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Author Topic: My first ever Turn-based battle system, with ZELDA! (Updated 2/10/07)  (Read 4587 times)

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Koh

My first ever Turn-based battle system, with ZEL...
« on: February 08, 2007, 01:05:29 am »
  • Tamer Koh
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I wanted to find out If I could see if I could do a turn-based engine.  I just rolled with it and eventually got it to where it is now.  I just started today, and will try to improve it and add more on to it.  It uses and will continue to use Final Fantasy Mystic Quest music.

Controls
Enter: Open/Close Menu, Attack (When its your turn).
Shift: Cast "Cure".
X: Run on Map, run from combat.
Z: action button.

HELP!
The Top Numbers are HP/Max HP
The Middle Numbers are MP/Max MP
The Bottom Numbers are EXP/To Level-UP EXP

Screenshots


Download
turn-based battle.exe - 1.31MB

The recent update adds the following:

Menu
Game Over Screen
Better spell function
3 Octorock Encounters
« Last Edit: February 13, 2007, 01:20:33 am by dlbrooks33 »
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Chesu

Re: My first ever Turn-based battle system, with...
« Reply #1 on: February 08, 2007, 05:06:32 am »
Hmm... How are you calculating damage?
« Last Edit: February 08, 2007, 07:00:26 am by Chesu »
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Koh

Re: My first ever Turn-based battle system, with...
« Reply #2 on: February 08, 2007, 10:44:20 am »
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Instead of doing it just STR-DEF, I might go with picking a random number from that.
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Chesu

Re: My first ever Turn-based battle system, with...
« Reply #3 on: February 08, 2007, 10:58:19 am »
Picking a random number from what?
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Re: My first ever Turn-based battle system, with...
« Reply #4 on: February 08, 2007, 11:03:35 am »
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the a o d c

Chesu

Re: My first ever Turn-based battle system, with...
« Reply #5 on: February 08, 2007, 11:16:45 am »
He said INSTEAD of strength minus defense. Unless he meant that he would choose a random number from the general area of the strength minus defense number... but if so, that was a terrible way to phrase it.
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Koh

Re: My first ever Turn-based battle system, with...
« Reply #6 on: February 08, 2007, 09:29:43 pm »
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I've updated it, alot.

Battle Runs Smoother Now
Random Encounters
World Screen
Level-UPS
Possibility for Speed to go up in a level-up.
HP, MP, XP shown in HUD.

And a new screenshot:



New Update:
turn-based battle.exe - 1.26MB
« Last Edit: February 08, 2007, 09:31:57 pm by dlbrooks33 »
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uma

Re: My first ever Turn-based battle system, with...
« Reply #7 on: February 08, 2007, 10:42:48 pm »
  • Ghosts can have Aliens too you know.
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This has tones of potential... but for now its like "Bleh..."

I suggest getting rid of random encounters! I HATE HATE random encounters. As far as the engine goes, it's solid as a rock. Ooh! I know! You could make it like Chrono Trigger were you see an enemy and if you get too close, you go to a battle, transitionlesly! Or not. Just an idea.

I think you wanted it took be more like FFMQ though, so thats probably a void idea.

But really, the engines probably the best turnbased one in GM.(Well... the first i've played anyways. :D)
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Ghosts of Aliens
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My FurAffinity!
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Mateus

Re: My first ever Turn-based battle system, with...
« Reply #8 on: February 08, 2007, 10:46:06 pm »
Is Link wearing a scarf?

oh yeah and it's pretty cool.
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uma

Re: My first ever Turn-based battle system, with...
« Reply #9 on: February 08, 2007, 11:55:20 pm »
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Thats a cape! It adds to the Rpgocity of it.(If you ask me.)
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Ghosts of Aliens
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Re: My first ever Turn-based battle system, with...
« Reply #10 on: February 09, 2007, 12:50:23 am »
  • META MAJINKEN!
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That Link, is the sprite property of Exate
Exate has let NO ONE to use that sprite

It seems like you stole it, or didn't get permission from him.

