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Author Topic: [Demo] Golden Sun: The Lost Age Editor  (Read 4783 times)

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[Demo] Golden Sun: The Lost Age Editor
« on: October 12, 2008, 11:07:12 pm »
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[Download Link] - Also know there's a fairly detailed guide there too.


The first demo is only capable of editing items & enemies, but also features Sprite & Text viewers.  It requires an English ROM of Golden Sun: The Lost Age, don't ask where to get one I can't tell you anyway.


Screen Shots

Click on the thumbnails to view the full-size image.



From left to right, top to bottom:

1) The Item editor, looking at the options it appears that I've turned corn into a lethal weapon.

2) The Enemy editor, and Briggs.

3) The Enemy Group editor.  No idea why Saturos & Menardi are in The Lost Age, but it gives me an opportunity to make an epic boss fight.

4) The Sprite viewer, seen are a couple of the more unusual characters I found in The Lost Age.

5) The Text viewer, and what I can only assume is a message left behind by the game's creators/translators.
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Xiphirx

wat
Re: [Demo] Golden Sun: The Lost Age Editor
« Reply #1 on: October 12, 2008, 11:13:53 pm »
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You must add that this was made in GM, that is real cool.
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Re: [Demo] Golden Sun: The Lost Age Editor
« Reply #2 on: October 12, 2008, 11:15:51 pm »
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Yes it was made in GM, but I did offload some of the decompression work to a DLL written in C++ because it was just too slow in GML.
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I've done it (sorta)!  Bloom Lighting in GameMaker, and 3D mode too!  Check out the awesome Screen Saver.
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Re: [Demo] Golden Sun: The Lost Age Editor
« Reply #3 on: January 30, 2009, 01:00:28 am »
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Just because I'm curious if anyone here even cares about this, here's the screen shots from the upcoming new version.  Again, click on the thumbnails to view the images full-size.



From left to right, top to bottom:

1) Ability editor.  Abilities include everything from psynergy moves and summons, to weapon unleashes and item effects.

2) Class Editor.

3) You can now change item/ability icons.

4) Character portraits are assigned to sprites, and now if a sprite has one you can change it.

5) A map viewer that can actually view maps, imagine that.
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I've done it (sorta)!  Bloom Lighting in GameMaker, and 3D mode too!  Check out the awesome Screen Saver.
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Re: [Demo] Golden Sun: The Lost Age Editor
« Reply #4 on: January 30, 2009, 03:21:27 am »
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wow i am impressed. keep up the good work
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Re: [Demo] Golden Sun: The Lost Age Editor
« Reply #5 on: January 30, 2009, 04:00:01 am »
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Not that I've ever played golden sun, but that looks pretty nice.
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Re: [Demo] Golden Sun: The Lost Age Editor
« Reply #6 on: January 30, 2009, 04:41:53 pm »
  • Metal Up Your Ass.
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Wait, you can actually make new game with this? o.o
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Re: [Demo] Golden Sun: The Lost Age Editor
« Reply #7 on: January 30, 2009, 10:36:08 pm »
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You can't edit maps, or cut scenes with it right now, but eventually I hope to get it far enough that you could potentially make a new game with it.
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I've done it (sorta)!  Bloom Lighting in GameMaker, and 3D mode too!  Check out the awesome Screen Saver.
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Re: [Demo] Golden Sun: The Lost Age Editor
« Reply #8 on: January 31, 2009, 05:55:55 pm »
  • Huzzah!!!
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Wow. This is awesome. I bloody loved Golden Sun. I'd love to be able to make my own Golden sun game. Please keep going with this.

I hope you'll make every djinn editable and summons and classes too. I would pay for something like that.
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Re: [Demo] Golden Sun: The Lost Age Editor
« Reply #9 on: February 01, 2009, 06:36:19 pm »
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HOLY !@#$% THIS LOOKS AMAZING. I absolutely love Golden Sun, best GBA RPG and quite possible one of the best RPGs full stop. I'll have to give this editor a shot later on, looks pretty damn impressive. ;)
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Re: [Demo] Golden Sun: The Lost Age Editor
« Reply #10 on: February 16, 2009, 03:52:21 pm »
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Version 0.2 is out now!

it adds all of the following features:
-Ability Editor
-Party Member Stat Editor
-Class Editor
-Map Viewer (Still WIP)
-Optional Code Patches
--Change Maximum party member name length
--RNG Patch (Attempts to fix the predictability of the Battle RNG that people take advantage of)
-Viewing/Swapping portraits in sprite viewer
-Swapping item icons
-Search boxes on most lists
-Largely compatible with other language version of TLA, the original Golden Sun, and some compatibility with Mario Golf & Tennis for GBA.


You can get it at the download link in the first post.
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I've done it (sorta)!  Bloom Lighting in GameMaker, and 3D mode too!  Check out the awesome Screen Saver.
  • Kousou Games
Re: [Demo] Golden Sun: The Lost Age Editor
« Reply #11 on: February 19, 2009, 02:12:22 am »
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Made in GM?.... HOLY !@#$%! :o I'm suprised that you managed to pull something like this off with GM. Although I wonder, since you are able to write an dll in C++, why bother making a tool like this in GM?
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Re: [Demo] Golden Sun: The Lost Age Editor
« Reply #12 on: February 19, 2009, 05:15:35 am »
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I don't know how to do GUI programming in C++ yet.
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I've done it (sorta)!  Bloom Lighting in GameMaker, and 3D mode too!  Check out the awesome Screen Saver.
  • Kousou Games
Re: [Demo] Golden Sun: The Lost Age Editor
« Reply #13 on: February 19, 2009, 10:56:03 am »
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I don't know how to do GUI programming in C++ yet.
If you do want to, try something like wxWidgets. Very easy to use, and there are many form designers for it. Far better than doing everything through the winapi.
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