ZFGC

Projects => Zelda Projects => Topic started by: Antidote on January 13, 2012, 08:05:39 am

Title: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on January 13, 2012, 08:05:39 am
I've been documenting the save file for Skyward sword over the past few days, which has proven to be very slow going however i do have some progress.

I'm able to not only modify the save data, but i'm also able to get a "valid" file, each game has a CRC32 checksum tacked on at the end. Each "file" is 0x53c0 bytes in size.

This is what i have currently

Quote
GameOff = 0x20 - Offset of first file

GameOff + 0x0000 - Playtime
GameOff + 0x0004 - unknown;
GameOff + 0x0008 - Date Time (When the file was saved, ticks from 1-1-2001 12AM)
GameOff + 0x0010 - Player Origin (stored as 6 floats)
GameOff + 0x0028 - Camera Origin (stored as 6 floats)
GameOff + 0x08D3 - Location ID (Displays location name on the load screen)
GameOff + 0x08D4 - Hero's Name (stored as a Big Endian Unicode String)
GameOff + 0x08E7 - Zelda skyloft cutscene infront of the statue before the ceremony;
GameOff + 0x08F1 - Z-Target Intro;
GameOff + 0x08F8 - Crate intro
GameOff + 0x0936 - Unknown set to 0x04 after talking to horwell for the first time and accepting the "mission";
GameOff + 0x09D2 - Interface type (0x00 = standard, 0x40 = Pro, Light = 0x20, OR it by 0x08 if Fi has told link about it. [The 0x08 doesn't really do anything substantial])
GameOff + 0x09E7 - Stamina fruit (and probably other things)
GameOff + 0x0A3C - Amber Relic
GameOff + 0x0A44 - Sky Stag beatle
GameOff + 0x0A46 - Gerudo DragonFly
GameOff + 0x0A5E - Rupees
GameOff + 0x1A66 - Dash Intro and Mia Rescued flag (0x08 = dash, 0x50 = mia rescued or them together to complete both);
GameOff + 0x1A69 - Skyloft Flags1 (0x00, 0x10, 0x30 and 0x70 are current known values)
GameOff + 0x1A8B - Unknown set to 0x02 after talking to horwell for the first time 0x10 after talking to jakamar, OR them together to get the final flag.
GameOff + 0x30F5 - Skyloft Flags2 (0x00 haven't entered the main area yet, 0x80 the cutscene played imediately after you leave the academy has been played, 0x82 or 0x84 Instructor horwell has been talked to about Mia, 0x86 player accepted the rescue mission, 0x8E )
GameOff + 0x30FB - Whether the rupee in links room was taken or not.
GameOff + 0x5302 - Total Hearts
GameOff + 0x5304 - Unk (Total heart pieces?)
GameOff + 0x5306 - Current Health
GameOff + 0x531C - Current Map
GameOff + 0x533C - Current Location (Skyloft, Lanayru Mines, etc.)
GameOff + 0x535C - Seems to be a Copy of of 0x533c
GameOff + 0x53AE - Equipped Weapon
GameOff + 0x53B0 - Deals with Minus button equipment not sure what it does exactly
GameOff + 0x53B1 - Same as above.
GameOff + 0x53BC - Checksum

I would like to eventually create save editor however as you can see i don't know much about the format as of yet. I'll update this thread as i find out more

also if this is the wrong location, mods feel free to move it.

