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Author Topic: Zelda sprites  (Read 22195 times)

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Re: Zelda sprites
« Reply #60 on: June 16, 2011, 06:49:02 am »
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AWESOME-I LOVE IT
thats a great idea.
i'll get straight on it, thank you!
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Re: Zelda sprites
« Reply #61 on: June 17, 2011, 07:44:32 am »
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so i had a go with the spinning animation, and im happy with it.
what do yous think?
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Re: Zelda sprites
« Reply #62 on: June 17, 2011, 03:14:55 pm »
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Very very nice man.

Now just need to open and close the beetle's claws while it flies.
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Re: Zelda sprites
« Reply #63 on: June 20, 2011, 08:51:13 am »
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okay,i made the open claw sprites
i just need to make the returning then, and that'll be easy
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Re: Zelda sprites
« Reply #64 on: June 21, 2011, 01:35:01 pm »
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hehe.
Nice man.
I can`t wait to see!
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Re: Zelda sprites
« Reply #65 on: June 24, 2011, 12:43:15 am »
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ok, here goes:
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Re: Zelda sprites
« Reply #66 on: June 24, 2011, 03:28:27 pm »
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ok,
I just change the beetle coming sprite, when Link take it with his hand. The beetle grab his hand on the oposite site.

I think that beetle should be grabbing when Link is on side view, because the beetle rotate only 90º and not 180º like you propose.

To finish all the movement, you need to do Link taking the beetle of his magic bag.
(I ripped that movement - with the bottle - when I did the WerewolfLink)
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Re: Zelda sprites
« Reply #67 on: June 24, 2011, 06:13:00 pm »
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If the beetle is grabbed in Link's left hand, he should spin in that direction, which is counter-clockwise. You have him spinning clockwise.
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Miles07

Knight of ERA
Re: Zelda sprites
« Reply #68 on: June 28, 2011, 07:18:43 am »
  • Long live the Chaos!!
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PLUS, you should have poses where Link is spinning 360*, since you can't say he's only going to shoot his beetle out when he's facing up. So there needs to be at least 8 poses for when Link's whipping out/retrieving his beetle (up,down,left,right,diagonal).
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album (OUT OF DATE) - (link here)
A Link Across Time project - (link here)
Boss Keys project (Metroid) - (link here)
Boss Keys project (Zelda) - (link here)
Boss Keys project Trello Board - (link here)
Re: Zelda sprites
« Reply #69 on: July 15, 2011, 09:45:41 am »
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okay
-jimn346, yes he should spin that way, so i fixed it
-Miles07, i know what you mean, and all you have to do is start and stop the animation earlier to change the side he shoots, but ok.
-Leduardo, i see what u mean by the turn, and i did the magic bag.

so>magic bag >shooting>(flying)>returning(spinning animation)>shooting/exit
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Re: Zelda sprites
« Reply #70 on: August 06, 2011, 06:37:39 am »
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well i havent posted for a while, and had a go at girahim from Skyward Sword
it still needs ALOT of work but any help, ideas, or crits would be greatly appreciated
also, is a slightly updated version of the ss bokoblins
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pxl_moon (dotyue)

Team Dekunutz
Re: Zelda sprites
« Reply #71 on: August 06, 2011, 10:27:30 am »
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you could do link on a rope with a "fall meter" where the player hast do use the left and right button so that link doesnt fall off
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: Zelda sprites
« Reply #72 on: August 12, 2011, 06:55:10 am »
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ok, im working on a meter, but the one i really wnated some crits and advice was the girahim, any ideas, he doesnt look quite right
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Sinkin

Team Dekunutz
Re: Zelda sprites
« Reply #73 on: August 12, 2011, 12:25:22 pm »
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The reason why Girahim looks weird is cause you made him based of Link. Make a sprite from scratch instead, so you are not limited with Link's size.
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Re: Zelda sprites
« Reply #74 on: August 13, 2011, 06:01:01 pm »
  • It's just Max.
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And also his hair. That kind of hair doesn't work all that well with minish cap style, in my opinion. Maybe take some reference from vaati or maybe swiftblade? I didn't think giagahnim or what's his name's hair was that crazy.
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Re: Zelda sprites
« Reply #75 on: March 18, 2012, 03:27:37 pm »
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You also have the sidecut of Ghirahims hair wrong. It's on the OTHER side.
Plus it's supposed to be straight.
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Re: Zelda sprites
« Reply #76 on: March 18, 2012, 04:48:07 pm »
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You also have the sidecut of Ghirahims hair wrong. It's on the OTHER side.
Plus it's supposed to be straight.

As a moderator I have to ask that you stop gravedigging. This is not the first time I have seen you do it. Please do not post in old inactive topics without relevant new resources. On the same note, please refrain from double posting on the forum. Edit your last post instead.
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thestig

Re: Zelda sprites
« Reply #77 on: March 18, 2012, 04:52:42 pm »
I'm sorry, but what was wrong about his dig here? He gave actually gave a relevant thought on the sprite that nobody else really pointed out? I mean, yeah, people noted the hair was odd, but arrowriver noted how to get it right. And wouldn't have it been better to PM him instead of posting in a topic? :S
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Re: Silly gm112, Trix are for kids. n____n
« Reply #78 on: March 18, 2012, 04:59:22 pm »
  • Minalien
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Common sense also has a play in it, however. The last activity in the thread was about seven months ago, so it's reasonable to say that the OP has moved on and left this in the past.
« Last Edit: March 18, 2012, 05:00:59 pm by Minalien »
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Quote
There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: Zelda sprites
« Reply #79 on: March 18, 2012, 05:02:04 pm »
  • Doesn't afraid of anything
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Although it's both points are true, we generally don't look down on gravedigging here unless it's a 100% pointless post.
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i love big weenies and i cannot lie
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