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Author Topic: Legend of Zelda  (Read 2913 times)

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OniShounen

Nanomachines
Legend of Zelda
« on: March 14, 2011, 09:52:36 pm »
  • David Hayter
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So far, I have programmed basic movement, and basic collisions.

There are a few instances of pixels not being aligned so far.
Movement is prioritized, but demonstrates an interesting bug. (See if you can figure it out.)

Here's a  few screens, and if anyone wants to run the alpha:

http://s51.photobucket.com/albums/f376/onishounen/LoZ/

EDIT 3.18.11

LOL! So, I just read the forum rules, and apparently I'm supposed to have more than a walking demo.
Uhm.. I fixed that now.
New demo anyone?

WASD Movement. L is for sword!
« Last Edit: March 18, 2011, 08:04:13 am by OniShounen »
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Re: Legend of Zelda
« Reply #1 on: March 14, 2011, 10:08:10 pm »
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If I had the source code to Myth of Heroa, I'd let you take a look at it.  It's on my desktop back home, unfortunately.
As for hosting, just add an attachment for now.
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Re: Legend of Zelda
« Reply #2 on: March 17, 2011, 01:02:13 am »
  • AKA "Micah DS"
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Woah! Old school! This brings me back. The original Legend of Zelda was the second Zelda I ever played (first was ALttP) and it holds some fond memories.

So, is this going to be pretty much just like the first Zelda though? What are your plans to bring something different/new to the table? And why not just use Zelda Classic for this? I'm not sure if Zelda Classic allows for stand-alone games to be made though, it's been ages since I used it, so I figure that it might have been added in since I last used it. Maybe not though.

Whatever, good luck. :3
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OniShounen

Nanomachines
Re: Legend of Zelda
« Reply #3 on: March 17, 2011, 05:06:14 pm »
  • David Hayter
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Well I don't really like Zelda Classic.
I'm using GM right now.

I'm actually being a little silly I'm writing the engine.
I've got no story or anything planned for this game so far.

This game is actually more for my personal enjoyment.

This isn't going to be a remake of TLoZ.

Althought, I do want it to be in a similar style though.
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