all files.
- Removed "Start Game" button from Updater.
  It caused the game to be launched with admin privileges.
- Fixed a keyboard scrolling bug in the ingame menu.


9 September 2011
------------------------------------------------
| GENERAL
+---------------+

+ Added tutorial message by fairy on first level-up.

+---------------+
| USER INTERFACE
+---------------+

- The sidebar buttons/recipes window now won't indicate
  level-up anymore after leaving to the character
  selection screen.
 

8 September 2011
------------------------------------------------
| GENERAL
+---------------+

! The game now only requires the .NET 4.0 Client Profile to be installed;
  instead of the Extended Profile.


22 August 2011
------------------------------------------------
| ENEMIES
+---------------+

- Fixed plant death animation not playing; or playing too fast.
« Last Edit: January 21, 2012, 08:37:21 pm by Tikta »
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Re: [Game]The Legend of Zelda: Black Crown
« Reply #78 on: November 04, 2012, 01:57:00 pm »
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Hello Zelda fans! XD

I just wanted to report back on the progress I've had every other month this year.

The changes include Melee Combat improvements (!), new Ocarina songs, new sound effects, new scripted events, new zones, new items, new suffixes, new enemies, new talents, balancing, UI improvements and your usual bug fixes.

Most of the changes were influenced by constructive criticism! More of that please.
There were some changes that might impact performance on lower end CPUs. Please report if you are affected. >:D

:edit: Added 06 Nov patch notes

Patch Notes
Code: [Select]
10 November 2012
------------------------------------------------
| GENERAL
+---------------+
* Minor scripting engine performance improvements
* Updated IronRuby to latest
* Updated FMODex to 4.44.00

+---------------+
| USER INTERFACE
+---------------+
+ Added new "Invest Status Points" screen to character creation
  This should help new players realize that this game has a status system.

+ Added new navigation buttons


06 November 2012
------------------------------------------------
| ENEMIES
+---------------+
* Mini Zol: Slightly lowered item drop chance

+---------------+
| USER INTERFACE
+---------------+
* Item tooltips are now transparent if you have picked up an item

+---------------+
| ITEMS
+---------------+
* Reduced chance for items to drop within solid tiles

+---------------+
| AUDIO
+---------------+
* Rubies: Slightly increased item drop sound effect volume
- Fixed projectile sound effects (such as those with Firewhirls) not stopping
  when changing scene.


04 November 2012
------------------------------------------------
| AUDIO
+---------------+
+ Some new sound effects (Special Thanks to HelpTheWretched!)
* Item pickup sound effect volume is now more random for specific items
- Fixed item pick up sound effects playing twice

+---------------+
| ENEMIES
+---------------+
* Mini Zol: Slight stat and loot modifications


31 October 2012
------------------------------------------------
| GENERAL
+---------------+
+ New song: Carillon of Secrets
+ New song: Lament of Hyrule
+ New zone: Skull Shrine
Entrance in Tia Woods

- Fixed game crash when exiting while the Song of Past
  is playing.


25 October 2012
------------------------------------------------
| GENERAL
+---------------+
+ Added Area Sound Emitters: -> New water sounds.
* Further improved rendering of the first frame after player spawn
- Fixed Toggle Triggers having no effect on the first trigger

+---------------+
| ENEMIES
+---------------+
+ New Enemy: Mini Zol
  Be warned! They deal nature damage.

+---------------+
| ITEMS
+---------------+
+ New Item: Small Red Ruby (worth 50 green rubies)

+---------------+
| ZONES
+---------------+
* Tia Woods: Started work on a new minor shrine/dungeon.
  You can already find the entrance!


14 October 2012
------------------------------------------------
| ZONES
+---------------+
* Tia Woods: Added direction sign post and various minor items


7 August 2012
------------------------------------------------
| GENERAL
+---------------+
! Area Event Triggers are checked once per frame.
  Please report performance problems!

* More work on area transitions.
  Especially the "Warp" areas are now more precise.
   
* Changed "Warp" to play the audio effect less often. P-phew!

+---------------+
| ITEMS
+---------------+
* Claymore: Modified attack speed and damage.

+---------------+
| USER INTERFACE
+---------------+
- Fixed game getting stuck in a blend-out state
  if you change character while the game is blending
  out the game view.


1 August 2012
------------------------------------------------
| ITEMS
+---------------+
* Reduced price of chest upgrade
* Increased damage of Hyrle Iron Bow.
* Increased speed of Wind Bow of Hyrule, but also reduced damage.

+---------------+
| TALENTS
+---------------+
* Flames of Phlegethon
Reduced minimum damage by 5%. Increased cast time by 0.3 seconds.

* Fire Bomb
Moved another 5% of damage from magic to ranged damage contribution.


30 September 2012
------------------------------------------------
| GENERAL
+---------------+
+ Added Chest of Winds to the hero's home.
- Fixed loading of Chest of Winds content


29 September 2012
------------------------------------------------
| GENERAL
+---------------+
+ Your previous save-file is now kept as a backup
  in case the game somehow screws up your character.

* Improved fail-safe item insertion handling. 
  Items are now dropped below the hero.

