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Author Topic: 3D models in GM?  (Read 835 times)

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3D models in GM?
« on: April 09, 2009, 11:59:32 pm »
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How exactly does the #D modeling work in GM 7?
As in, say I wanted to make a 3D platformer, would the model change based on a skeleton?
Or would you have to change all the vertex coordinates and whatnot and somehow using variables or whatever, loop them to make a nice animation?

Don't boo me for trying 3D in GM.  I'm not trying anything huge, I just want to try something.
Can't seem to quite solidify XNA yet :/
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