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Author Topic: Horn of Balance  (Read 391293 times)

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Re: Horn of Balance
« Reply #1560 on: November 20, 2022, 09:28:10 pm »
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There a still a few lurkers on the forum it seems. Good to know!
Here's another screenshot of some progress.

Progress report:
Code: [Select]
v0.26.128 (18 nov 2022)
* Tweaked ingame menu colors some more

v0.26.129 (19 nov 2022)
* Edited and implemented new visuals for one of the old demo dungeon enemies

v0.26.130 (20 nov 2022)
* Fixed small longstanding masking oversight in a demo dungeon room
* Fixed freeze after trying to open big key doors without a big key
* Disabled journal menu page (for now)
* Replaced a few more sound effects
* Fixed missing effect if return warping between worlds after colliding despite using the return warp tile
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Re: Horn of Balance
« Reply #1561 on: November 27, 2022, 10:36:41 pm »
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Progress report:
Code: [Select]
v0.26.131 (23 nov 2022)
* Made progress animating another enemy

v0.26.132 (25 nov 2022)
* Created/edited new visuals for hammer, shovels and net items (+ implemented them with flavour texts)
* The shovel can now be bought from the shop near the start of the game
* Made progress implementing new enemy sprites

v0.26.133 (26 nov 2022)
* Worked with artist on new sprites
* Implemented new menu icon replacement visuals for flippers, gloves, boots and rod of medu

v0.26.134 (27 nov 2022)
* Worked with artist on more spritework
* Slightly tweaked menu visuals some more
* Murray now has a single line of description to say for many menu items
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Re: Horn of Balance
« Reply #1562 on: December 04, 2022, 07:46:38 pm »
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Progress report:
Code: [Select]
v0.26.135 (1 dec 2022)
* Create and implement new HUD visual for bombs

v0.26.136 (3 dec 2022)
* Tweaked several colors in the HUD and menu slightly
* Updated menu descriptions for several menu items
* Added new visuals for the bomb capacity upgrades
* Added menu descriptions functionality for a few more quest items
* Added new visuals magic attack rod of Medu

v0.26.137 (4 dec 2022)
* Tweaked visuals rod of Medu magic attack
* All quest page items now display a description text
* Updated text for collecting bomb capacity upgrades
* Visuals for collecting bomb/arrow capacity upgrades now better take into state and amount of bombs/arrows collected
* Implemented replacement item for the mushroom
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Re: Horn of Balance
« Reply #1563 on: December 11, 2022, 10:58:25 pm »
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Sorry, no screenshot this week. There's lots of good progress in several areas, but not everything is fully completed yet. And I don't want to spoil things like the revamped subboss that has now been finished. Also note that I´ve also spend a good while to lay the groundwork for further progress during the rest of the month via new art commissions.

Finally I´m happy to report that my favorite spriter `Kohari` is now an actual teammember. Meaning she´s become THE spriter for this project and will be helping me prepare with the Kickstarter etc when the time comes. We´ve already worked with each other 9 times by now, so I´m quite happy to have been able to make the cooperation a little more official.

For those of you that (also) like to see list shrink over time. Here's what's still left before the next demo is fully done:
- 6x enemy visual + tweaking
- 16x character actions visuals
- New Hp/Mp items
- Collectable fairies
- 8x effect visuals
- 67x sound effect to replace
- Demo dungeon flow tweaking
- Text engine tweaking + font update
- Update PC controls to better match industry standards
- Full playthrough for testing

Progress report:
Code: [Select]
v0.26.138 (5 dec 2022)
* Created animations for demo subboss

v0.26.139 (6 dec 2022)
* Tweaked character tunic colors, to better stand out
* Prepared new art commissions
* Made progress implementing new subboss sprites

v0.26.140 (7 dec 2022)
* Formulated new sprite commissions

v0.26.141 (8 dec 2022)
* Tweaked demo subboss room tiling slightly
* Made progress implementing new demo subboss spritework
* Fixed small visual during appearing of subboss 1

v0.26.142 (9 dec 2022)
* Finished implementing new demo subboss visuals (including scenes)
* Edited subboss entrance scene
* Hero now rotates into ingame victory animation
* Cleaned up some of the coding behind the older character visuals

v0.26.143 (10 dec 2022)
* Made progress implementing new visuals sword attack animation
* Further formulated art commissions

v0.26.144 (11 dec 2022)
* Tweaked new visuals for upgraded swords (about 1/2 of the sword visuals now updated)
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Re: Horn of Balance
« Reply #1564 on: January 02, 2023, 11:52:15 am »
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And here's the latest progress update.

