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Topics - Kylink

Pages: 1 2 [3]
41
Other Discussion / My View on Society
« on: November 02, 2007, 02:01:39 am »
This is my topic from a website, www.Nexopia.com where I voiced my opinion on society...with FUN PICTURES!!! I just want to say also that I was mostly going for more entertainment than actual opinion, but just tell me what ya think. It seems a little biased against the US of A, but remember that I originally posted this to my ALL-CANADIAN friends.

*Oh and uh...I'm Kyle Bauder...
Quote
THIS IS THE SECOND IN A SERIES OF KYLE BAUDER DISCUSSIONS. (Yes the poorly drawn cartoons are by me.)

When I was approached about my first topic, "religion", it seemed that everyone I talked to liked my rant. So then I thought, what else could I possible think about thats as powerful and great as religion? As you can see, I didn't find anything. But honestly here is my first point about society:

1.We have it a HELL of a lot better nowadays.

Let me bring you back in TIME...time...time...A long, long time ago in what was the dark ages where we rode in buggys and Gene Rayburn wasn't doing game shows, we were basically screwed out of everything. Most governments didn't have the things today like voting or democracy instead it was all about randomly abducting villagers because that sort of stuff was cool. When ye ol' Rupert's land and those crazy thirteen colonies came about,  thats when democracy reared its head...it was a head that would go on to make us into the overfed, cozy people we are today. I won't really say this about Canada because we were really just a big space of land Britain held that didn't really have anything by themselves. It was originally in the United States of America that democracy came about fully and although it was flawed, it set the right track. Sorry for the history lesson but uh...I needed to set the mood. Anywho, like my main point suggests...we are VERY lucky. In some parts of the world right now you have to sleep with a rifle by your bed just to keep you safe incase an INFIDEL! came in and tried to haxorz you in your sleep. Whats the worst that we have...I can't even think of an example. Think about it this way...In your grandparents time, women weren't allowed to vote and black people were still segregated. DO YOU REALIZE HOW SHORT OF A TIME AGO THAT WAS!? Makes you think.



So now onto another good topic about society:

2.Some leaders are stupid...get used to it.

It is no longer edgy or cool to make fun of president bush. Yes he is probably the worst president ever elected, but lets face it. For every flash game where you shoot George W. Bush, a small sealion dies. Let me tell you about president Harding. President Harding was an alchoholic and was drunk almost all the time. His cabinet of electives were more a gambling ring than anything else and Harding hardly ever did anything of any use. Or maybe I should tell you about William Henry Harrison, who didn't want to dress in "!@#$% clothes" so he went without a hat, scarf, or coat to the election assembly. It was -20 degrees that day. He caught pneumonia and 30 days later he died. For every good and honest leader there is AT LEAST five crappy ones. Remember that next time you are watching a ragdoll George Bush get flung around.



And here is the last major topic:


3.Communism and Free Market economies suck...but someone has it right...

CANADA!!! Let me tell you a story of when I went to America about a month ago. When I went down to washington, you should have seen the run-down "houses" (I use quotations because they are more like shacks) around there. Do you ever notice that when you look in a Wal-Mart its like stepping into a strange portal to the United States? Obese people all around and crazy weird people. Its even worse in the ol' states. Going into a Wal-Mart is basically like going into America...25 years from now. But I digress, Canada is the way to go because we have a grand little thing called a mixed economy. Just enough free trade to drive up our own economy and make ambition and work ethic, with just enough care for the common man to not make us look like major asses.



and here's another...



So I guess what I am trying to say is...


4.Canada is Awesome!!!

And there you have it! I hope you understood some of what I was trying to say about those stuff and I hope you enjoyed the little Microsoft paint parade I put on for you.

That wraps up my awesome rant...so when you are eating beef...make sure its an albertan...I mean, make sure it is albertan.


42
Other Discussion / About Flash...completely lost....
« on: October 16, 2007, 01:15:21 am »
I would really love to try and make flash cartoons like Homestar Runner and the like but...uh...I have no knowledge of it at all. I'm a pretty good drawer and I am (supposedly) really funny and I draw comics with pen and paper but I don't know anything about flash. In fact, I don't even know where to get it or what to do...what would you guys recommend on getting started with flash?

