Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 ... 23 24 [25] 26 27 ... 83   Go Down

Author Topic: Horn of Balance  (Read 462317 times)

0 Members and 16 Guests are viewing this topic.
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #480 on: October 23, 2011, 08:00:29 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1626
Thanks man. It's late so I won't be able to fix it right now. Tomorrow is going to be a LONG day as well. Hopefully I'll have a little time in the next couple of days. Also, feel free to also post something up on the NCFC forums (if you want) XD

1. The continue error is unfortunate. You don't actually continue if it were to work properly, but your progress should be saved making live a lot easier. I'll work on that first.
2. Good find. I'll fix it right up.
3. I'll check it out myself first, but I may ask for additional information on this one.
4. Frozen statues right now can only be destroyed by picking them up and throwing them. Hadn't really thought of other functions. I hope to have the hammer implemented in the next demo so that would be a secundary option.
5. Yeah. I had hoped to give all of the statues final comments (mostly lore related), but ended up forgetting about it. I'll see to finishing that for the next demo.
6. Could you give an example of a room where that happens. Maybe with a screenshot and/or a little description. I'll have to try to recreate the glitch first before I can fix it.

EDIT: already found the problem with issues 1 and 2. (couldn't resist)
« Last Edit: October 23, 2011, 08:43:25 pm by Martijn dh »
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #481 on: October 24, 2011, 09:49:50 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 47
Hey Martijn dh 

I was really keen to try out the NCFC demo for Horn of Balance but I can't launch the game!

It goes to load, then "Unexpected error occurred when running the game."

:(

Just thought I would let you know. I'll probably try and play it on my other computer when I get around to it. I'll let you know if the same thing happens.
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #482 on: October 24, 2011, 05:50:38 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1626
Just to make sure: You unpacked everything right?
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #483 on: October 25, 2011, 05:06:28 am »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1626
The error after the continue option has been fixed btw. Just download the demo again and it will be gone.
(Forgot my password so I'm unable to post the message on NCFC just yet).
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #484 on: October 26, 2011, 03:03:53 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Posts: 61
3. I'll check it out myself first, but I may ask for additional information on this one.
4. Frozen statues right now can only be destroyed by picking them up and throwing them. Hadn't really thought of other functions. I hope to have the hammer implemented in the next demo so that would be a secundary option.
6. Could you give an example of a room where that happens. Maybe with a screenshot and/or a little description. I'll have to try to recreate the glitch first before I can fix it.

3: (If you haven't found it yourself yet:) See first attachment. The door was open until the scrolling transition started. This happens because the statues in the next room are reset to their default position if you change floors.

4: Okay, then the problem is that I couldn't pick the frozen enemies up! I tried it five times, three times with a blue skeleton, once with a rope, once with a Cukeman. But that's probably because I didn't have silver or gold gloves. So you either have to make ice statues pickubable without any gloves, or make sure that in the final game the player has to get a glove before he can get a freezing item.

6: See other attachments. In the second screenshot it actually happened in the room one floor above that, but I wasn't quick enough to press F9. I noticed that it only happens when you change floors. My guess is that some switches are activated as soon as you enter the floor/as soon as the switch objects are created (because you activated them yourself before) and make their clicking sound.

By the way, now I've finished the demo (that puzzle to get to the fourth torch ...  :o
Show content
The sound effect there though was very nice. Very subtle, yet noticeable. But at first I thought I had to use bombs ...
) and collected all bonuses ... at least theoretically. I got bonus 2 two times. One from
Show content
the chest where you have to fall down, and the other one from the chest where you have to dash against the wall twice.
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #485 on: October 26, 2011, 04:46:22 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1626
Thanks for the feedback. I'll look into it.
Sorry about the double bonus mistake. Those three bonusses were a last minute addition to be able to include all the programmed items, but I guess I slipped up. Should be a simple fix though.