It's less likely for him to let you use it, cause when I asked, and someone else, he says NO

change link's sprite
Or make your own caped link

EDIT: Sorry, I meant EXATE not GASHIN

http://www.purezc.com/index.php?page=tilesets&id=33
Heres a tileset for it, but he removed the cape from link
If I could find an image of caped link, then I'll show you the resemblance


EDIT2:
Maybe it's not
I'm looking for a screenshot for Link's Nightmare quest.
maybe I have it

I'll send over a screenshot
« Last Edit: February 09, 2007, 12:55:09 am by xdragonsb »
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uma

Re: My first ever Turn-based battle system, with...
« Reply #11 on: February 09, 2007, 01:46:00 am »
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Chhff! I'll sprite caped GBC Link for em! It'll be EASAY!
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Ghosts of Aliens
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Koh

Re: My first ever Turn-based battle system, with...
« Reply #12 on: February 09, 2007, 02:07:55 am »
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I didn't steal them, if you observed the topic here...

http://www.purezc.com/forums/index.php?showtopic=25908
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  • Megaclipse Games
Re: My first ever Turn-based battle system, with...
« Reply #13 on: February 09, 2007, 02:25:08 am »
  • META MAJINKEN!
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Yea yea,I read the topic in PZC on the announcment on your quest, and it got replied

Well sorry bout' that

Good luck though!
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uma

Re: My first ever Turn-based battle system, with...
« Reply #14 on: February 09, 2007, 03:19:00 am »
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Ow... you won't need any sprites  :'( :'( Wah!!!

Lol Jk. Anyways, if you do need them, just holla at me, yo!
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Ghosts of Aliens
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Koh

Re: My first ever Turn-based battle system, with...
« Reply #15 on: February 10, 2007, 02:07:49 pm »
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I'm glad you like it, although I was just about to post the new update, which contains:

Random damage instead of fixed damage.
The first boss: The Golden Octorock
Random enemies: 1 O, 2 O, or 1 Blue O
Running on World Map
Running From Combat
Cure now heals in the range of (15-20)
Improved Graphics

Soon to Come:
Fixed attack system (You can attack both enemies at once if there is more than one)
Menu
Game Over Screen
A Real Beginning instead of one small screen.

New Screenshot:


Download:
turn-based battle.exe - 1.29MB
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King Tetiro

Leader of Phoenix Heart
Re: My first ever Turn-based battle system, with...
« Reply #16 on: February 11, 2007, 07:23:00 am »
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I like this. You should make a game out of this!
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Koh

Re: My first ever Turn-based battle system, with...
« Reply #17 on: February 13, 2007, 01:21:19 am »
  • Tamer Koh
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thanks, glad you like it.  I will do my est to keep improving, and heres a piece of it too:

Screenshot


Download
turn-based battle.exe - 1.31MB

The recent update adds the following:

Menu
Game Over Screen
Better spell function
3 Octorock Encounters
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gm112

Re: My first ever Turn-based battle system, with...
« Reply #18 on: February 13, 2007, 07:34:29 am »
Since I'm back on XP Pro SP2, I've tested this. This is really, really good! I like it DBBrooks! I also noticed that you used music from Final Fantasy: Mystic Quest.
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pxl_moon (dotyue)

Team Dekunutz
Re: My first ever Turn-based battle system, with...
« Reply #19 on: February 19, 2007, 03:42:18 pm »
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i had the idea of a strategy zelda game too long time ago ^^ but it was real time battle like warcraft :P


it was named "The Ancient Wars"


thats the only screenshot left of it

the latest engine could make units, houses and farm ore ^^

edit: just tested it ^^ it looked like a strategy turnbased engine... but was more rpg/ff like... well good anyways xD
« Last Edit: February 19, 2007, 03:45:53 pm by yue »
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