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Projects => Discussion => Topic started by: pxl_moon (dotyue) on January 03, 2010, 05:46:32 pm

Title: [Screen] Pac Link
Post by: pxl_moon (dotyue) on January 03, 2010, 05:46:32 pm
(http://img340.imageshack.us/img340/6496/animatedtitlescreen.png)
A Pacman Clone in the Zelda Universe

News:
09/01/10 - Title Sprite added


History:
Show content
Back in 2006 I made a demo of PAC LINK based upon a bad Zelda 1 GM-Engine, the newest Demo 1.2 had almost the Complete 1st Dungeon of Zelda 1 and many Rupees/Items for Score and a Clock which freezed the Enemys. To move through Rooms he had to "earn" all Items and Rupees per Room. Then I've lost the Demo and didn't work on it either...

Now I try remaking it using dlbrooks33's "GB Zelda Engine" in a modfied Version.

Story:

Hyrule is on the Edge of Chaos when the young hero Link enters the Kingdom. The Evil Ganon has been freed and took the Triforce of Power for his own and imprisoned Princess Zelda which has hidden the Triforce of Wisdom. Now Link has only one Problem: He has no Sword and the only one left in Hyrule is the wooden Sword from the old Guy's Shop, but the old Guy only sells it on an enormous Price. So now Link has to journey through Hyrule and sell ancient artifacts to afford it. But on his journey he finds out one thing, Ganon is still banned.

Where is Zelda and her Triforce?

Who is the true Evil behind the Chaos in Hyrule?



Devlog:

- Zelda 1, 1st Dungeon
13/18 Backgrounds, 6/59 Enemy, 2/5 Types of Enemies, 0/1 Boss, 1/5 Items, 0/6 Objects, 3/18 Rooms
- Zelda 1, Caves/Houses
1/1 Backgrounds, 1/12 Rooms, 1/3 Types of NPC
- Clock for freezing Enemys
- Different Enemy Types
4/11 Enemy Types
- Rupee Counter
- Titlescreen
- Main Menu
- Pause Menu / Item Menu
Room added

//wasn't in 1.2:
- Textengine
- Map Screen in HUD
17/17 Position on Worldmap, 0/18 Position in Dungeon 1
- Heart Counter
- Zelda 1, Worldmap until Dungeon 1
17/17 Rooms, 17/17 Backgrounds, 1/16 Rooms with Enemys


Maps:

(http://img341.imageshack.us/img341/6507/maprz.png)
Stage 1 Overworld
Screens:

(http://img263.imageshack.us/img263/6024/plre1.th.png) (http://img263.imageshack.us/i/plre1.png/)(http://img339.imageshack.us/img339/6517/plre2.th.png) (http://img339.imageshack.us/i/plre2.png/)(http://img300.imageshack.us/img300/6647/plrelttp.th.png) (http://img300.imageshack.us/i/plrelttp.png/)(http://img137.imageshack.us/img137/7514/caveom.th.png) (http://img137.imageshack.us/my.php?image=caveom.png)
Starting AreaOctorock Shootingpossible LttP ExampleShop Test

Technical Data:
Resolution: 512 X 480
Dev Tool: Game Maker 7.0
Style: Zelda 1 - NES Style
Developer: dotyue
Resources:
Spriters-Resource,
VG-Maps,
dlbrooks33's "GB Zelda Engine",
Kousou Games (NES TEXT)

News Archive:
08/01/10 - added new Enemy: Keese
08/01/10 - new Shot
08/01/10 - added Old Man's Cave for Shop testing
08/01/10 - added upper textbox mode ( for shops )
08/01/10 - Fixed Textbox text size

05/01/10 - Font exchanged from GB to NES style

04/01/10 - Added a few Enemies to Dungeon 1
04/01/10 - Added six Room Backgrounds of Dungeon 1
04/01/10 - Updated Story
04/01/10 - Updated Frontpage with Status
04/01/10 - Added four Room Backgrounds of Dungeon 1

03/01/10 - Added Stalfos, Blue Octorock
03/01/10 - Fixed a Bug which let the Enemy stuck on Walls
03/01/10 - Added three Rooms of Dungeon 1
Title: Re: [Screen] Pac Link
Post by: Ethelon on January 05, 2010, 05:08:32 am
What confuses me is why there are no swords, and why link would go to such lengths to purchase a wood sword, when he could make one out of wood himself o.O

It just seems like such a stretch.
Title: Re: [Screen] Pac Link
Post by: pxl_moon (dotyue) on January 05, 2010, 05:21:34 pm
What confuses me is why there are no swords, and why link would go to such lengths to purchase a wood sword, when he could make one out of wood himself o.O

It just seems like such a stretch.

its just because the baaaaaaaaaad old concept of it xD
to survive through the stages and getting money.. just like pacman does eating those pills while being hunted by ghosts...


i just want to finish that now... little by little. just for having it completed
Title: Re: [Screen] Pac Link
Post by: DJvenom on January 06, 2010, 05:00:12 pm
What confuses me is why there are no swords, and why link would go to such lengths to purchase a wood sword, when he could make one out of wood himself o.O

It just seems like such a stretch.
It's this sort of over-thinking that will be the death of fun games :[ He buys a sword because it instills the game play of gathering money to buy it. Who wants to play a game where you do everything you'd expect to do in the real world? Why would link go out of his way to rescue princess Zelda when he can just tell an adult and not go on an adventure?
Title: Re: [Screen] Pac Link
Post by: pxl_moon (dotyue) on January 08, 2010, 06:54:02 pm
new shot ;) *testing shop*

later maybe i will add itemshops in the other caves so you may have to buy something ( like a candle? ) to earn the amount of money needed for the sword

(http://img137.imageshack.us/img137/7514/caveom.th.png) (http://img137.imageshack.us/my.php?image=caveom.png)
Title: Re: [Screen] Pac Link
Post by: pxl_moon (dotyue) on January 09, 2010, 10:58:34 am
Made the Title-Text Sprite... I think I've hitted the ZELDA 1-style good

(http://img340.imageshack.us/img340/6496/animatedtitlescreen.png)



Title: Re: [Screen] Pac Link
Post by: Mamoruanime on January 09, 2010, 11:23:18 am
What confuses me is why there are no swords, and why link would go to such lengths to purchase a wood sword, when he could make one out of wood himself o.O

It just seems like such a stretch.

A stretch yes, but that's what makes it interesting and somewhat humerous of a concept :P I rather enjoy it the way it is now.

Besides; what greater irony than the thought that the only thing stopping Link from saying Hyrule is the old guy in the cave wanting to charge him for his first sword? It's amazing :P

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