43
Recruitment / Recruiting for my game, The Hambot Chronicles...
« on: October 15, 2007, 01:52:39 am »
I am recruiting for a game idea I had.The game is called The Hambot Chronicles (Temp Name). I'm not just a n00b who wants everything done either, I will have most of the project on my plate to be done. I am looking for a basic team to do a few different things, and I have a basic art direction and storyline for the game. Here is the story:
"One day, the ordinary boy Kyle sees a meteor crash into the nearby forest. He leaves his home in the middle of the night to go check it out, and when he sees the crater it made, a strange creature emerges. This creature is called a Hambot! This Hambot tells Kyle that he travels the universe looking at civilizations. One day, he went to explore earth when the gravitational pull messed up his asteroid/space ship. Hambot tells Kyle that since he can't explore the surrounding area, Hambot wants Kyle to find 6 power globes that were scattered around during the crash. Basically you explore this county (Town, beach, forest, ranch, caves, mountain) finding 100 power orbs, and the 6 power globes that are needed to power his ship. You would have to interact with many people and do many different 'Quests' to find all of the 100 power orbs, and you would have to explore deep caves and areas like that to find the 6 power globes. The final boss would have the main power globe that will run the ship completely."

Here is what I have so far in the game:


Of course, the graphics would be improved and changed once I have spriters. So this is where I ask for people to help me. (I have added notes for what I want as a direction for that area).
Directors
-Kylink
-

(Me and whoever is responsible will be in charge of making sure everything goes underway as plan, sorting everything together, and making sure people do not slack off.)

Programmers
-
-

(The programming should be pretty good, and I would like many gameplay elements that are interesting and solid without bugs.)

Spriters
-
-

(Although you shouldn't base it off the screen, I want the spriting direction to be a little cartoony, but still realistic.)

Music People
-
-

(Fun, addictive music at times, but still can be dark at other times.)


Level Designers

-
-

(I would prefer original and fun areas that are diverse and worth exploring)

Beta-Testing
-
-

(people devoted to spending many areas checking every variable of the game many times.)

Game Ideas
-
-

(These people would help develop the main story a little, and provide the multitude of quests around the game.)

I would prefer if I knew who you are, or you could provide an example of your work for the categories. Once I get enough people on board (1 each at least) then I will be able to start a forum where we can get everything figured out and then have the game start off on the right foot. I would be helping with every section, I just didn't want to put my name under each area.


44
Other Projects / [Demo] Comic Mischief
« on: October 07, 2007, 03:44:36 am »
Info:
This is a platformer I have been working on since May of 2007. So far, I have up to the end of the first world done, and there will be eight worlds in total, each consisting of four levels.

Story:
A long time ago, there was an evil king who used a magical throne to enslave his people. One day, a group of mages banished him into a dimension, with the throne acting as a key. The throne was lost into the myths of time...

As the main character, you awaken, not knowing where you are...

Screenshots:
Title Screen
Opening
Level 3


Update:

The improvements over Demo 1 are:
-The levels are less difficult.
-3 lives
-New abilities
-Text System
-Coins are changed to "Z"s.
-Actual AI (sorta) added to the boss.
-New enemies added.
-Clock fixed.
-Character slowed down.
-etc...


Download:

Demo 2

Contact:
Feel free to comment, and add ideas. Thanks for playing!

45
Graphics / My old OOT Mockups and Sprites
« on: October 06, 2007, 06:30:41 pm »
These are from so long ago  XD Looking at this, my spriting hasn't improved much since 2004...:
















I recommend you post yours too, if you have them.

46
Entertainment / What video game series should be improved or changed?
« on: October 06, 2007, 02:14:13 am »
This is a topic where you can post about all the video game series you think should improve:
Dragon Quest =  Even though Dragon Quest 8 came out and added a bunch of neat stuff (3d, psyche-up, etc.) Dragon quest is a lot like how it was in the beginning and really hasn't innovated itself a lot over the many years.

