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Messages - A.k.

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1
yes i agree on some points but the blender game engine is not very powerfull(easy to learn but deff not very good).. So if we want to keep the graphics at this level it will need a fast pc. I`m not saying it will need a 3.0ghz dual core after being optimized but you can`t expect this to run on a Pentium 2 or a cheap netbook, and sure we still have to do allot and i mean really allot of optimizations and also we will have some options to turn off shadows and other things that require a better pc so that it will run on slower pc`s might even make a version whitout glsl that will speed up the game allot but the graphics won`t be this good.. Also comparing this game to new games was my misstake.. you can`t compare them they use highly optimized engines as we are using a free open source engine that is now like 3 versions out dated..

Also keep in mind I have almost no experience making games this is my first game and still learning every few day`s for the last 3 years.. But for now we can only ask people to play the alpha and post system specs and fps rate so we`ll have a bit more information then just from the 4 or 5 pc`s we can use to test it

edit1:
oh one last thing remember most screenshots are taking within blender and not in a runtime so blender and all it`s functions are still running in the background in maps where i get 25 fps in blender i get 50-60 fps in runtime

edit2:
Did some research on the overhead and rasterizer:

Overhead: Time taken to draw the Framerate, Profile and Debug Properties. This will raise as you add more things for the overhead display to draw. Also keep in mind that this will be 0 when not displaying the overhead.

Rasterizer: Time taken for drawing. This includes the debug visualization. This will increase as you add more complexity to your scene, and as you add more 2D filters.

2
no but let`s be honest.. if you want to play a new game these day`s you have to have a decent pc.. i know our game does not look as good as the games today..

3
hhm everyone i know has a pc with a cpu faster then dual core 3.0ghz.. but anyway i think tales slow pc is to blame here because on my pc it looks very diffrent...


4
yeah for laptops you`ll have to have a verry expensive one to run this game(or any new game) for desktops i think most people have a dual core 3.0 ghz or more..

5
are you kidding me? :| i think my pc is below the average of a "normal" pc

6
@ Rayo, yes we are always open for suggestions.. if you make a good suggestion we`ll put it in the game if possible :)

@ infini, Tales needs a better pc the game runs at 60 fps on my pc even faster in runtime(.exe): intel core 2 duo 3.33ghz, 4gb ram and geforce 9600gt

7
yes :) we work hard on this game i think joining the forum is least we can ask

8
i was just working on that i sped up the day/night cycle for testing now made it fully controlable

9
hey rayo you made a good point there just fixed it link now looks happy when finding a item :D and retrorespecter i know about that bug still need to fix it

10
uploading a new gameplay test video right now! http://youtu.be/WPyIMwGDCKg

11
hey thanks for your reply we work with a small team and only 2 of us actualy work with blender. There is alot already done but to be honest there is still alot to do.. The focus is mainly on the player file right now. We already got a weapon system, health system, chest system, dialogue system and alot more, also the players actions are almost complete..only need to do a few things. Like make link able to pick up pots, rocks and bombs, ride epona and some other things. Got about half the items programmed in now, not going to say what items there will be because i don`t want to ruin the suprise :P. For mapping we still have a long way to go, also with the enemies.. got a few of them almost finished for the demo. The demo will be out soon so you can see the progress of the game and give yout opinion on it

12
Zelda Projects / Re: [Screens]Legend of Zelda: The missing piece (not dead)
« on: February 26, 2012, 07:46:45 pm »
Yes the website is changed its now www.zeldamissingpiece.com need to changed my sig..

13
Zelda Projects / Re: [Screens]Legend of Zelda: The missing piece (not dead)
« on: February 24, 2012, 12:32:09 am »
moffett designed the flowerbaba`s for this game i moddeled them, later he made sprites of them. Yes a demo will be out soon working hard to get the bugs out, it will be released on our forum for forum members first before it`s released to the public

14
Zelda Projects / Re: [Screens]Legend of Zelda: The missing piece (Not Dead)
« on: February 23, 2012, 02:37:56 am »
Ok so some off you might think this project is dead... well.. it`s NOT :D just had a long pause now working on the game again. I apologize to all the people waiting for a demo.. please register on the forum and you`ll get a email as soon as it comes out(that will be really soon now). But enough talk i`m sure you want to see some progress:

wallpaper:


enemy flowerbaba:


chickens:


character:


epona:


hammer:


there are a few more in the forum gallery http://zeldamissingpiece.com/ please register the forum is still a bit empty because its only a few days old. But we will post our progress there frequently

15
some new screenshots(still waiting for the final animations to come back from the animator to put them in the demo):



16
screenshots:

17
allong with the new website we also released the title and the seccond main character from the game. we`ll release part of the story soon together with a trailer and a demo a while later
screenshot of the character:

18
thx for the comments! but i think i can't improve the graphics very much :( if one of you could help me with that I'd be happy to accept your help.. BTW does it really mather so much if i use `or ' :S

19
ok i feel a bit stupid now XD it`s been like this all the time and i didn`t notice it at all :|. It`s a simple fix i`ll at it to my "to do list" so i won`t forget! thx for pointing it out

20
thx for the comments! there are still allot of things i need to fix in this game and some things are just impossible in blender(mostly fps related problems) or to complicated, so for now i`m just going to make the game playable, graphics and other small bugs will be fixed later

@SinkinDevil: i`m not very happy with the way he holds the lantern either but it`s not a big problem so i will take a look at it later. got allot of important things to make for this game that i want to do first

@Mitsu: no the sword appears in his hand for now but in the final game ther will be an animation for that

King Tetiro: the hud still needs allot of work..the fences are now just a flat plane i`m going to model some 3d fences but again not a big problem for now..


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