Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 [2]   Go Down

Author Topic: 7 Commandments All Video Games Should Obey  (Read 3547 times)

0 Members and 1 Guest are viewing this topic.

Mirby

Drifter
Re: 7 Commandments All Video Games Should Obey
« Reply #20 on: April 30, 2008, 07:01:28 pm »
  • To bomb or not to bomb...
  • *
  • Reputation: +6/-0
  • Offline Offline
  • Gender: Female
  • Posts: 4162
Graphics do matter. They aren't there just so your eyes don't burn while playing. And the techniques they use like lighting and stuff is amazing. But just because a game has excellent graphics doesn't make it a great game. That only happens if the gameplay is equally excellent.
Logged

Mirby Studios | Share & Enjoy now available! (Links above!) | Games I've Beaten
Quote from: Mamoruanime
I like-like it :D
  • Mirby Studios
Re: 7 Commandments All Video Games Should Obey
« Reply #21 on: April 30, 2008, 07:02:04 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 775
i think if you found a game with an insane story superb gameplay and orchestrated music you wouldnt give a flying rats ass !@#$% about the graphics...
i wonder why they even bother with the graphics if they cant make the game itself good, its a GAME not a graphical demo...
Logged

My Child Is Student of The Month at Neverland Ranch!
  • SSEdit
Re: 7 Commandments All Video Games Should Obey
« Reply #22 on: April 30, 2008, 11:28:29 pm »
  • Don't Worry Sir, I'm From The Internet.
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2339
Heh, someone else reads Cracked.com here... ;)

Yes well, I just think that if the graphics fit...then it doesn't matter. Super Mario Galaxy may not have Hyper Realistic Graphics, but the art direction is amazing.
Logged
Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.
Re: 7 Commandments All Video Games Should Obey
« Reply #23 on: May 01, 2008, 12:42:23 am »
  • Maybe I'll just sit here and bleed at you.
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 158
That article pisses me off.

GRAPHICS MATTER.  Get over it guys, it is a GRAPHICAL MEDIUM.  Videogames are not art, and never will be art until you guys get past the "LOL GAMEPLAAY ONLY! I HAT UR BROWN GAME" stage.  Photographs, paintings, movies-- they use complex lighting and color palletes, which give these peices of art atmosphere and contribute to their meaning/purpose/etc.  The games that are brown and grey are brown and grey for a reason-- its contributing to the feeling and atmosphere of the game that was intended by the creator.  They didn't want to make some silly happy game about a plumber-- they wanted to create a dark, threatening wasteland, DEAL WITH IT.  JUST BECAUSE PEOPLE PUT EFFORT INTO THE ART AND GRAPHICS OF A GAME DOES NOT MEAN TAHT THEY ARE TRYING TO MAKE IT "REALISTIC"

Sorry for the mini-rant, I'm just tired of the silly argument that graphics don't matter <_<

But graphics are in many cases, an addition to gameplay.  It depends on the quality and design of the game.  Nothing graphical can replace the creativity behind the game, and the article sums that up nicely.  That's the point it's trying to make with that commandment, not that graphics have no intrinsic value entirely but that their value depends on the quality of the gameplay.  Otherwise, they're not a game.  Just like if you look at some POS hollywood big budget movie nowadays, you don't look for lots of explosions and sex and whatnot, you look for a damn plot.  If you're even more of an avid movie fan, you look at the way the camera is handled and angles are used.  This is all a facet of art.  Games are the same way, I'm not gonna buy another racing game just because it's the same game with better graphics.  On the flipside, good graphics can only improve the best games already there, like Shadow of the Colossus, which happens to be one of my favorites.  The art direction is fantastic in the game but it took more steps than just that, it made the controls detailed and the enemies interesting and the plot unique/amazing.  It even used a fictional language just to make the world more immersive.  Same with the Jet Set Radio series, another of my favorites.  You can't argue the art direction is great, but the controls and story just make it what it is- playable.  Not good looking, not eye candy, but playable.
« Last Edit: May 01, 2008, 12:45:09 am by Fraz »
Logged
  • Chaos Colosseum

Mamoruanime

@Mamoruanime
Re: 7 Commandments All Video Games Should Obey
« Reply #24 on: May 01, 2008, 12:47:05 am »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
Yeah except uh... sorry but this line is stupid and untruthful-

Quote
Sorry, you know damned well that technical limitations aren't the reason everyone is dropping split screen.

They ARE the reason most games are dropping it >_<. The games that do have it cut graphics almost 10 fold, and to add insult to injury, theres load limitations to it. GTA:SA is a good example of technical limitations. It couldn't do it either, because the game had issues loading more chunks of the city then what's immediately on screen.

Older generation consoles could do it because they didn't have to load too terribly much to do it, and the consoles weren't pushed to their graphical limits.