Quote
LocationIDs
0x00 - Skyloft
0x01 - Sealed Grounds
0x02 - Faron Woods
0x03 - Deep Woods
0x04 - Lake Floria
0x05 - Eldin Volcano
0x06 - Volcano Summit
0x07 - Lanayru Mine
0x08 - Lanayru Desert
0x09 - Lanayru Gorge
0x0A - Lanaryu Sand Sea
0x0B - Skyview Temple
0x0C - Earth Temple
0x0D - Lanaryu Mining Facility
0x0E - Ancient Cistern
0x0F - Sandship
0x10 - Fire Sanctuary
0x11 - Sky Keep
0x12 - Farore's Silent Realm
0x13 - Nayru's Silent Realm
0x14 - Din's Silent Realm
0x15 - The Goddesses's Silent Realm
0x16 - The Sky
0x17 - Nothing (green)
0x18 - Nothing (red)
0x19 - Nothing (tan)
0x1A - Fun Fun Island
0x1B - Pumpkin Landing
0x1C - Beedles Island
0x1D - Bamboo Island
0x1E - Isle of Songs
0x1F - Bug Rock
0x20 - Nothing (blue)
0x21 - Skyview Spring
0x22 - Earth Spring
9x23 - Temple Of Time
0x24 - Knight Academy
0x25 - Bazaar
0x26 - Sparring Hall
0x27 - Nothing (blue)
0x28 - Lanayru Caves
0x29 - Inside the Great Tree
0x2A - Nothing (green)
0x2B - Skipper's Retreat
0x2C - Shipyard
0x2D - Pirate Stronghold
0x2E - Inside the Statue of the Goddess
0x2F - Waterfall
0x30 - Orielle & Parrow's House
0x31 - Rupin's House
0x32 - Bertie's House
0x33 - The Lumpy Pumpkin
0x34 - Sparrot's House
0x35 - Gondo's House
0x36 - Peatrice's House
0x37 - Batreaux's house
0x38 - Beedle's Airshop
0x39 - Inside the Thunderhead
0x3A - To Faron Woods
0x3B - To Eldin Volcano
0x3C - To Lanayru Desert
0x3D - Pipit's House
0x3E - Piper's House
0x3F - Kukiel's House
0x40 - Hylia's Realm
0x41 - Sealed Temple
0x42 - Temple Of Hylia
0x43 - Nothing (brown)
0x44 - Nothing (brown)
0x45 - Nothing (brown)
anything greater causes the game to crash
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: thestig on January 24, 2012, 06:05:31 am
This is good stuff. Let me know if you need any help with this, REing formats are fun sometimes. Or if you want someone to help with the save editor, it doesn't matter. I like this! It would be cool if more people did things like this on ZFGC, but maybe we're the wrong target community for such a thing. ^^
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on January 25, 2012, 08:02:47 am
I actually have a google code project set up for this :D

http://code.google.com/p/skyward-sword-save-editor/

also most current format doc:
http://code.google.com/p/skyward-sword-save-editor/source/browse/trunk/save%20editor/Skyward%20Sword%20Save%20Format.txt

EDIT:
Any help is greatly appreciated, just post your changes here.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on April 30, 2012, 06:23:47 am
Been silent here for a while, sorry about that. I've actually made quite a bit of progress on the format, still FAR off from complete, but the end seems to be in sight. I'm almost to the point where I need to document the cutscenes, and event specific flags (I.E. The light columns) However I even know the general location for those as well.
If anyone would like to help, grab a save and start poking around in the file, post any findings here and I'll look into them.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: MaJoRa on April 30, 2012, 06:40:58 am
For those who haven't posted here yet, you really should. This is quite impressive work, and the only of its kind that I can find anywhere. This topic deserves a lot more credit and praise than it seems to be getting here atm Antidote, but you seem to be getting quite a bit over at GBATemp :).

I'm very impressed with your work here, please continue, I'd love to see the end result (especially if it results in a decent save editor for people to use).
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: MG-Zero on April 30, 2012, 01:27:21 pm
Interesting stuff, glad to see someone's doing this :) It would be pretty sick of more people here did this kind of thing for more games!
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Starforsaken101 on April 30, 2012, 03:50:37 pm
Actually, this is really cool. Can't wait to see more.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on April 30, 2012, 05:06:06 pm
Thanks you guys. It's pretty slow going, with work and all, but it feels pretty good to know that people appreciate the work I've put into this.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: thestig on April 30, 2012, 07:10:51 pm
My offer still stands if you need help. I wasn't 100% sure if you wanted it, but it seems like you've got the project mostly finished. Was gonna test run this on Linux, but it looks like it'll most likely work given you used portable APIs.

EDIT: Gonna have a look at your documentation later to see if there's anything I can help you debug.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on April 30, 2012, 11:22:45 pm
gm112, ABSOLUTELY also, this application was developed using both Windows and Ubuntu 11.10 so it will compile on linux. You just need to have the proper packages installed.

EDIT:
I've been meaning to condense all the Get/Set functions in GameFile down to single functions for each type. Such as GetItem, GetWeapon and GetBug. I just haven't gotten to it.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: FISSURE on April 30, 2012, 11:27:45 pm
Hey Antidote, i thought this topic looked familiar :)

Also nice work on it
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on April 30, 2012, 11:29:35 pm
Thanks FISSURE :D it feels real good to be making progress on it.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: FISSURE on April 30, 2012, 11:32:53 pm
No problem :D

Also saw this topic while glancing at another place that shall not be named. I see you've spent quite a bit of work on this, any actual reason?

