Have a look: https://www.youtube.com/watch?v=FquUiAHcNbw
the guy used cheats to see "inside" the enemies helmet to see if it was true, and it was. Even though the helmet didn´t come off ingame.
Well, yeah? That's where the Screenshots i posted came from (the actual model) and what the latest Gerudo Head was based of.
But since the Leadership of the Game doesn't want that, it is now archived for (maybe) later use i guess...
also:
I want to get basic functionality in the game first, and then maybe later we can think about making a Gerudo the driving force of the Iron Knuckles. However, I really don't believe in this theory: I truly believe they reused the model of Nabooru as a base to save on assets.
that really can be! i mean, yes a gerudo iron knuckle looks cool, thats why i made it, but what does a gerudo warrior make in the water dungeon fully armed! thats like letting an enemy soldier walk the streets with a machine gun.
and:
This is likely because the scene that follows the defeat of Nabooru as a Iron Knuckle shows her armor falling off, with a stunned expression on her face, and all Iron Knuckles use the same body model with slightly different outer armor. Though this head was removed from Ocarina of Time 3D, their body type is still present as it was in Ocarina of Time and Majora's Mask. In fact, the Gerudo body is more visible, allowing to clearly see the chest of a Gerudo when the armor falls off, something that seems to be deliberately done as the head was removed from the model.
So i think we make the "base" Iron Knuckle first and when thats done, they can make the mechanics and will be more open to suggestions on the Gerudo Side
Now, while looking on iron knuckle videous I realized thet the swing we have is not accurate to the actual swing. Ours spins it, while the OoT one turne so one side and then with its right hand slashes TWICE. Have a look: https://www.youtube.com/watch?v=DBokaaRPco8
The walking animation is good though :3
So w/o naked knuckle and attacks we have less than nothing
Lightning Attack (< where does it come from? an axe swing/slam or extra?)
I don't think we ever established it. We can reuse the axe swing animation to save some work.
It says "A long range lightning attack similar to Agahnim's attack in lttp" i would suggest that she has some stance showing that she is about to attack an "heavy energy" attack (maybe shading her blue or giving lite bolt effects around the body) . when she swings after that there will be several "lightning balls" along the swing which the player can reflect.
just not as many as in "enter the gungeon" lol
if we redo the axe swing like brad suggested, we can reuse the old swing as the heavy lightning swing