<_< These aren't funny, they're kinda ignorant :\
Logged
Re: 7 Commandments All Video Games Should Obey
« Reply #25 on: May 01, 2008, 03:34:25 am »
  • ๏̯͡๏﴿
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2435
I don't care about graphics they're the least important thing to me, when i buy a console i go for the one that's likely to have the most good games, regardless of graphics.
Logged

Swoftu

Super Fighting Robot
Re: 7 Commandments All Video Games Should Obey
« Reply #26 on: May 01, 2008, 04:45:27 am »
  • *
  • Reputation: +0/-3
  • Offline Offline
  • Gender: Male
  • Posts: 3096
Yeah except uh... sorry but this line is stupid and untruthful-

Quote
Sorry, you know damned well that technical limitations aren't the reason everyone is dropping split screen.

They ARE the reason most games are dropping it >_<. The games that do have it cut graphics almost 10 fold, and to add insult to injury, theres load limitations to it. GTA:SA is a good example of technical limitations. It couldn't do it either, because the game had issues loading more chunks of the city then what's immediately on screen.

Older generation consoles could do it because they didn't have to load too terribly much to do it, and the consoles weren't pushed to their graphical limits.

<_< These aren't funny, they're kinda ignorant :\


Yeah, it's like your computer trying to play Crysis times four.

Sure, go ahead and have your splitscreen, if you enjoy playing games at 2 fps.
Logged

Mirby

Drifter
Re: 7 Commandments All Video Games Should Obey
« Reply #27 on: May 01, 2008, 05:31:41 pm »
  • To bomb or not to bomb...
  • *
  • Reputation: +6/-0
  • Offline Offline
  • Gender: Female
  • Posts: 4162
I don't care about graphics they're the least important thing to me, when i buy a console i go for the one that's likely to have the most good games, regardless of graphics.

Amen, brother. That's exactly my thoughts in regards to graphics. And Swiftu, splitscreen doesn't run a 2 fps, cuz as Mammy pointed out the systems weren't being pushed to the limit so there was still room for the splitscreen to run at a speed equal to the 1 player modes.
Logged

Mirby Studios | Share & Enjoy now available! (Links above!) | Games I've Beaten
Quote from: Mamoruanime
I like-like it :D
  • Mirby Studios

Kyubi

GET ON THE BALL!
Re: 7 Commandments All Video Games Should Obey
« Reply #28 on: May 01, 2008, 07:18:19 pm »
  • :3
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2485
Couldn't developers just program it so it loads up one map, but the split screens are effectively just four cameras?
Logged
Gannon-banned brother.

Mamoruanime

@Mamoruanime
Re: 7 Commandments All Video Games Should Obey
« Reply #29 on: May 01, 2008, 07:27:29 pm »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
Couldn't developers just program it so it loads up one map, but the split screens are effectively just four cameras?

Not unless you want really small, undetailed maps. Lets put it this way. Lets say you have the PS2 version of Liberty City. Obviously the PS2 loads that in chunks, because if its loading all of it, it's trying to render every single polygon at all times, bogging the system down to a halt. Xbox 360, Liberty City is much much more detailed. Double the polygons, if not more. For the console to actively render that 4 times would just be ridiculous lol... It's not possible.

Now what they could do <_< is render the GTA3's liberty city 4 times on the 360 <_< that might work better... but again, you're losing detail. A lot of it. In most cases as well, your distancing goes short, and you lose bloom lighting when in split screen mode.
Logged

Kyubi

GET ON THE BALL!
Re: 7 Commandments All Video Games Should Obey
« Reply #30 on: May 01, 2008, 07:40:07 pm »
  • :3
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2485
Hmm. Well why's bloom lighting so important? I don't even know what that is.
Logged
Gannon-banned brother.

Re: 7 Commandments All Video Games Should Obey
« Reply #31 on: May 01, 2008, 08:25:57 pm »
  • Lionfish App dev
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3456
Bloom lighting is where colors just kind of bleed into each other a bit instead of having fixed and rigid edges. It generally just makes things look pretty.
Logged
  • Lionfish Apps

mit

Re: 7 Commandments All Video Games Should Obey
« Reply #32 on: May 01, 2008, 10:22:17 pm »
  • QBASIC programmer since age 4. Take that, world.
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 1079
Interesting, I actually agreed with quite a lot of that.


It's not about incredible graphics with awesome effects, and similarly, it's not about shitty graphics but good gameplay. It's not even about the compromise between them.

The problem is that technology increases, and everyone tries to make faster, more powerful machines, or machines that do things in new ways, or whatever. The outcome is that the companies create platforms which mean less effort for the developers. That's what it comes down to. The developers think, "oh, cool, we can create incredible graphics by just adding more polygons and higher res textures" and "they've given us such innovative technology, let's make sure to use it."

It's effortless, it's quick and no actual feeling goes into the game. Or movie. I hate just about every action film that came out after The Matrix. CGI got cheaper, so everything else in the film got cheaper too.