Assuming you had to go through the silent realms alot and the horrible imprisoned boss fights

I'm sorry :(
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on April 30, 2012, 11:36:28 pm
Actually I haven't gotten to that point yet.

Also when editing a file that you know the rough structure of is quite easy. Just have to be able to figure out which variables break the game and which don't. I had a file filled with nothing but 0xFF except in crucial points (Location stuff, and the players name) and it worked fine LOZ:SS is actually pretty robust I haven't found much that causes it to crash.

Although when some flags are set when they shouldn't hilarity ensues xD
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: FISSURE on April 30, 2012, 11:39:01 pm
Actually I haven't gotten to that point yet.

Also when editing a file that you know the rough structure of is quite easy. Just have to be able to figure out which variables break the game and which don't. I had a file filled with nothing but 0xFF except in crucial points (Location stuff, and the players name) and it worked fine LOZ:SS is actually pretty robust I haven't found much that causes it to crash.

Although when some flags are set when they shouldn't hilarity ensues xD

Ah not bad, What about if you tried removing things? Like the variables for the annoying Silent Realms and the Annoying Imprisoned fights.

Though i guess that would lead to you not being able to get the required items.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on April 30, 2012, 11:42:47 pm
I can already "give" players those items so it's no problem.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: FISSURE on April 30, 2012, 11:45:35 pm
I can already "give" players those items so it's no problem.

So what would messing with those variables actually do, does the game just skip over them, give an error, etc?

Area variables i mean
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on April 30, 2012, 11:47:43 pm
Epic fail of epic proportions I.E the game black screens.

unless i'm misunderstanding your question.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: FISSURE on April 30, 2012, 11:56:56 pm
Epic fail of epic proportions I.E the game black screens.

unless i'm misunderstanding your question.

Nope, you're reading it right. So pretty much if you remove a variable for a place like the silent realms, fire temple, etc the game will black screen. Thats pretty interesting

ALso what about switching variables, like switching temples and such
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on May 01, 2012, 12:00:29 am
ah, i did misunderstand. The game does something pretty nifty. The locations (at three different addresses) actually refer to the directory on disc, and a byte is used to store which "room" you're at in that area. Anything else is free game. I can change variables at my leisure with out fear of crashing the game with the exception of one: the location ID (Tells the game which text to display). The game doesn't actually differentiate between temples. Just items, and event flags.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on May 01, 2012, 06:54:47 am
(http://dl.dropbox.com/u/21757902/Skyward%20sword%20shit/new%20stylesheet.png)
I hope Xfixium doesn't mind. Looking at his GMSpriter inspired me to do the same in Qt so i used his as a base. :D
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: thestig on May 01, 2012, 07:19:39 am
One idea I had is maybe you could apply a gradient to the top of the tabs... make sure it's kind-of like a semi-transparent gradient, though, so it's safe on different types of themes. My only complaint is that the tabs are too flat. Perhaps the menu at the top(where Save, Open, etc) could be reworked somehow to be "sexier". Too lazy atm to really give a direct example, maybe will revisit this post later to go into further detail.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on May 01, 2012, 08:12:59 am
(http://dl.dropbox.com/u/21757902/Skyward%20sword%20shit/newgui2.png)
Made a quick change to the GUI.

