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Author Topic: The Legend of Zelda: Midnight Phantasm - LAST DEMO SPEC TEST (Bug Fixed)  (Read 7025 times)

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Re: The Legend of Zelda: Midnight Phantasm - LAS...
« Reply #20 on: October 01, 2006, 08:12:46 am »
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A) Well, it worked fine til I got stuck in a wall. :/ No wait, after trying a bit more I realised it transferred you from where you were standing in the grass relative to the house.
B) Yes it does, very smooth.
C) I think it works fine, just that the object sometimes cover too much of Link's body, and the pots inside the house moves a bit awkward when you throw them.
D) Yeah it worked just fine, everything was solid.
E) Worked just fine, and it looks good. :)
F) The lightning effect was great! Good job on that.
G) It does work.

The only complaint I'd have for this demo is that the collisions are a bit sensetive. Sometimes I slid around the sign and Link didn't read it, or even a bush. Great job on all the effects and such tho! ^^
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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda: Midnight Phantasm - LAS...
« Reply #21 on: October 01, 2006, 10:07:03 am »
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Looks like a good game, may play it when finsihed.
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Re: The Legend of Zelda: Midnight Phantasm - LAS...
« Reply #22 on: October 01, 2006, 12:50:34 pm »
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So you settled on a title then?   ;)

This plays beautifully, Scooter. Only criticism I would make is, as Soulrivers  says, some of the collisions are a little too sensitive. This is only an issue with things like the sign, stuff you need to be touching to interact with. You can slip right past them. Otherwise they're spot-on.

No techincal errors for me either. Never drops below 60 FPS and it looks silky-smooth.

I'll be watching this one closely. Good luck. :D
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Re: The Legend of Zelda: Midnight Phantasm - LAS...
« Reply #23 on: October 01, 2006, 03:10:00 pm »
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Thanks King Mob. I'll change corner-cutting sensitivity.

As for this:

Quote
A) Well, it worked fine til I got stuck in a wall. :/ No wait, after trying a bit more I realised it transferred you from where you were standing in the grass relative to the house.
Yes, I didn't make it go to the right position, I just wanted to check if the actual transition worked, where the screen closed in a circle on itself.

The throwing is gonna be a little buggy for a while, but as long as you can pick up a pot and throw it and carry it and it pretty much stays in the right position, that's all I need for now. It's relatively new, so I haven't worked out all the kinks. Occasionally, there WILL be an error where the pot appears 10-20 pixels off - an error I can't seem to fix. SO just ignore that if it happens.

Ignoring the obvious errors I knew would come up, I've pretty much gotten the kind of results I wanted. So I'll leave this open another week or so, and otherwise, more coding for me.
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Re: The Legend of Zelda: Midnight Phantasm - LAS...
« Reply #24 on: October 02, 2006, 01:57:35 am »
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Worked fine on my PC. Full FPS, and the only bug I saw was being able to have an empty string for a name in the reg system =)
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the a o d c
Re: The Legend of Zelda: Midnight Phantasm - LAS...
« Reply #25 on: October 02, 2006, 04:09:27 am »
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Hehe, not a bug either. Just didn't take that into consideration.
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rhalifax

Pixelated Tree
Re: The Legend of Zelda: Midnight Phantasm - LAS...
« Reply #26 on: October 13, 2006, 01:58:44 pm »
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looks like a pretty decent built engine. The rain sound is a little annyoign but I think thats because you have a song over it and the rain effect is just blaring. If you could maybe tune down the rain sound and change the bg music it should sound perfect.
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Element_TJ

Re: The Legend of Zelda: Midnight Phantasm - LAS...
« Reply #27 on: October 13, 2006, 03:38:55 pm »

A) The room transition works fine.
B) The rain looks very smooth.
C) I picked up all objects, and it is fine.
D) Everything is "bounded". I can't go outside of the house.
E) Heart upgrade..... I liked the hearts with the white line around it.
F) I didn't see lightning. Fairy particles look good though.
G) The sign thing works too.

Very good job. Except I would like to comment on the fairy.
If you run around in circles, the fairy..... isn't smoothly following.
Everything else is good. I don't think I saw lightning though.
Keep up the good work ScooterNew!
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Re: The Legend of Zelda: Midnight Phantasm - LAS...
« Reply #28 on: December 07, 2006, 12:55:00 pm »
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Hmm, how long it's been? Hope you are not waiting for someone to release this game.  ::)
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The Legend of Zelda: The Spell Caster
Release Date: ?

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Are you retarded or something?
Re: The Legend of Zelda: Midnight Phantasm - LAS...
« Reply #29 on: December 07, 2006, 10:33:21 pm »
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Master J, this is an old topic. Please don't gravedig. I'll lock this topic, and if the creator wants it re-opened he can PM me.
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