So they're given innovative technology, and instant amazing graphics. Right, so they should work on the gameplay to balance it out? That's not the way to go about making a game! You've missed out everything in between.

N64 Zeldas had ground breaking graphics not because they had lots of polygons, or good textures. What mattered was that the amount of effort put into creating, what was at the time, new technology - writing the 3D engine was a terrific feat, so accompanying it were huge amounts of effort into EVERYTHING else of the game.

Assassin's parkour has incredible graphics, sure, but into the actual animations, I think they could have tried harder. It still looks blocky, and digital. The textures don't cover that up. If you were to blur the screen a lot, it wouldn't be mistaken for real life - so if you were trying to make it realistic, you've failed. Don't tell me it's not meant to look real, course it is, that's the entire point of improving the graphics. And levels of detail, what's up with that? Crysis, yeah, great graphics, interaction with the world, zero out of ten. You can shoot the trees, impressive. Except you can only shoot certain trees. Great. You can pick up all kinds of objects, but if you actually want to do stuff with them, nothing. Most items and objects don't even have one destruction animation. If they put the same effort into interaction with the world as they did with the graphics, then, and only then, would the gameplay be satisfactory.

Every game on the PS2 I've ever played has looked blurred. I don't get what the deal is with that, I like the pixelated look of Ocarina of Time. It's not as pretty straight away, but the boldness of the colours and the symbolic detail it embodied was brilliant. Blurring everything into creams and greys is not.

If a game is too powerful or resource heavy for a console, its inefficiency is a disgrace. Make the resource-hog 'new technology' do what it can handle, and spend more time on the detail between the main areas.

I hate where Nintendo has taken itself recently. It's worked because they've appealed to a new audience, and just ignored the old one. Most of the old audience followed because they were too stupid to notice. Twilight princess is different to the others in a BAD way! "Retaining the Zelda feel" is what I hear all the time. What a !@#$% lie, it's lost every bit of it! You complain that there are long journeys between the missions, indeed. There used to be a reason for them. In Ocarina of Time, it was FUN to get lost in a field because there was so much to DO in that field. Now they give us more, more field, but much less to actually do in it. What the hell is up with corners with nothing in them? Zelda was about secrets and side missions everywhere you turn. TP was about a linear mission, all the way through. On my way through TP I encountered so many things like objects which are obviously useful in the future, but do nothing for now. That's a good tactic to use if you can make the player want to go to where it leads. TP didn't. It just threw too many at you at once without showing at all what would lie beyond once you got the item/object/whatever to get past the obstacle. Zelda was about tempting you to play on. About giving you a taster of an area ahead and making you think, "I really want to get to that bit, but can't, it looks so fun, I wonder how you do such-and-such, etc." I'm sorry, but looking at a FIELD almost identical to what you've just ridden in isn't enticing. The obstacles are so generic you forget them - originally, there would be just a few of these obstacles you couldn't get past and they annoyed you so much that when you finally got the item, you ran straight to whereever and used it. Not anymore. Think back to the old zeldas, say Link's Awakening, the very first thing you do is struggle through those spikey things on the beach with your shield, slowly pushing them out of the way. You get annoyed and think, surely there's a faster way to get through all this. Then you get the sword and, combined with the perfect music, you get a rush of power as you cut through them all, making them explode! Perfect release of the anger at them, perfect power, perfect lead into the very next thing. What is the next thing? Finding the feather, that lets you get over all the holes you've been annoyed at for the last ten minutes.

THAT was the Zelda feel.


Starfox Adventures: Dinosaur Planet was a good game. It wasn't trying to be epic, it wasn't trying to break new ground, it was just a pure and simple, good game. Most of the puzzles were copied. So what. It was the perfect length for you to not to get bored but not to be disappointed, it had a hugely diverse range of puzzles and methods of gameplay, it had brilliant music, and it wasn't trying to be something incredible - just a plain, simple, enjoyable game. I don't know why they don't make more games like that. All we get is new games, trying to break new ground, trying to be epic, trying to "wow" you from the first moment, or generic, completely copied games that are !@#$%. Apparently gamers today don't have patience, and if something annoys them they give up. And developers will listen to that because it's the general public that sells. The majority of gamers can't tell the difference between good, and epic. Most of the Sony market was it before, now Nintendo's changed its perspective and most of the proles are following them. Brilliant games aren't rewarded, and flawed games are over appreciated, all thanks to throwing in words like "innovation" and so on. Brainwashing.

The only people who care are being ignored, since what they want isn't what sells. Depressing thought, huh.


And that was a good waste of half an hour.
« Last Edit: May 01, 2008, 10:23:58 pm by mit »
Logged
Programmer / Spriter / Level designer / Game Director / Web Designer / Music Sequencer for
Random Highscore table:

Play the Kousou Arcade today!
  • Kousou Games
Pages: 1 [2]   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.049 seconds with 63 queries.