+---------------+
| ITEMS
+---------------+
* Improved item requirement checking. It is now more accurate
  and checks only when required.

* Changed 'Blood of a Virgin':
  Slightly rarer. Worth more. Stacks 3x.
 
- Fixed Talent Reset potion exploit.

+---------------+
| USER INTERFACE
+---------------+
+ The 'Equipment' Icon in the UI now will be marked red if
  the requirements of any of your equipped items is not fulfilled
  anymore.

* Investing status point immediately recheck your item
  requirements now.
   
+---------------+
| AUDIO
+---------------+
- Improved consistency of audio transitions.
  This also fixes the ocarina song screen transitions.


27 September 2012
------------------------------------------------
| ITEMS
+---------------+
- The Wind Sword is not invisible anymore. No ghost anymore~~


26 September 2012
------------------------------------------------
| GENERAL
+---------------+
* Area Event Triggers are now checked more often again.

+---------------+
| ZONES
+---------------+
* Improved area transition between Tia Woods and Road of Din

+---------------+
| ITEMS
+---------------+
- Fixed Violet Goron Potion and Bone-Hardening Potions not getting
  destroyed on use. Also slightly reduced cooldown.

- Fixed Ruby and Blackened-Prefix giving fixed resistance
  Slightly increased their effect per item level.

- The Legendary Staff is not allowed to have affixes anymore.
  Sorry, it's good enough already!

+---------------+
| STATUS
+---------------+
* Resistance rating now descales slightly slower (this is a buff).

+---------------+
| USER INTERFACE
+---------------+
- Fixed "fixed resistance %" boni showing as rating boni

+---------------+
| ENEMIES
+---------------+
* White Chickens now drop their feathers like they should.
  Changed drop behaviour form 'bad' to 'normal'.
 

23 September 2012
------------------------------------------------
| CRAFTING
+---------------+
- Fixed bug that resulted in crafting items with affixes
  to not be removed


16 September 2012
------------------------------------------------
| GENERAL
+---------------+
* The following keys are now user-configurable in key-settings.txt:
quick-save: F5
toggle-ui: F10
toggle-dmg-colors: F11
toggle-dps-meter: F12

- Fixed crash

+---------------+
| ITEMS
+---------------+
* Slightly reduced level of "Iron" to allow crafting it
  at an earlier level


15 September 2012
------------------------------------------------
| ITEMS
+---------------+
+ Added crafted item "Full Scale Plate"
+ Added prefix "Impetuous"

+---------------+
| GENERAL
+---------------+
* Some loot changes
- Fixed loading of Octorocs

+---------------+
| USER INTERFACE
+---------------+
* Changed display of Armor Ignore % in the char. details.

  E.g. 120 fixed plus 17% reduction in enemy armor shows as
  120 + 17%
 

14 September 2012
------------------------------------------------
| GENERAL
+---------------+
! (standard) Melee Attacks can now hit enemies mid-air.

  Each attack is limited to one frame of hitting enemies.
  Before only the very first frame of the attack could hit enemies.

  The attack area of mid-air melee attack is smaller than
  the area of the very first frame.

  Reduced melee attack range by 1 pixel.
 

2 September 2012
------------------------------------------------
| GENERAL
+---------------+

- Fixed crash when a menu key setting is set twice.
- Extended Controls.txt


30 August 2012
------------------------------------------------
| GENERAL
+---------------+
* Slightly increased default melee attack animation speed.
  Is it enough? Still experimenting.

* Improved all standard melee attacks by increasing the
  attack area. They are also more consistent in each direction.

* Increased minimum projectile movement speed by 1.
 
+---------------+
| SKILLS
+---------------+
* Whirlwind
  Duration is now modified by Spell Haste and
  shown in the talent description.

* Bladestorm
  Changed to 4/5/6 (up from 3/4/5) turns.
  Increased animation speed.
  Duration is now modified by Spell Haste and
  shown in the talent description.
 

29 August 2012
------------------------------------------------
| ITEMS
+---------------+
* Increased speed of the initial two melee weapon tiers.


28 August 2012
------------------------------------------------
| GENERAL
+---------------+
* Experimenting with increased movement speeds.
- Fixed rare crash

+---------------+
| SKILLS
+---------------+
* Firewall: Added pushback effect,
  but also the manacost and cast time are slightly increased.
 
* Rapid Fire: Increases ranged attack speed by 15%/30%/45%
  (up from 10%/20%/30%).

* Fire Bomb: Moved 5% damage contribution from magic to ranged.


8 August 2012
------------------------------------------------
| USER INTERFACE
+---------------+
- Improved consistency between Stat Tooltips


28 July 2012
------------------------------------------------
| USER INTERFACE
+---------------+
+ Audio volume controls now handle mouse scroll wheel input


20 July 2012
------------------------------------------------
| AUDIO
+---------------+
+ Split volume setting into: master, music and effect volume
* Updated FmodEx to 4.42.00
- Removed short cut keys to change volume


27 June 2012
------------------------------------------------
| TALENTS
+---------------+

+ New ranged talent "Bomb Chain":
   Increases the number of placeable bombs before
   the cooldown is triggered by [2, 4, 6].
   Increases cooldown by [1.25, 2.5, 3.75] seconds.
   Reduces mana cost.
   