Mega Man = The crapload (emphasis on !@#$%) on megaman games just add more and more to its current state of total crapiness. I can't wait until they come out with a megaman game that isn't exactly like every other one out there.

I would have said Final Fantasy if 12 had not come out, but 12 really redefined the series and gave it a much needed shot of adrenilen. So what do you guys think should be revamped?

Edit: For megaman I mostly mean battle network.

47
Discussion / What should be in a platformer?
« on: September 25, 2007, 01:00:15 am »
What do you dislike/like in platformers? Also what is a checklist of the things you would want to see?

P.S. I am making a platformer and would like some ideas.

48
Discussion / MY idea for a zelda MMO rpg...
« on: September 24, 2007, 03:22:32 am »
Here is an idea for the ultimate Zelda MMORPG...



///Classes\\\
Now, when you first start up the game you can choose one of two types of characters:
Humans and Monsters. Both of those types of 3 different arching paths that you can take to develop your character as you level up.

Humans- Your class starts out as a villager, and villagers can niether attack nor do anything really that special. This is basically an introduction class, and after doing the first quest that you can go on you can choose one of three different classes after that. The different classes are in three categories, Courage, Wisdom, and Power. After leveling up a class in one of the categories, more classes of that type will open up for you. I will show you a chart for that.
                                         ->Soldier
           POWER -> Freelancer ->Mercenary
                                         ->Swordsman

                                         ->Adventurer
Villager COURAGE-> Explorer   ->Archer
                                         ->Outbacker 
     
                                         ->Mage         
          WISDOM -> Apprentice->Scholar
                                         ->Fortune Teller


This shows that you start out as a villager, then can choose from freelancer, explorer, and apprentice and then, as you level up, you can unlock new classes! I will explain a few of the main classes to you:
Freelancer - Basically a person with very limited offensive attacks. Freelancers are the basic offensive class.

Explorer - A person who likes to explore. This class is adept with maps, and is the basic of the item-skilled classes.

Apprentice - A person with very limited magical attacks. Is hard to control and master, but can grow powerful. The basic magic class.

So, as you see there are three arch-types:Magic, Offensive, and Special.

Monsters- Monsters are different from humans in that they never grow as powerful or as skilled as humans, but they learn a variety of diverse skills that are essential in solving puzzles and finding out and exploiting enemy weaknesses. You start out as a gel that is a lot like the villager class for humans. The classes are basically found in the same way except with Dungeon, Overworld, and Night classes.
                                         ->Like-Like
           DUNGEON ->Chu-Chu ->Lizalfos
                                         ->Stalfos

                                         ->Moblin
Gel OVERWORLD-> Octorock  ->Zora
                                         ->Leever 
     
                                         ->Poe       
          NIGHT -> Keese->Stalchild
                                         ->Guay



Chu-Chu - A basic class that seems to only hop around, however it opens up the possibility for stronger classes.

Octorock - A semi-swift class that can shoot rocks to damage opponents.

Keese - Not very good of a class because of low stats, however keese can ram into opponents.

So, as you see there are three arch-types:Dungeon, Overworld, and Night.



///Gameplay\\\
So, I was thinking that each class would learn a unique skill. For instance, the octorock would learn rock shoot, to shoot a rock at an opponent, Soldiers could learn the spin attack, fortune tellers could find the location of nearby hidden items, etc. You could move freely around the world and visit many different towns, islands, forests, you name it. Also, a core part of the game would be exploring dungeons and beating the bosses inside. Some dungeons would require the use of special powers like a locksmith's ability to open locked doors, or a Hinox's ability to weild bombs to blow up a boulder. I was thinking that also you could take part in quests for items, rupees, and access to other locations.

I will update this more with more ideas on the ultimate MMORPG zelda game, just respond and I would like to see what you guys suggest so far. One thing I try to keep with this is to make it unlike other fantasy MMORPGs with all of there fancy stuff and actually make it how nintendo would. I want to say this loud and clear though, I have NO intention of actually making this. I just hope we can all work together to make a template that perhaps one day someone could make a MMORPG off of.

