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Author Topic: [Demo]"LoZ: The Dual Mage"  (Read 4657 times)

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[Demo]"LoZ: The Dual Mage"
« on: November 06, 2007, 04:57:25 am »
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~ Legend of Zelda: The Dual Mage ~

I first showed this at NCFC, but didn't receive as much feedback as I had hoped.
(Apparently people were to busy staring at Shadowgazer to notice my game.)
Anyway, here's a game I have been working on for awhile.

~ Story ~

Hyrule waged a war with Ganon, the prince of Darkness. The war would later be known as the Sacred War.
A new soldier recruit named Link would unexpectedly be the savior of Hyrule.

Link, after a long and tough battle, was finally able to kill Ganon.
Peace surrounded Hyrule... For awhile, anyway...
However...since Ganon's defeat, the amount of monsters has begun to increase noticeably, so much that the hylians daily lives have been altered, as just stepping outside could result in a confrontation with a monster. The King of Hyrule decides it's time to take action. He orders the hero Link to investigate the origin of these monsters.

But, the monsters are a bad omen...
Hyrule is in more danger then they thought...
A mistake the king had done in the past could result in the fall of Hyrule.


~ Features ~

* During your adventure, you gain control of both Link and Zelda. They must work together to complete puzzles and defeat their enemies.
* Two Sub-Weapons can be used together to create new effects. For example, shooting an arrow through a lantern will create a Fire Arrow. Experimenting with the weapons you find will be very important.
* Hint medallions will be scattered throughout Hyrule. You can use these whenever you are stuck to receive a hint. There are only a set amount of medals in the game. (What happens when you find them all?)
* Minigames which take advantage of each sub-weapon.
* You may get unlockable stuff if you can find all the heartpieces, medallions, ect.

~ Screenshots ~

(Click the thumbnails to see the full-size.)





~Demo~
 
> Download Demo version 0.8 <
> Download Music Pack <
> Read Me <

The Music pack contains all the music for the demo. If you don't download and extract the music files into the same folder as the exe, you will hear no music. Downloading the music is optional, though.

Be sure to read the readme
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  • Knighty Games
Re: [Demo]"LoZ: The Dual Mage"
« Reply #1 on: November 06, 2007, 05:02:32 am »
  • Minalien
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Screenshots look nice, maybe I'll check it out later, but I'm busy at the moment. Wasn't there another game you were working on? What ever happened to it?
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog
Re: [Demo]"LoZ: The Dual Mage"
« Reply #2 on: November 06, 2007, 05:05:02 am »
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Screenshots look nice, maybe I'll check it out later, but I'm busy at the moment. Wasn't there another game you were working on? What ever happened to it?
You mean Oot:Gb? I stopped working on that a long time ago.
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  • Knighty Games
Re: [Demo]"LoZ: The Dual Mage"
« Reply #3 on: November 06, 2007, 05:14:06 am »
  • Minalien
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Nah, I could have sworn you had a different project, an MC styled... weird, oh well, this one looks nice :P
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog
Re: [Demo]"LoZ: The Dual Mage"
« Reply #4 on: November 06, 2007, 02:00:47 pm »
  • 笑い男
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This demo runs very nicely
its programmed quite well and is a joy to play :P
so off i go to play some more ^^ lol

edit: seems to have many features designed well too :P
but the grass and bushes seem to give out a lot of rupees and hearts, but then again the monsters seem to be able to take those hearts away quite well too >_< lol

there's also a tiny place you can jump down into to the left of the yellow house down from links house in which you cant get out of XD
« Last Edit: November 06, 2007, 02:18:48 pm by hawthorneluke »
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [Demo]"LoZ: The Dual Mage"
« Reply #5 on: November 06, 2007, 02:45:18 pm »
  • Master Of Disaster
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Whoa, I'm very impressed! Works like a charm.
Has nice little features and details, with very smooth gameplay. Awesome job dude!
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  • Lumeuni
Re: [Demo]"LoZ: The Dual Mage"
« Reply #6 on: November 06, 2007, 02:57:20 pm »
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Downloading right now....if its anything like oot:gb was it will pwn.

EDIT: King Mob who? This is game is amazingly coded.
« Last Edit: November 06, 2007, 03:04:00 pm by artillery »
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Re: [Demo]"LoZ: The Dual Mage"
« Reply #7 on: November 06, 2007, 09:23:16 pm »
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there's also a tiny place you can jump down into to the left of the yellow house down from links house in which you cant get out of XD

Can't you pick up the rock?

Also, yeah I agree rupees are too common. I need to fix that.
« Last Edit: November 06, 2007, 11:04:17 pm by Knightmare »
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  • Knighty Games
Re: [Demo]"LoZ: The Dual Mage"
« Reply #8 on: November 06, 2007, 11:03:33 pm »
  • 笑い男
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you can pick up rocks? >_<
it was early on when i played, so i probably tried some random keys and failed >_< lol
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  • .hack//The World
Re: [Demo]"LoZ: The Dual Mage"
« Reply #9 on: November 11, 2007, 06:37:18 pm »
  • MetalRidley was here
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Nice! I love all the little features (for example Link lighting up when standing near windows), and the engine is very solid. I don't like the 'dying' sound effect, but I know it's hard to find that one (I used the same at one point :P). Anyways, I really look forward to seeing this project go on.
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THE MUSIC IS REVERSIBLE, BUT TIME IS NOT. TURN BACK... turn back... turn back...
Re: [Demo]"LoZ: The Dual Mage"
« Reply #10 on: November 11, 2007, 06:59:40 pm »
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Wow looks really good! I remember your old OoT:GB, but this is a nice change.
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