(http://dl.dropbox.com/u/21757902/Skyward%20sword%20shit/final.png)
I like how it came out.
It can certainly improve in some areas but its a pretty good starting point.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: MaJoRa on May 02, 2012, 07:38:29 am
This is becoming more and more impressive by the day :D. The editor you have looks stunning, very impressed. I love the icons you have for each of the items. I have a suggestion mind. A simple heart display engine for the total HP / current HP. It would be cool if it looked like it did in game with the hearts etc.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on May 02, 2012, 08:55:09 am
I was actually planning on doing exactly that xD
I'll really be able to work on this in the next few days when I'm off.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on May 03, 2012, 05:31:32 pm
Can people start submitting save files? At various stages of completion as this will help aid development also if anyone has experience with REing and wants to help please let me know.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on May 06, 2012, 05:44:28 am
Okay, update. I've been documenting the item flags (almost done BTW) and found THIS little gem
(http://dl.dropbox.com/u/21757902/Skyward%20sword%20shit/lawl.png)
lolol
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: thestig on May 06, 2012, 07:38:56 am
Ahahah weird. Ever find out what that is? Also, I think its awesome how you've spent a whole day on this. Keep up the good work!
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on May 06, 2012, 08:41:51 am
It's one part of the "Game Breaker" bug
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: MaJoRa on May 06, 2012, 10:32:52 am
If I remember rightly the game breaker bug can be fixed with the save files being edited. Perhaps it should be a feature of this program where you can click a single "Fix Dragon GameBreaker bug" button to fix this problem? It would be awesome.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on May 06, 2012, 04:06:43 pm
If i can get a few copies of a "broken" save i'll gladly do it. But I'm not to that point in my personal game, and doing that when i have to work is an impossibility :P I'll also add autodetection for it
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on May 08, 2012, 12:59:44 am
*bump*
I have an announcement:
I have setup a website for this project (and others, as well as a portfolio) at http://wiiking2.com of course i'm still working on the site but the forums are online at http://forum.wiiking2.com if you want to help please join there and post in any of the research threads.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on May 17, 2012, 05:52:25 am
Been working on other things pertaining to the project.
Got TP Saves figured out, as well as ALTTP Saves SOO my dream for this project is looking like it's going to happen :D.
http://wiiking2.com/files/hecking/ALTTPCleanser.zip
^ ALTTP Save cleanser, go in edit a save and use this little !@#$% and it should keep things right as rain as far as the game is concerned.

EDIT:
There was a bug, but i fixed it already. I was using a buffer if shorts instead of chars <.< oops
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: MaJoRa on May 28, 2012, 12:01:07 pm
You're moving on to LTTP save files now? Awesome... I see a universal Zelda save editor on the horizon :D
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on May 28, 2012, 04:15:29 pm
Yep ;D, got most of the checksums figured out (LA doesn't have one <.<) so next is working on a project so secret it's in the branches folder on my svn :P
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on June 16, 2012, 09:05:16 am
Working on the beta release, Should be out by mid-week but we'll see what happens ;D
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on June 24, 2012, 09:02:05 am
http://wiiking2.com/files/hecking/OracleChecksumFixer.zip

It's still pretty experimental, but it *SHOULD* work no guarantees.
I accept no responsibility for any damages caused by using this program.
However if something does go wrong please post a bug report at http://forum.wiiking2.com/?topic=423.0
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on June 26, 2012, 04:06:28 am
ANNND another checksum fixer, this time it's for Minish Cap and ALTTP Four Swords

http://wiiking2.com/files/hecking/MinishCapCksum.zip

It's pretty straight forward.
The source is include but it's a bit of mess right now.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: MaJoRa on July 05, 2012, 06:35:07 am
A damn good job if I do say so myself. I can't wait to see this unified!
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on August 14, 2012, 06:39:30 am
Sorry guys, this project is taking the backburner for the next couple of weeks, I'm moving to bellingham so I've been pretty busy, but fear not! I'm still working on it :D gm112 can atest to this.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: hawthorneluke on August 16, 2012, 10:31:21 am
No idea if you still want save files, but in case you do, here's a random one from my Japanese version (I tried changing the name in a hex editor and failed every time)

I actually have a few folders and I no longer have any idea which I screwed up, so I'll just give you this:
http://www.sendspace.com/file/v115t4
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on August 17, 2012, 01:50:49 am
Saves are always welcome, thanks hawthorneluke, also when changing any data make sure you update the checksum at GameOff + 0x53BC
First game is at 0x20
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on August 21, 2012, 10:31:09 am
http://pastebin.wiiking2.com/?show=30
^ proof i'm not "dead" :P
I finished prototyping out data.bin support. Now i just need to write the necessary classes :D
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Rafa on August 24, 2012, 03:53:50 am
This may be a stupid question... I don't know too much about how the Wii deals with save data.

I was just wondering, will the edited save files be playable on an unmodded Wii or will they only be usable on emulators and modded systems?
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on August 24, 2012, 04:00:32 am
As long as you have access to the original disk, and the Wii Save manager you'll be able to use them :P
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on August 28, 2012, 12:12:23 pm
After pouring several hours into it I've nearly got my WiiSave library finished :3
http://svn.wiiking2.com/websvn-2.3.3/listing.php?repname=Wiiking2&path=%2Fbranches%2FIOLibrary%2F&#a87c23637a5a66e2379a5d5884fafdc34
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: hawthorneluke on August 28, 2012, 01:24:54 pm
checksum
well damn lol
funny how changing the region for it worked then :S
Guess its out of the chumsum range