49
Entertainment / How I would improve pokemon.[spoilers, I guess]
« on: August 24, 2007, 09:56:32 pm »
I recently bought Pokemon Diamond (and my brother bought Pearl) and although I see it as the best Pokemon out yet, there are many things that I would change or add to make Pokemon better. Get ready for one doozy of a rant. Here are a few things:

1.More difference between Pokemon versions

Ever since I first got Pokemon Red, I wondered why they had to make a different version of Pokemon. I'll tell you what it is, honestly. Marketing. This works on two levels. Level One, this basically means there are twice the games to sell with the cost of basically making one. Level Two, for pokemon collectors you almost need both versions (if you don't have freinds to trade with, you want to collect all the pokemon yourself, etc.) and don't even get me started on third itterations like yellow, crystal, and emerald. What I think should happen is that not only should your main character look different (male and female) between both versions, but also alot more things should be different. There shouldn't be just like 20 you can get in one and 20 you can get in the other. I'm thinking more like a hundred. Perhaps in one pokemon you could see a pidgey at the begining and in the other a starly. Maybe in one you could see an azurill and in the other a pichu. It would add SO much more to whether you should buy one or the other (or whether you should buy both). Another thing they could do between versions is change the map location, moving around towns and routes and stuff so maybe one game has you in the east while another has you in the north-west! That would make it seem as if the entire game map was different (which it would be) even if the towns, caves, mountains, and look of places was the same.

2.Quit with the legendaries

There are WAY too many legendaries now in the pokemon series. Moltres, Articuno, Zapdos, Mewtwo, Mew, Raikou, Suicune, Entei, Lugia, Ho-oh, Celebi, Regirock, Regice, Registeel, Latias, Latios, Kyogre, Groudon, Jirachi, Deoxys, Uxie Mesprit, Azelf, Dialga, Palkia, Heatran, Regigigas, Giratina, Cresselia, Manaphy, Darkrai, Shaymin, and Arceus....yah. Um...really what makes them so remarkably legendary if there is like 32 OTHER ONES TO TAKE ITS PLACE! I mean come on, it takes away the whole pride of owning and capturing a legendary if there are so many to get. I think in the next games they should limit it down to 6 more. Three special ones (Articuno, Zapdos, Moltres sorta), Two super special box-art ones (Lugia, Ho-oh), and one ultra special one (mew, celebi, jirachi). I'm not saying that there can't be secret pokemon, but they should be able to breed and stuff and maybe have evolutionary forms so that they aren't like gods compared to all other pokemon. (I think it would be cool if there was a chick-looking pokemon that evolved into moltres, zapdos, or articuno. Or maybe a weird little think that could evolve into Regice, Registeel, or Regirock).

3.More Poke'mon seen commonly
Is it just me, or in Diamond and Pearl do you see Bidoofs, Starlys, Ponyta, and Geodude just a dad much? We are up to 493 pokemon with probably 600 pokemon to come next time around. Why is it then that you see these common Poke'mon everywhere? I think that if nintendo has a whole plethora of poke'mon, for god sakes use them! Even if they are a low level, I am sick and tired of seeing Bibarels everywhere. It really dissapoints me when I get to a new area and lo and behold there is the same pokemon!

4.A different storyline
This is the gist of the storyline in every pokemon game. You are a trainer from a small town. There is a proffessor at this small town with three pokemon. You get to choose one of these, and your rival gets to choose the one stronger than yours. You are told to fill up a pokedex full of pokemon information. You want to Catch em' All! and become the Greatest Pokemon Trainer in the Land! You pass 1-2 gyms and then meet the bad guys. You continue this until you beat all 8 gyms (no more, no less) then you beat the bad guy, finish the pokemon league and try to seek out ye old legendary pokemon to beat the tar out of it. With minor modifications this fits every pokemon game. Maybe you could live in (hold your breath) a large town or something! Perhaps there is more than 8 gyms, or less! Perhaps you don't just follow the same basic set-up everytime. I don't know, I'm just a dreamer.

5.More than 6 Poke'mon on a team.
Every game has got more and more poke'mon and yet everytime they still treat it as if you only have 151 pokemon to choose from. They should make so that you can only hold six to start with but perhaps you could add a mini PC or something that would hold 6 extra, and you could exchange pokemon between that (but not in battle). Perhaps you could have like 4 mini PCs! Then you could have a much larger team than normal.

