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Author Topic: Link (OOA) Rips  (Read 2550 times)

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Link (OOA) Rips
« on: January 21, 2007, 04:28:11 pm »
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I know these have been ripped already, but the rips tend to be discoloured, misaligned or otherwise tainted. These have been ripped with the slow-but-great OAM Viewer in Visual Boy Advance. A lot of the sprites are actually rotated in-game, such as the left-right sprites, but I've rotated them anyway for the lazy amongst you. All sprites (excluding the sword) animation from the left-most frame to the right-most frame. From the top-to-bottom, each row contains the up, down, left, right sprites respectively. Each sprite is 16x16, has a near-white background and a separation of 1 pixel.
There are still some sprites left to rip, then I may move onto other characters or just get lazy and do nothing.

Walking:



Attacking
(Note: The second frame lasts for two frames, and Link steps backwards then forwards, but this is handled in-game)



Sword



Pushing:



Pulling/Carrying



Jumping
(Note: The fourth jumping frame is the second walking frame for each direction, so it is not included.)



Playing Harp of Ages
(Note: The harp itself is a separate sprite)




If you use these, give credit to Nintendo/Capcom, or the Oracle of Ages Graphic Design team:

Akiko Onishi
Shinya Kuwajima
Asaeda Nishitsuji
Koichi Kikutani
Hiroaki Minobe
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paloupa

Re: Link (OOA) Rips
« Reply #1 on: January 21, 2007, 04:52:36 pm »
As you sad, it have been ripped already many times before.
But it's still very good.  :D
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Re: Link (OOA) Rips
« Reply #2 on: January 21, 2007, 05:17:22 pm »
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The main reason I did it again was because people just take screenshots, heck away the outside and throw the sprites together. This means that when you put them in your game, they may be misaligned and look different to in the actual game, or there may be loose pixels. I guess this is mainly a good thing for obsessive-compulsive people like me who insist that all sprites in Game Maker should be 16x16.
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Re: Link (OOA) Rips
« Reply #3 on: January 21, 2007, 05:47:02 pm »
  • Fear my Blades
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I've dumped them from the game file before.  The colors on the OoA Link sprites I got are a bit different, brighter actually.  Gameboy Color colors are very strange to try to convert to RGB colors on the PC, so I wouldn't doubt that they're really different on different programs.
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I've done it (sorta)!  Bloom Lighting in GameMaker, and 3D mode too!  Check out the awesome Screen Saver.
  • Kousou Games
Re: Link (OOA) Rips
« Reply #4 on: January 21, 2007, 08:31:29 pm »
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Ha, had a feeling someone would've done that too :P
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Re: Link (OOA) Rips
« Reply #5 on: January 21, 2007, 08:55:03 pm »
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It would have been cool if you would rip things that aren't ripped yet from OOA/OOS.
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Re: Link (OOA) Rips
« Reply #6 on: January 21, 2007, 09:51:12 pm »
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Well, other than tiles there's nothing really left...
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Re: Link (OOA) Rips
« Reply #7 on: January 21, 2007, 09:53:53 pm »
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Well, other than tiles there's nothing really left...
Oh really? well I can't find allot OOA/OOS sprites on the internet! Do you have the ultimate site where almost every OOA/OOS sprite is? Or did you just guess that almost everything is ripped?
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Re: Link (OOA) Rips
« Reply #8 on: January 25, 2007, 11:20:12 pm »
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Name something, I'll tell you if it has been ripped or not.
And I say 'ripped' not 'ripped well' :)
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Re: Link (OOA) Rips
« Reply #9 on: January 25, 2007, 11:29:51 pm »
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Dayjo: How was that even a post?  ::)

lol he asked a thing that hasn't been ripped yet so I posted link on that dragon!
« Last Edit: January 26, 2007, 12:31:38 pm by Hyrule_boy »
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