(http://img340.imageshack.us/img340/6496/animatedtitlescreen.png)
A Pacman Clone in the Zelda Universe
News:
09/01/10 - Title Sprite added
History:
Show content
Back in 2006 I made a demo of PAC LINK based upon a bad Zelda 1 GM-Engine, the newest Demo 1.2 had almost the Complete 1st Dungeon of Zelda 1 and many Rupees/Items for Score and a Clock which freezed the Enemys. To move through Rooms he had to "earn" all Items and Rupees per Room. Then I've lost the Demo and didn't work on it either...
Now I try remaking it using dlbrooks33's "GB Zelda Engine" in a modfied Version.
Story:
Hyrule is on the Edge of Chaos when the young hero Link enters the Kingdom. The Evil Ganon has been freed and took the Triforce of Power for his own and imprisoned Princess Zelda which has hidden the Triforce of Wisdom. Now Link has only one Problem: He has no Sword and the only one left in Hyrule is the wooden Sword from the old Guy's Shop, but the old Guy only sells it on an enormous Price. So now Link has to journey through Hyrule and sell ancient artifacts to afford it. But on his journey he finds out one thing, Ganon is still banned.
Where is Zelda and her Triforce?
Who is the true Evil behind the Chaos in Hyrule?
Devlog:
- Zelda 1, 1st Dungeon
13/18 Backgrounds, 6/59 Enemy, 2/5 Types of Enemies, 0/1 Boss, 1/5 Items, 0/6 Objects, 3/18 Rooms
- Zelda 1, Caves/Houses
1/1 Backgrounds, 1/12 Rooms, 1/3 Types of NPC
- Clock for freezing Enemys
- Different Enemy Types
4/11 Enemy Types
- Rupee Counter
- Titlescreen
- Main Menu
- Pause Menu / Item Menu
Room added
//wasn't in 1.2:
- Textengine
- Map Screen in HUD
17/17 Position on Worldmap, 0/18 Position in Dungeon 1
- Heart Counter
- Zelda 1, Worldmap until Dungeon 1
17/17 Rooms, 17/17 Backgrounds, 1/16 Rooms with Enemys
Maps:
(http://img341.imageshack.us/img341/6507/maprz.png)
Stage 1 Overworld
Screens:
(http://img263.imageshack.us/img263/6024/plre1.th.png) (http://img263.imageshack.us/i/plre1.png/) | (http://img339.imageshack.us/img339/6517/plre2.th.png) (http://img339.imageshack.us/i/plre2.png/) | (http://img300.imageshack.us/img300/6647/plrelttp.th.png) (http://img300.imageshack.us/i/plrelttp.png/) | (http://img137.imageshack.us/img137/7514/caveom.th.png) (http://img137.imageshack.us/my.php?image=caveom.png) |
Starting Area | Octorock Shooting | possible LttP Example | Shop Test |
Technical Data:
Resolution: 512 X 480
Dev Tool: Game Maker 7.0
Style: Zelda 1 - NES Style
Developer: dotyue
Resources:
Spriters-Resource,
VG-Maps,
dlbrooks33's "GB Zelda Engine",
Kousou Games (NES TEXT)
News Archive:
08/01/10 - added new Enemy: Keese
08/01/10 - new Shot
08/01/10 - added Old Man's Cave for Shop testing
08/01/10 - added upper textbox mode ( for shops )
08/01/10 - Fixed Textbox text size
05/01/10 - Font exchanged from GB to NES style
04/01/10 - Added a few Enemies to Dungeon 1
04/01/10 - Added six Room Backgrounds of Dungeon 1
04/01/10 - Updated Story
04/01/10 - Updated Frontpage with Status
04/01/10 - Added four Room Backgrounds of Dungeon 1
03/01/10 - Added Stalfos, Blue Octorock
03/01/10 - Fixed a Bug which let the Enemy stuck on Walls
03/01/10 - Added three Rooms of Dungeon 1