anyway, very nicely done :D
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on August 28, 2012, 03:37:43 pm
that's just how checksums work, you can change bytes nearby so that it changes the new checksum. if you change enough, or simply have  them at the right values, you can get your new checksum to match the old one. That's how alot of injection hacks work.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on September 03, 2012, 07:15:29 am
Now that i've moved I can continue working on this :D
Here is a little something i've been working on:
http://svn.wiiking2.com/websvn-2.3.3/
It's a library for loading wii data.bin files :3
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on September 07, 2012, 01:43:49 pm
Got data.bin fully working, for more details please visit this page:
http://forums.wiiking2.com/?topic=4.msg662
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on December 16, 2012, 02:07:42 am
Wow, i've been neglecting this haven't I?
Well i've made some progress on this:
http://code.google.com/p/skyward-sword-save-editor/source/detail?r=86
:3
Also, I now know all the checksum algorithms for the games so EVERY game is now ready for hecking (just need to make a checksum tool for OoT and Z1)
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: darkzerox on December 18, 2012, 05:00:25 am
Hi, how do I compile this thing?

I just deleted my game save by accident, so if this thing works...it would be a godsend.

I've checked the files out from SVN/Google Code, and VS said it compiled fine, but it didn't produce any executables.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on December 19, 2012, 02:16:11 am
1) Get CodeBlocks and Qt Creator
2) Compile libzelda and wiisave
3) Compile the editor using Qt Creator (it should find everything)
4) ?
5) PROFIT!

or i can make it easier for you! :>

Also remember that this is EXTREMELY beta software

Edit:
here you go: http://update.wiiking2.com/wiiking2_editor/beta1.03/beta1.03-win32.zip
You'll need to get a bootmii keys.bin file and stick it in the same directory in order to create data.bin files.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: BlazeBigBang on December 19, 2012, 03:14:07 am
Nice! So, let me see if I understood correctly. With this, you can grab your SS saved data, and modify it to get any item, change your player's name, put yourself in any place, and that kind of things, right?
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: darkzerox on December 19, 2012, 05:56:37 am
1) Get CodeBlocks and Qt Creator
2) Compile libzelda and wiisave
3) Compile the editor using Qt Creator (it should find everything)
4) ?
5) PROFIT!

or i can make it easier for you! :>

Also remember that this is EXTREMELY beta software

Edit:
here you go: http://update.wiiking2.com/wiiking2_editor/beta1.03/beta1.03-win32.zip
You'll need to get a bootmii keys.bin file and stick it in the same directory in order to create data.bin files.

Thank you so much! I'm running this in Dolphin, I don't need the .bin file do I? I have it for my Wii, but I prefer playing it in HD :D

Have you figured out how to 'complete' the dungeons/advance the story-line? I just finished the time temple and was playing the harp to get into the next area (in Faron Woods).
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on December 19, 2012, 05:59:00 pm
@Blaze
Not quite, It can only edit items, and your current location. I'm working on event stuff (there is a TON of it).
@darkzerox
You don't need the data.bin for dolphin, (however it DOES have an "Import Wii Save" under tools if you need it)
And the same thing i told blaze applies
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on December 25, 2012, 07:50:31 pm
I'll have an update ready soon, (once I've consolidated all of my recent finds and add them)
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on January 01, 2013, 03:35:01 am
Well, turns out I was being a complete dumbass when it came to converting the time, so *fixes*
https://code.google.com/p/skyward-sword-save-editor/source/detail?r=89
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: crancrowncrayon on January 06, 2013, 08:49:05 pm
On my end, it looks like your website is down. Is it? Also, is there a working link to the updated program? And do you think having Wii Powersaves would work to move my saves on and off the wii?  :huh:

EDIT -- It's back online.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: crancrowncrayon on January 06, 2013, 08:59:47 pm
Sorry, one more question  XD . If I use this on a new save file (at a point before I left Skyloft) and use it to gain, say, all the items... will I mess my game up when I get to the point where I'm supposed to legitimately get one of those items?
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on January 11, 2013, 01:09:33 am
No, the game will proceed as normal, (I've tested it), the Skyward Sword engine is one of the most robust engines I've seen from Nintendo, it's even more robust than the Brawl engine (even though it's a heavily modified version of it) and that's saying something.

Also the site is back online thanks to gm112

EDIT:
About the PowerSaves, if you can get me a copy of one I'll be able to check.
It's from Datel (Owns codejunkies) so it should be pretty simple.