EDIT: Fixed issue 3 (next demo) and issue 7 (current demo).
I won't be touching issue 4 just yet. I need some time to think about how I want to handle it.
Issue 6 is proving a pain. I have fair grasp about what the cause might be but touching it without causing new problems is... challenging.
« Last Edit: October 26, 2011, 08:05:23 pm by Martijn dh »
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #486 on: October 27, 2011, 03:14:56 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1626
So, the NCFC is still going on, but I already received plenty of new advice from various directions. Following up on that I whiped up some fake screenshots to use as a temporary intro story (eventually I hope to convey the story either through cutscenes or through gameplay, but that's still a long time away). The idea I'm currently playing with is to show these screenshots in sequence after the titlescreen (when start is not pressed). Each image is shown for a few short seconds before a textbox appears partly over it to describe what is happening. Any feedback on this is welcome.


Intro description:
1. Link and his uncle are living together in the western Hyrule Forest. Things are peacefull enough. Though his uncle has officially retired he was once known far and wide as a brilliant blacksmith for the royal court. Now he is just content with living in peace and spending his remaining days trying to pass on his skills on to the younger Link. Life is good.

2. Not too long ago the king of Hyrule had declared that his one daughter Zelda be married one month after her 18th birthday. To commemorate this he ordered there be a huge coming-of-age festival to be held in her honor for all his people to visit. Link's Uncle, once a loyal servant, decided to go and he had prepared a wonderfull gift for the princess. A beautifull sword to honor her fighting spirit. His greatest work yet. Gift in hand he and Link headed towards Hyrule Castle.

3. Arriving at the edge of the Hyrule borders they are stopped by a patrol of soldiers. They had seen soldiers move through the forest more and more lately but thought nothing of it. The soldiers stopped them and informed them of a new law issued recently which banned all weapons till after the festival. No exceptions were to be made on order of the king himself. Reluctant themselves the soldiers are forced to arrest the uncle. Link is left alone, because they believe him harmless enough not to bother with. One of the soldiers turns as uncle is being taken away and warns Link to be carefull. As the festival comes closer stricter and stricter laws are being issued. Determined to help his uncle, Link takes the long way around to Hyrule Town.

4. Once arriving in Hyrule Town Link finds the town as busy as it has ever been. Link scouts the town and enters one of the more fishy shops. A merchant with gold in his eyes shows him around and instantly tries to sell him all his defective vases and pots for outrageous prices. Just wanting to move on Link tries to evade the man and in doing so bumps against some merchandice and breaks it. Before he has a clear understanding of what has happened the merchant demands a full (threefold) compensation. Broke as he is Link can not pay the man even if he wanted to and soldiers take not of the ruckus.

5. At this point it seems clear that Link too will be arrested, until the princess Zelda finally steps in from aways. Detesting the current state of affairs and the hard laws she issues all of the soldiers to stand down and the merchant to keep quiet. Upon hearing both parties she grants the merchant some coin and then quickly turns to Link to quietly reveal that she is not thrilled about the current state of affairs and her upcoming arranged wedding. Slightly impressed with his calmness she jokingly mentions a sewer accesspoint should Link want to save her. She leaves again, followed by her escorts. With no other options left to him Link decides to find this secret entrance into the castle......
« Last Edit: October 27, 2011, 04:23:16 pm by Martijn dh »
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #487 on: October 27, 2011, 04:13:08 pm »
  • It's just Max.
  • *
  • Reputation: +18/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1355
Sounds good. I feel like there's a lot of text compared to the number of screenshots, but I don't know what to do about that. Also, there's one typing error, Life should be good, not live is good. Other than that, this seems like a good temporary way of communicating your plot until you get cutscenes and gameplay. One thing with the last screen, why does Link have no other options? I mean, Zelda was being sarcastic about saving her, so he has the option of taking it rightfully sarcastically and leaving. Or is it no other option of how to save his uncle? Because THAT makes sense...

Also, am I to take it from these screenshots that Hyrule town is akin to LTTP Kakario village? Not built up and city like, like OoT Hyrule town?
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #488 on: October 27, 2011, 05:10:46 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1626
I'll adjust the intro text a little then.
Also. Yes, the city will mostly be in the LTTP style.