6.Better animations for the 2D sprites
I am actually glad they chose to keep 2D sprites for the pokemon. With so many, it would take way too much time to make 3D models for every pokemon plus animations. However, if they are going to make 2D sprites, they better at least sugar-coat them a little better. Not that the pokemon looked bad, but most had only 2 shades of colour for different colours on their body! Perhaps they could have made 5-6 different shades, for really detailed poke'mon sprites. About the animations, I am unhappy they only had one. Starlys basically just flapped their wings and then stood their...flashing when they got hit. I think that maybe each pokemon should have 6 animations. One entry one (flapping winds etc.), One for just standing there (breating in and out, looking around, blinking, anything!), another for getting hurt, and another for attacking. Therefore it would be a much more realistic and animated battle. Heck they could even add another animation for special attacks (bubblebeam, Psybeam, etc.).

7.Different colors for pokemon
When I heard that Male and Female pokemon would look different, I thought 'yes! finally there will be more different looking pokemon!' I was mistaken however when I saw that it was slightly different plumage, shorter tails, etc. Now, I know that there are different colors for pokemon but I thought it would be much better to show your freinds that you had a black and white rosed roselia than just having almost every poke'mon look the same.

8.Updated battling
The tried-and-true approach is very good for fighting but pokemon should go the way of dragon quest. It used to be basically the same thing every game, but I like how they added little things like tension into the mix. In fact, Tension would be great for Pokemon. Or a limit-style attack, where every type (water, ghost, dark) got a special attack and when a meter filled up they would unleash it. Just a thought.

Okay so that's basically it. If you agree with me or don't then please comment. Also please post what you want in a pokemon game.



50
Entertainment / For those who are fans of classic rock, come hither.
« on: July 18, 2007, 05:26:24 am »
For any of you who become entranced by listening to "Along along the Watchtower", tap your foot to "Fortunate Sun", or bob your head to "Bohemian Rhaspody", please come here to discuss just how much you LOVE classic rock. And I call it classic rock for an elementary reason. It IS classic. It is the type of music that makes you recall those days of nostalgia long past, or perhaps instill in you a feeling of sadness that you couldn't grow up in that era. I personally feel saddened that I couldn't have grown up in the late 60s, early 70s where I would say music was perfected.

I realize that 70s rock isn't as divine as I usually see it as. Most rock artists were just people who did drugs and wanted money. But tell me this honestly, can you listen to Stairway to Heaven without the melody wrapping around your soul, and making your hairs stand up on end?

I just want people to share their experiences, thoughts, and favorite rock songs with each other.


51
Updates:
July 10th, 07 - Demo 1 added
October 14th, 07 - Trailer added

Download:
Link 1
Mirror

Trailer:
<a href="http://www.youtube.com/watch?v=hgxUBI-1Zj4" target="_blank">http://www.youtube.com/watch?v=hgxUBI-1Zj4</a>

Story:

There was a time not that long ago when the world was out of balance. A dark and menacing warlord had harnesed a power thought extinct since ages past. With this power he threatened Hyrule and brought the people to their knees. However, four sages of holy power and the three great fairies crafted a powerful sword called the Blade of Mirrors. With this weapon, they locked away the ancient power once again and let peace remain in Hyrule.

Anyone who touches the Blade of Mirrors will unlock what is truly within them. A kind person will be able to spread light and purity, whereas a wicked person will be consumed with dark energy. A young adventurer will become a hero. It has been the goal of Smith and his team of adventurers to make sure no powerful object is not sealed away, and so tonight they go to Hyrule Castle to retrieve the sword hiding within the depths of the castle...

Gameplay:

This game plays mostly like a traditional Legend of Zelda game. You collect rupees as currency, you have hearts as your life source, you use items with X,C,A,S,D and your sword with Z. Most of the reading and talking is with SPACE.

Items:

Wooden Sword - A basic sword just to chop down weeds.
Smith Sword - A sturdy iron blade based down by Link's father.
Lantern - Used to light the way in dark places and send out fire.
Boomerang - Throw it to hit far away objects, it will stun most enemies.

