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Zelda Projects / Re: [Screens]Legend of Zelda: The missing piece (Alpha)
« on: April 05, 2012, 12:23:20 am »
yes i agree on some points but the blender game engine is not very powerfull(easy to learn but deff not very good).. So if we want to keep the graphics at this level it will need a fast pc. I`m not saying it will need a 3.0ghz dual core after being optimized but you can`t expect this to run on a Pentium 2 or a cheap netbook, and sure we still have to do allot and i mean really allot of optimizations and also we will have some options to turn off shadows and other things that require a better pc so that it will run on slower pc`s might even make a version whitout glsl that will speed up the game allot but the graphics won`t be this good.. Also comparing this game to new games was my misstake.. you can`t compare them they use highly optimized engines as we are using a free open source engine that is now like 3 versions out dated..
Also keep in mind I have almost no experience making games this is my first game and still learning every few day`s for the last 3 years.. But for now we can only ask people to play the alpha and post system specs and fps rate so we`ll have a bit more information then just from the 4 or 5 pc`s we can use to test it
edit1:
oh one last thing remember most screenshots are taking within blender and not in a runtime so blender and all it`s functions are still running in the background in maps where i get 25 fps in blender i get 50-60 fps in runtime
edit2:
Did some research on the overhead and rasterizer:
Overhead: Time taken to draw the Framerate, Profile and Debug Properties. This will raise as you add more things for the overhead display to draw. Also keep in mind that this will be 0 when not displaying the overhead.
Rasterizer: Time taken for drawing. This includes the debug visualization. This will increase as you add more complexity to your scene, and as you add more 2D filters.
Also keep in mind I have almost no experience making games this is my first game and still learning every few day`s for the last 3 years.. But for now we can only ask people to play the alpha and post system specs and fps rate so we`ll have a bit more information then just from the 4 or 5 pc`s we can use to test it
edit1:
oh one last thing remember most screenshots are taking within blender and not in a runtime so blender and all it`s functions are still running in the background in maps where i get 25 fps in blender i get 50-60 fps in runtime
edit2:
Did some research on the overhead and rasterizer:
Overhead: Time taken to draw the Framerate, Profile and Debug Properties. This will raise as you add more things for the overhead display to draw. Also keep in mind that this will be 0 when not displaying the overhead.
Rasterizer: Time taken for drawing. This includes the debug visualization. This will increase as you add more complexity to your scene, and as you add more 2D filters.