Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 [2]   Go Down

Author Topic: [INFINITUS] 004 - Creating a map class  (Read 3182 times)

0 Members and 1 Guest are viewing this topic.
Re: 004 - Creating a map class
« Reply #20 on: March 31, 2008, 11:45:08 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Events are going to be handled in a scripting language, so its going to be done in a totally different way.
Ooohh! Interesting! Yeah, the method I used was very rough and would be EXTREMELY !@#$% if used in a real RPG.
It never hurts to get your mind moving.
Logged
the a o d c
Re: 004 - Creating a map class
« Reply #21 on: March 31, 2008, 02:02:37 pm »
  • Minalien
  • *
  • Reputation: +10/-1
  • Offline Offline
  • Gender: Female
  • Posts: 2119
Unless you're moving it through sharp needles.

Would this scripting language you're talking about, Infinitus, be FusionScript? Or do you have another one specifically for this?
« Last Edit: March 31, 2008, 07:07:38 pm by CassyXY »
Logged
Quote
There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog
Re: 004 - Creating a map class
« Reply #22 on: March 31, 2008, 02:08:56 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6629
Unless your moving it through sharp needles.

Would this scripting language you're talking about, Infinitus, be FusionScript? Or do you have another one specifically for this?
Specific, FusionScript is to general.
Logged
Pages: 1 [2]   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.062 seconds with 40 queries.

anything