Well, that was the last of my free days from work
. It has put a real damper on my motivation this week so progress was less than expected. Also some real life arrangements had to be made.
So I do hope you'll forgive the placeholder assets in this new screenshot. I just really want to show of the new overworld statues as well as the water edges. Especially the later took fairly time to implemented across the entire game. What do you think? We've also been making progress on the starting house and the demo dungeon entrance visuals. Hopefully I'll be able to show that off next weekend, depending on when they come in.
As for the larger picture. These last three months have been pretty productive. I've been working on the game almost non-stop for most of that time, sometimes well into the night. As a result the first demo was been released with three follow up updates. Almost all of the character actions in the full game have been completed. Handpixeled by myself (which I honestly did not expect to be able to do beforehand). Work has now fully started on the demo 2 overworld area. This means tackling the biggest challenges like pallets, style, trees, mountains and so forth. So it's really laying the groundwork for future expansions. The first early spritework has been coming in for two more areas. Concept art and basic components just yet, but that too is essential. And about 95% of all the sound effects needed in demo 2 are now either done or commissioned, expected to be delivered by the end of juli. So all in all I'm looking back quite satisfied.
The next main goal will be to complete demo 2 before SAGE 2023, very early in september. I'll likely even target for an earlier date, but more news will come at a later date.
As a final note: the next week or two might be rough for me as I get back into work again, and am expecting a 3 month backlog waiting for me. So I might post a little less during that period.
Progress report:v0.27.57 (26-28 juni 2023)
* Made a little progress on implementing villain group
* Made a little progress implementing some new terrain tiles
v0.27.58 (29 juni 2023)
* Tweaked and implemented water edge tiling
* Cleaned up world tilesets
* Started edited demo dungeon outside entrance room
v0.27.59 (30 juni 2023)
* Tweaked and implemented outside statue object
* Edited shallow water object for easier use in outside areas
* Finished editing demo dungeon outside entrance room (for now)
* Changed game starting position and gear
* Edited villain visuals slightly
v0.27.60 (1 juli 2023)
* Worked with artist on new sprite/tile assets
* Finished adding NPC for each of the villains
* Implemented new visuals for various containers, like bushes
v0.27.61 (2 juli 2023)
* Implemented more new container visuals