EDIT2:
It seems to me they're just creating modified a data.bin, if that's the case It should work perfectly.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: thestig on January 12, 2013, 12:42:48 pm
Hey man, you're very welcome. ;p Best of luck to you with your project!
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on January 13, 2013, 07:26:14 pm
Thanks, and good luck with everything you're dealing with as well gm
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on January 17, 2013, 07:14:12 pm
beta 1.04 has been released!
http://update.wiiking2.com/wiiking2_editor/beta1.04/beta1.04-win32.zip

Changelog:
http://code.google.com/p/skyward-sword-save-editor/source/detail?r=97
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on January 18, 2013, 09:34:17 pm
I have taken one MAJOR step towards supporting ALTTP saves, the Reader and Writer classes are written, and to wet your pallets here is the writer:
http://pastebin.com/qjUvjYGb

Here is a blog post elaborating on the subject:
http://blog.wiiking2.com/?p=7
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: FiTheMasterSword on January 21, 2013, 01:52:53 am
Hi, I'm very new to this site, so please tell me if I'm violating anything. Thanks in advance.

I just downloaded the save editor, and I love the interface! Very user friendly! For one who is fairly proficient with Pokesav and Pokegen, I had no problem getting used to this! Just two questions:

1. Is there a way to access the Adventure Pouch? I'd like to put in a Sacred Shield, but I can't find it as of yet. If you've already answered this, then I'm sorry about that.
2. When I try to save the file, it says "Required Keys are Missing or Invalid. Please Check: Edit-> Preferences to make sure you have valid keys." Can you tell me how I can get the keys? I loaded the save from a ".bin" file taken directly from my Wii.

Thanks in advance!
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on January 21, 2013, 04:08:56 am
If you have a modded wii you can simple start a BootMii backup then stop it while it's scanning the sectors.

Then in the root of your SD Card there will be a file called "keys.bin" that's what you need ;D

As for the adventure pouch, I'm working on that.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: docviiweiss on January 21, 2013, 08:15:50 am
If you have a modded wii you can simple start a BootMii backup then stop it while it's scanning the sectors.

Then in the root of your SD Card there will be a file called "keys.bin" that's what you need ;D

As for the adventure pouch, I'm working on that.

So... I need a "modded" Wii in order to edit my save file(s) ? *drops head* why? *shakes head and sighs*
do we really need a modded wii for your editor or is there another way?
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on January 21, 2013, 08:44:18 am
unless you can get the private key from nintendo, no there isn't another way.
besides there is no reason not to install bootmii
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: docviiweiss on January 21, 2013, 09:09:16 am
unless you can get the private key from nintendo, no there isn't another way.
besides there is no reason not to install bootmii
alright then ... i just don't like the idea of hecking my systems i'll have to think long and hard about installing the channel ...
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: FiTheMasterSword on January 21, 2013, 03:08:01 pm
Okay, I think I've found my key. Now, which box do I input the key in? Sorry for the silly question...
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on January 21, 2013, 05:02:52 pm
Just drop the keys.bin file in the same directory as the executable, in the next version I'll add a "Re/Load from keys.bin" option
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: FiTheMasterSword on January 21, 2013, 07:49:47 pm
Thanks! It's working great now!
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on January 26, 2013, 12:17:31 am
For now on if you want support please come to my forums at http://wiiking2.com/forums and post a thread

I will still post updates to this thread but as of now it's locked!
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on January 26, 2013, 11:00:10 pm
I've nearly finished documenting libzelda so here is the link to it:
http://libzelda.wiiking2.com/

remember it's not finished, if you spot any errors please report them to my site.
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: darksoda on July 18, 2013, 09:37:17 pm
Hey thanks for the Project xD its possible to me to be at challenge of Bird who hit the targets in the air almost at the end????
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on July 25, 2013, 08:12:19 pm
I'm guessing you used google translate? Because I have no idea what you just asked :x
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: MG-Zero on July 25, 2013, 08:44:28 pm
Is it possible to go to the challenge where a bird hits targets near the end of the game?

That's what I got out of it...still not sure LOL
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on July 25, 2013, 11:57:12 pm
I wonder if he's talking about the birds spin attack :/
Title: Re: Document Skyward Sword save file (wiiking2.sav)
Post by: Antidote on September 20, 2013, 01:50:24 am
Wiiking2 Editor has gotten a complete rewrite, for more details go here:
http://wiiking2.com/forums/viewtopic.php?f=34&t=56

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