Progress report:
Code: [Select]
v0.26.149 (26 dec 2022)
* Implemented pallet swapper for bunny visuals
* Implemented new sword menu icons
* Finished implementing new statue enemies and tweaked their stats
* Fixed oversight where you were able to “talk” to more enemies then intended

v0.26.150 (27 dec 2022)
* Standardized and finished the all (=96) new sprites for the character swordsin all common directions
* Implemented new sword visuals during file select / victory animations
* Made progress implementing new sword swipe animations

v0.26.151 (28 dec 2022)
* Replaced a few more sound effects
* Tweaked character animation of file select screen
* Tweaked sword attack animations (+implemented sword and pallet swapping)
* Fixed flint item usage not overriding idle animations
* Fixed terrain overlay visuals reseting between character animations
* Fixed phantom after images during some animations (which were caused by alpha values used on screen surfaces)

v0.26.152 (29 dec 2022)
* Finished implementing new sword swipe attacks (all directions and swords)
* Worked a little on future animations

v0.26.153 (30 dec 2022 – 1 jan 2023)
* Created and implemented new visuals for all the grab, push and pull animations

With the following list left before the next demo:
- 6x 5x enemy visual to replace <-- PROGRESS: One more type of enemies converted
- 16x 12x character actions visuals <-- PROGRESS: The default sword swings for all swords are now done. As well as the grab/push/pull animations
- New Hp/Mp items
- Collectable fairies
- 8x effect visuals
- 67x 63x sound effect to replace
- Demo dungeon flow tweaking <-- Finding it too hard to delete existing rooms so I'll be moving existing rooms too hard for the demo to later dungeons
- Text engine tweaking + font update
- Update PC controls to better match industry standards
- Full playthrough for testing
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Re: Horn of Balance
« Reply #1565 on: January 08, 2023, 10:48:26 pm »
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Just a quicky update today as it's gotten pretty late before calling it quits. Do check out the attached .gif if you want to see the latest new animations added.

Progress log:
Code: [Select]
v0.26.154 (6 jan 2023)
* Edited item spawn system so bushes and rocks no longer spawn bomb and arrows
* Recoded some parts of the textengine to allow for multiple more symbols and more than one foreign language
* Added a little extra pause in the text engine after sentences.
* Expanded textengine and textfiles to show who is currently speaking during the various conversations

v0.26.155 (7 jan 2023)
* Spend the day organizing (and expanding) media presence -- Got totally drained. It's a lot more taxing then game development

v0.26.156 (8 jan 2023)
* Spend the day experimenting to learn some basic functionality in Audacity
* Replaced a few more sound effects (not all for next demo)
* Contacted a sound artist
* Fixed text engine visual oversight
* Implemented extra debug functions for sound testing
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Re: Horn of Balance
« Reply #1566 on: January 15, 2023, 09:23:45 pm »
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The good news this week is that I've contacted a sound engineer and we're now cooperating to replace the large amount of original sound effects still in the game. The bad news: this game be big and complicated joh. I've been spending a large number of hours documenting and describing all the sounds and sound uses that need replacing. So I don't have any visual progress to show of right now.

Code: [Select]
v0.26.157 (10 jan 2023)
* Fixed error while throwing containers

v0.26.158 (13-15 jan 2023)
* Documented all sound uses in the game
* Implemented new sounds for opening and closing the ingame menu
* Found and removed some obselete textengine coding
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Re: Horn of Balance
« Reply #1567 on: January 22, 2023, 09:27:54 pm »
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And another weekend of development is behind us. Progress on the sounds is going swimmingly. Animations are going a little slower, but are coming along as well.

And I "finally" decided on a visual approach for the game's health pick-ups, magic pick-up and fairies. The concept from way back in my design document has always been that all things in this game's world are brought to life via sprites (= as in tiny magical spirits). It's still all subject to chance, but I pictured these sprites as small fireflies, that also acts as the player's basic hp/mp pickups. And spirits can also combine in the wild to turn into larger elemental sprites (which you can capture and carry along). One type (which I now added) will mechanically replace the standard alttp Fairy. Other future sprites will replace potions, a few items, and will maybe also add some extra functions in the future. Maybe I'll tell you some more about it in the future.

And to close out.
Here's the latest list of what's left to do before the public demo:
- 5x enemy visual to replace
- 12x 11x character actions visuals <-- PROGRESS: The pick up / throw animations are now done and implemented
- New Hp/Mp items <-- PROGRESS: Technically finished it this weekend but I want to add some extra detailing still
- Collectable fairies <-- PROGRESS: Technically finished it this weekend but I want to add some extra variations
- 8x effect visuals
- 63x 60x sound effect to replace <-- PROGRESS: With another 11 sounds incoming
- Demo dungeon flow tweaking
- Text engine font update
- Update PC controls to better match industry standards
- Full playthrough for testing


Progress report:
Code: [Select]
v0.26.159 (17 jan 2023)
* Fixed visual oversight during boss appearance scene

v0.26.160 (20 jan 2023)
* Fixed bug where containers could get destroyed multiple types in sequence
* Fixed sound overlap during subboss attacks
* Worked with sound engineer
* Implemented new visuals for hearts and small magic bulb
* Tweaked new visuals for breakable walls further
* Hero now turns around gradually into idle animations and opening master chests
* Replaced one more menu sound effect
* Hero turns around gradually when picking up, or buying, an important treasure
* Phased out one of the menu sound effects

v0.26.161 (21 jan 2023)
* Animated new visuals for picking up containers
* Made good progress implementing new animation
* Spend good deal of time researching the business side of things

v0.26.162 (22 jan 2023)
* Further edited and fully implemented pick up animations
* Created and implemented fairy replacement sprites
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