-Credits-
Goodnight - random items engine, bouncing items, and some sound effects.
Inverder - heart engine
Bruce Juice - some characters
Helios - some tiles
Tidus04 - Rupee engine
The Duke of Edinburgh - some sprites
Zelda-Fox - castle tiles
WWfan - a few zelda engines
tendo - shield engine
atomicD1 - hole-falling code, save menu
Dayjo - Sounds
Gonzo (I think) - Some graphics for title screen
Nintendo - Characters, ideas, items and basically the whole core of the game and the influence to make it!
(Anyone else, if you think you haven't been credited please ask me. I have a HUGE list of people I need to credit and beleive me it will all be done by the next demo at least, just bare with me.)

Copyrights:

This game is not affiliated or endorsed by Nintendo in any way. This game will not be sold for profit at all and is only for the fun of the player. This was only made out of fun and deep, deep respect for Nintendo and their franchise of The Legend of Zelda.


Support:


Here is how you can support my game:
Code: [Select]
[url=http://66.7.206.27/~zfgc/forum/index.php?topic=18642.0][IMG]http://img.photobucket.com/albums/v331/kylink/LOZBOMsig.jpg[/IMG][/url]Put this on your websites, in your signatures, and anywhere else you want to.

         
Kyle Bauder, Kylink, 06-08

52
Entertainment / Weird glitch in LTTP
« on: July 09, 2007, 04:40:40 am »
So I was in the thieves hideout in a part with sand that pushes you like a conveyer belt. I went through the door up and link jumped way up in the room. I then tried to go back but there was no door back. I hit some spikes at the bottom and got warped back to the old room I was in. I went back up again and it was a different room and link couldn't use magic powder, arrows or any projectile like that. Also link was invincible, then suddenly I died...wtf?

53
Coding / Help with gaurd enemy(like from LTTP)
« on: July 05, 2007, 06:34:14 pm »
Okay, so I am making a gaurd enemy that stays in one place, but when link gets near it moves towards him. This is the code:

CREATE CODE:
hurt=false // checks whether enemy is hurt
image_speed=0.5
image_single=0; // makes the enemy look still
HP=2

STEP CODE:
if hurt=false{ // if gaurd isn't hurt
if distance_to_object(objLink) < 35 & objLink.y < self.y{ // if gaurd is close enough to link and link is below the gaurd
sprite_index=spr_gaurdD // change to looking down
move_towards_point(objLink.x,objLink.y,2) // move towards link
}
if distance_to_object(objLink) < 35 & objLink.y > self.y{
sprite_index=spr_gaurdU
move_towards_point(objLink.x,objLink.y,2)
}
if distance_to_object(objLink) < 35 & objLink.x < self.x{
sprite_index=spr_gaurdR
move_towards_point(objLink.x,objLink.y,2)
}
if distance_to_object(objLink) < 35 & objLink.x > self.x{
sprite_index=spr_gaurdL
move_towards_point(objLink.x,objLink.y,2)
}
}
if distance_to_object(objLink) > 35{ //if link is too far away
image_single=0
speed=0
}
if hurt=true{ // if the gaurd is hurt
speed=0
}

The problem is that the gaurd only faces the right no matter where link is, however he still follows link and stops when link is far enough away. This is some more code that isn't really as important, but still effects it:

COLLISION WITH SWORD CODE:
if hurt=false{ // if enemy is not hurt
sound_play(snd_enemyhurt)
HP-=1 // take away one life
alarm[1]=5
hurt=true // enemy is now hurt
if global.facing="down" & place_free(x,y+10){ //if link is facing down and there is enough room
y+=10 // enemy goes down 10 pixels
}
if global.facing="left" & place_free(x-10,y){
x-=10
}
if global.facing="right" & place_free(x+10,y){
x+=10
}
if global.facing="up" & place_free(x,y-10){
y-=10
}
image_speed=0.8;
if sprite_index=spr_gaurdD{ //swap sprites basically to hurt ones
sprite_index=spr_stalfoshurtD;
}

if sprite_index=spr_gaurdR{
sprite_index=spr_gaurdRHurt;
}

if sprite_index=spr_gaurdL{
sprite_index=spr_gaurdLHurt;
}

if sprite_index=spr_gaurdU{
sprite_index=spr_gaurdUHurt;
}}

ALSO IN STEP CODE:

if HP<=0{
sound_play(snd_enemykilled)
instance_destroy()
instance_create(x,y,obj_enemydeath)
scrLuck();
}

And finally alarm[1] is turning the hurt variable to false again.

