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Author Topic: The Legend Of Zelda - The Ruins Of Time [Version 0.08] Items and More  (Read 40767 times)

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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #20 on: July 27, 2006, 02:57:20 pm »
  • (y)(;>.<;)(y)
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The one used in the stat menu? Moree made it, I darkned it and changed the hair colour slightly, but everything is still pretty much how Moree made it. Moree also made the Link battle sprite I'm gonna use when i get battle implemented/working.
« Last Edit: July 27, 2006, 02:59:37 pm by TheDarkJay »
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uma

Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #21 on: July 27, 2006, 03:12:36 pm »
  • Ghosts can have Aliens too you know.
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I'm working on the stat menu at the moment. Here is a screenshot of what I have done at the moment.

Clickable Thumbnail


It will eventually show Link holding whatever sword and shield he currently has equipped and wearing whatever tunic he currently has equipped. It will also say a lot more than just his Core stats (and hopefully have a less pixilated image. The current one I have looks good but doesn't look good when it's blown up to 4 times it's original size...)

I like most of it except he looks like his legs have some sort of cancer and made them swell to about 3 times the size.
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Ghosts of Aliens
Entire project progress: About 20%

My FurAffinity!
http://www.furaffinity.net/user/umathefurry/
Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #22 on: July 27, 2006, 03:46:15 pm »
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That's my fault. I was editing it, did some things to the legs and accidently saved when it was past paints undo-point for edits. I'm trying to thin them right now actually. But, if you think about it, links looks remarkebly good to say he's been a slave to monsters since before he can remember, and beaten on a regular basis.
« Last Edit: July 27, 2006, 03:49:50 pm by TheDarkJay »
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #23 on: July 30, 2006, 11:59:33 am »
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Okay, Here is what the Stat Menu will look roughly like (still needs some tweaking. Text enlargements. The empty space need filling etc.)



The sword and shield are just temporary and were done in a hurry. The Icons are gonna stay unless I can make/find better ones...I'll probably try to improve them but I make no promises.
« Last Edit: July 30, 2006, 12:02:01 pm by TheDarkJay »
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #24 on: July 30, 2006, 12:02:15 pm »
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The shield need indeed some improvements but it looks cool though you could maybe add an background in the stat menu.
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #25 on: August 09, 2006, 11:20:00 am »
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I'm sorry for the lack-of-advancement with this, but I have been messing around doing other things in C++. I have mostly been experimenting with creating a Top-Down Shooter engine, but I have been also experimenting with AI as well.
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #26 on: September 01, 2006, 10:20:30 am »
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Back off my Holiday and working on this again. I'm trying to get Full Screen to work, because unlike in windowed you have to redraw the screen every time you flush the buffers, which you have to do for buttons etc. to work <_< Dispite this the FPS count according to FRAPS increases in Full-Screen. Go figure...
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #27 on: September 01, 2006, 03:44:45 pm »
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I'm sorry for the lack-of-advancement with this, but I have been messing around doing other things in C++. I have mostly been experimenting with creating a Top-Down Shooter engine, but I have been also experimenting with AI as well.

That sounds interesting! Screenie? :P
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #28 on: September 01, 2006, 04:46:12 pm »
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I was just messing around, So the furthest I got was being able to walk around and look at the mouse, you could reload, and when you shot the ammor was taken away etc. but the shots weren't fired. Unfirtunatly i was having trouble with that and it kept crashing, otherwise I'd have probably been rewritting the whole of Loz-Rot as a TDS/TDRPG <_<

Here's a screen-shot (clickable thumbnail):
« Last Edit: September 01, 2006, 04:54:26 pm by TheDarkJay »
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #29 on: September 01, 2006, 04:47:41 pm »
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That looks great you are really skilled in C++
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #30 on: September 01, 2006, 04:53:59 pm »
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Once you get used to it, it isn't that hard, like any programming language. Devote enough time to it, and it'll become like a second instinct after awhile.
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #31 on: September 01, 2006, 06:17:54 pm »
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TheDarkJay could you stop constantly double posting? Just edit your posts if you need to add something.
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #32 on: September 01, 2006, 06:57:57 pm »
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Sorry, but It's not likely someone'll read this topic when it drops down to page 2 or three, so this way people know it's alive. I was making a project-related announcement, *checks rules*, okay so it's only for new content. Sorry, i just skimmed read the rules. Sorry. I'll wait until I add content. Damn my attempts at removing all bugs before demo release! It means I can't use Bug-Fix fillers! :D

But seriously, i'll stop bumping etc. unless I have new content...Demo 0.08...so far away...

I just need to add Inventory support, or maybe something simpler, like...okay, I'm just musing to myself now...
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #33 on: September 01, 2006, 07:54:39 pm »
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Is there maybe a way that you give me a demo of your Top-Down Shooter engine? *Puppy eyes*
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #34 on: September 01, 2006, 08:18:12 pm »
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They is so little in it that it simply wouldn't really be worth it. ..ahh, but how can I resist them puppy Dog eyes. I'll tell you what, I'll release what I had so far, with Source code, and my somewhat crude Design document ideas, in the Tutorial's and Engines section, and allow anyone to use it (so long as if they do use it as a base I get credit.)
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #35 on: September 01, 2006, 08:39:07 pm »
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You rock!
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #36 on: September 01, 2006, 08:43:49 pm »
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Okay, posted. Now, let's return to discussion of Loz-Rot (and how I rock. Talking about that is acceptable too ;)). I'm close to releasing Demo 0.08. Just need to get picking up Items from the ground working.
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #37 on: September 03, 2006, 09:41:01 am »
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New Demo! I've added quite a bit. Hopefully Demo 0.09 will contain the last touches to the Game, namely Battles with healing Items, Spells etc. And a Inventory system (At the moment picking up an item replaces the old one). From there this could me moved to WIP as work on the Main Game begins.
« Last Edit: September 03, 2006, 10:02:28 am by TheDarkJay »
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #38 on: September 04, 2006, 05:21:21 am »
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The new demo is great sadly not much people see how good this project is.
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Re: The Legend Of Zelda - The Ruins Of Time [Ver...
« Reply #39 on: September 04, 2006, 05:31:40 am »
  • :3
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dude the new demo rocks
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  • daniel-kun
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