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After moving on from GM I realised it's quite hard to recreate things in a HLL where you have to handle like everything. Anyway I wanted to create a simple textbox 'engine' and I'm quite stuck in how to code one part whih is familiar to a zelda/pokemon type game (The old ones & some new) with the scrolling text bit. I don't have GM anymore and Diminish's Pokemon Overworld link seems dead so ...
After two lines of text are displayed it waits for the user to hit the on the continue key before moving the text up and drawing more chars - > Moving the text up has always fascinated me and made me wonder how it is done which is what I can't figure out. Is some layer drawn above the textbox as soon as it's moved up to 'hide' it ?
Any thoughts on this?
Nubcake
After two lines of text are displayed it waits for the user to hit the on the continue key before moving the text up and drawing more chars - > Moving the text up has always fascinated me and made me wonder how it is done which is what I can't figure out. Is some layer drawn above the textbox as soon as it's moved up to 'hide' it ?
Any thoughts on this?
Nubcake