26 June 2012
------------------------------------------------
| GENERAL
+---------------+

- Fixed game crash on respawn.
- Fixed very rare game crash when an attack hits
  an enemy after dieing.
- Fixed player being pushed even after respawning.
* Attempting to scale player movement animation speed
  by a curve function.

+---------------+
| TALENTS
+---------------+

- Revitalizing Strike
  Fixed crash on some damage sources, such as DoTs.

+---------------+
| ENEMIES
+---------------+

Second boss:
- Fixed initial damage
- Temporarily removed light phase


03 June 2012
------------------------------------------------
| GENERAL
+---------------+

- Fixed various crashes when the DirectX context is lost.

+---------------+
| USER INTERFACE
+---------------+

+ Added V-sync setting to ingame settings screen
  Disable V-sync if you get "laggy" gameplay!

* Changing between fullscreen and windowed mode
  does not require a game restart anymore.

* Improved display of long recipes without a description.


01 June 2012
------------------------------------------------
| GENERAL
+---------------+

* Updated to IronRuby 1.1.4
* Updated to FmodEx 4.40.07

+---------------+
| STATUS
+---------------+

+ New Fairy color effect
* Increased fairy movement speed.
* Still tuning base player and monster movement speed.

+---------------+
| USER INTERFACE
+---------------+

* Left CTRL now also triggers the second quick action row
  in addition to Left Shift and Left Alt.
- Minor graphical changes


30 May 2012
------------------------------------------------
| GENERAL
+---------------+

+ Added custom classes for hardcore characters.
* Added and modified a few normal class names.


26 May 2012
------------------------------------------------
| GENERAL
+---------------+

! Added Hardcore modus. Permanent death!

+---------------+
| ITEMS
+---------------+

+ Crafted items may now have affixes.
+ New crafted low-level item: Fire Bone

+---------------+
| STATUS
+---------------+

+ The player movement animations are now based on
  movement speed.

* Increased base movement speed.

* Increased projectile flight speed.

+---------------+
| ITEMS
+---------------+

* Enhanced Rudra's Demon Bow:
  Increased attack speed.

* Hyrule Iron Bow:
  Increased attack speed.
 
+---------------+
| USER INTERFACE
+---------------+

* Improved character creation screens.
* Improved Ocarina Window


25 April
------------------------------------------------
| USER INTERFACE
+---------------+

+ Added configuration of action slot key bindings
  To customize them, simply modify the key-settings.txt
  file in "..\My Documents\My Games\The Legend of Zelda - Black Crown\".

+ Action Slot key bindings are now shown when you pick
  up a skill.

* Added four more action slots.


19 April 2012
------------------------------------------------
| USER INTERFACE
+---------------+

! Swapped damage colors. Incoming damage is now red;
  outgoing white.
  This can be reversed by pressing F11.

* Redesigned elements of the GUI that represent a
  positive or negative event to use the colors
  green and red.

* Other minor color adjustments.

* Slight NPC talk speed increase.

- Fixed UI getting stuck when a dialog is open
  and the DirectX context is lost.

+---------------+
| ZONES
+---------------+

- Fixed minor tile bugs.


17 April 2012
------------------------------------------------
| GRAPHICS
+---------------+

* Experimenting with fairy graphics.

+---------------+
| ITEMS
+---------------+

* Some of the crafted items/potions were improved.

+---------------+
| MISC
+---------------+

* Some minor script changes.


10 March 2012
------------------------------------------------
| ITEMS
+---------------+

+ Dropped items are now persistent and won't despawn on game load.
+ Item sound is played when you receive a quest item.


1 March 2012
------------------------------------------------
| GRAPHICS
+---------------+

- The special effects on the character screens are
  only displayed when the machine is strong enough.
 

11 February 2012
------------------------------------------------
| AUDIO
+---------------+

+ Added 3 new creative commons tracks by
  http://www.danosongs.com/:

Violet Shrine
Winter Empire
Helium Hues

+ Audio Samples are now played when you pick up items
  from the floor.

+---------------+
| ZONES
+---------------+

* The first outdoor zone now shows its name.


4 February 2012
------------------------------------------------
| GRAPHICS
+---------------+

* Improved initial display of a new scene.
* The "Region Entry Text" is now reset when entering
  an unnamed region.


23 January 2012
------------------------------------------------
| ITEMS
+---------------+

- Fixed Claymore in-game sprite. No,
  it's not a ghost sword!


22 January 2012
------------------------------------------------
| USER INTERFACE
+---------------+

* Improved handeling of multi-cell sized items in
  the inventory.

* Changed color indicator of the picked up item
  in the inventory.
« Last Edit: November 10, 2012, 10:01:00 pm by Tikta »
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Re: [Game]The Legend of Zelda: Black Crown
« Reply #79 on: November 04, 2012, 02:07:39 pm »
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Hell yeah!  I remember playing this a while back.  Always wondered if you were still working on it.  Great stuff.  Wish my XNA talents were that far along.

Downloading the new version now as I don't have it anymore.  Hoping for great stuff.
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