So...uh tell me what you think is wrong with this code...

54
Coding / What are the best room transitions to use?
« on: July 04, 2007, 04:52:00 pm »
I'm not asking for the code to make link go between rooms, I have that working fine, but what is the best graphical way of say Link going into a house and appearing in the door of the house. Do you guys use outside graphics or do you use the transitions that game maker provides?

Do you think it would be better to quickly fade to black and the fade out again?

55
Debates / An interesting thought
« on: April 21, 2007, 05:33:38 am »
What if life was just completely made up. What if you were really just imagining this? I'll go into further detail. From your perspective it might seem like I'm a human sitting at a computer typing up a post, when in actuality this could just be your brain making this all up. Perhaps your brain can even convince you things are real through sight, sound, and touch! So if pain is inflicted it may seem real when it might not be. Here's another interesting thought, there is nothing anyone can say to fully convince me they are real now. Anything they say could just be manufactured by my brain. Also when I mean my brain, i think perhaps if I am just imagining this from a different brain somewhere. To give you an idea, think of a lucid dream. Those can get very realistic, so what tells you that this isn't just a lucid dream at all?
If that is true (this may come across very self-centered and ignorant) in all likeliness everything I see in life: hate, freedom, violence, freindship, love, all those could just be to teach me values and not really be real. War in foreign countries or even seeing a horrible act right before my eyes could simply be manufactured. The brain is a very funny thing. Hmm...this has really got me thinking...
But think, is there really anything I can say to convice you I am real?

56
Entertainment / Mii System
« on: April 09, 2007, 03:42:36 am »
Do you like the Mii system? State why or why not.

I think that it is good and intuitive and fun to make characters and use them in game, but it needs work. For one, the amount of things there was fine for the start but they should add periodic downloads to add like 25 more mouths, hair, and  all that. I think for one it is stupid that you can't even make nintendo characters perfect (no crown for a peach character, no link hat) and they should have made it so you can choose the exact shade of skin from pale white to pitch black or in between and you should choose any color from like a 250 color palette. Not really neccesary, but animations like making someone grumpy or happy would have been cool. I also disliked how there was only like 3 moustaches...

But i do like it a little.

57
Entertainment / the mysterious happy mask salesman
« on: September 17, 2006, 10:32:00 pm »
Ah, the happy mask salesman. What a peculiar character! When i first saw him in oot I thought he was a little wierd and not that important, but in mm i learned otherwise!

I think that the happy mask salesman is a sort of mystical being. hear me out, before you think hes just another hylian. When you first meet him in mm he is an eccentric mask salesman who some how had majora's mask in his possesion. I think it goes deeper than that.

If the 72 hours (game time) goes up, and the moon crashes into the world, he says that "You have seen a terrible end, but it is forgiven" Although this may not point out anything mystical, he also says that he has experienced majora's masks wrath firsthand, alluding that he may have been one terrorized by the mask and sealed it away. Another interesting point is the kids on the moon, they say that they are all destined to become mask salesmen. Interesting, eh? I think that maybe he is a sort of god, or deity, possibly not strong enough control majora's power, but still takes a human body to aid link.

I think the mask salesman can be weird, or something to ponder. What do you think about this weird character?

(note: I'm not talking about the oracle of ages mask salesman, because he doesn't really fit.)

58
LTTP & FSA / [LTTP] Link, Link using Hammer
« on: July 19, 2006, 03:08:41 am »
hello i would really like the sprites of link using the magic hammer in lttp in all four directions. both link and the hammer pleeease.

these sprites are more elusive than george bush in a disaster zone.

[jokes aside, i really need this.]

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