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Author Topic: Snowing example (gm6) *UPDATE*  (Read 1244 times)

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Snowing example (gm6) *UPDATE*
« on: January 27, 2007, 10:37:40 am »
  • Master Of Disaster
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Well, this is my first standalone engine ever, snow-system.

I just wanted to show you guys how easy it is to use particles with only couple of lines of text.
Download from here
« Last Edit: February 03, 2007, 01:26:30 am by 4Sword »
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.TakaM was here
  • Lumeuni

Goodnight

Once and future Captain
Re: Snowing example (gm6)
« Reply #1 on: January 27, 2007, 04:50:08 pm »
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Good job, looks very nice. :D

I think it would be cooler if you included some scripts to start and stop this, maybe add some control over the speed or direction, so people just have to type one command to use it.
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pxl_moon (dotyue)

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Re: Snowing example (gm6)
« Reply #2 on: January 27, 2007, 04:53:01 pm »
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^thinks what goodnight says
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Re: Snowing example (gm6)
« Reply #3 on: January 27, 2007, 05:58:58 pm »
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You could always just create the object somewhere when you need it, I guess.
Good engine, though I always feel guilty when using the GM6 particle engine :D
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Re: Snowing example (gm6)
« Reply #4 on: January 27, 2007, 06:45:51 pm »
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Hmm, interesting. I made a snow particle system a while back that I like more - just the way the snow fades away in mine and adds some random motion.

http://64digits.com/users/scooternew/snow_particles.gm6

I guess it's preference.
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Re: Snowing example (gm6) *UPDATE*
« Reply #5 on: January 30, 2007, 02:08:34 pm »
  • Master Of Disaster
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Ok, updated the file, so now you can start/stop the snowing by pressing ENTER.
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Dayjo

shut the fuck up donny.
Re: Snowing example (gm6) *UPDATE*
« Reply #6 on: February 01, 2007, 09:42:56 am »
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Pretty nice effect Tom. I fiddled about with it adding wind direction and speed, as well as "weight" (the heaviness of the snowing), and you can create some cool effects, like a blizzard :)
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