Edit: FINALLY found the reasons behind those sounds glitches. It has been fixed or the next demo.
« Last Edit: October 27, 2011, 08:23:58 pm by Martijn dh »
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #489 on: October 30, 2011, 01:15:00 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1626
This weeks progress:
+ Fixed various glitches: continue error, floor panel sounds when changing floors and an instantly closing door.
+ Created dummy intro screenshots
+ Finished new enemies: Beamos + Eye Laser
+ The movement script for flying enemy projectiles has been edited for beter collisions
+ Flying enemy projectiles are now strong enough to also break crates and barrels
+ The program is now without timelines. I had been slowly converting them into scripts.
+ Turned all transition and stair objects into terrain objects, relinquishing the outdated parent_Solid object tree.
+ Restructured sections of the enemy movement AI / collission checking
+ Expanded the movement engine: getting pulled into holes

Actually got a lot done because I got sick and got bored staying in bed. Funny how that works: the worse I get the better progress I make.
I'm not sure how much I'll be doing next week though. Exams are coming up soon.
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #490 on: October 31, 2011, 07:08:19 pm »
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Gender: Male
  • Posts: 301
Whoa! What happened to the King of Hyrule that he is invoking newer and stricter laws. I hope a fight against the king can be avoided.
Logged
Games that I support:

Forums that I am a member of:
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #491 on: October 31, 2011, 07:43:48 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1626
No, you don't have to fight the king. The story is a little more complex then that.
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #492 on: November 12, 2011, 10:58:23 am »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1626
Tiny update on the game's progression:
I'm working on the subboss right now, which is proving a large pain to get more or less the way I'm invisioning it. You don't even want to know. Hopefully I will be able to have it mostly done somewhere next weekend (rather then this one). The opening and ending scenes will have to come at a later date.
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #493 on: November 27, 2011, 10:37:20 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1626
Latest progress:
+ Added new effect : screen rumble (for subboss + crashing into walls)
+ Started work on new enemy: Subboss + enviroment
+ Fixed depth issue with visibility terrain
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #494 on: November 29, 2011, 04:56:50 am »
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Gender: Male
  • Posts: 301
A new subboss? What does it look like?
Logged
Games that I support:

Forums that I am a member of:
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #495 on: November 29, 2011, 10:38:29 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1626
It will be a soldier swinging a pretty big flail around. (made a video about it for king Tetiro but I'm not sure if people will want to see it just yet as it won't leave much of a surprise lateron). Anyway. Currently I'm still working on the final details for the fight and I'll begin on the needed cutscenes shortly after.
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #496 on: December 10, 2011, 03:23:14 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1626
Hello all. Just got back from an entire week of SAS programming courses (5 days from 9:00 till 16:30) so I skipped on making any updates last weekend. I'll have to make sure to make up for it this weekend :). Also, I was too cheap to pay for expensive internet in the hotel so had some additional time to work on my game these last couple of days. Made some new progress on the subboss and a continue function.

Right now I'm just documenting what changes I made over the last couple of days and ordening my files a little. After that I'll see about updating the starting post with a new screenshot of what I'm working on and maybe a video. I've also spend some time already to re-prioritise what I should include in the next demo. I'll post that as well to see what people feel should or should not be included.

EDIT: A screenshot of the subboss. My laptop is rather slow so while I thought I finally had his entrance scene ready it now appears the speeds are all off. Ooh well. I've called this guy Vanmol. I'm also keen to hear what you guys think of the black bars (which indicate scenes happening).



EDIT2:
And here is a video of the latest additions:
<a href="http://www.youtube.com/watch?v=gZri6CdXJ7o" target="_blank">http://www.youtube.com/watch?v=gZri6CdXJ7o</a>
« Last Edit: December 10, 2011, 07:39:00 pm by Martijn dh »
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #497 on: December 11, 2011, 12:01:07 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 14
Nice dude! Keep it up =)
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #498 on: December 11, 2011, 02:10:43 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1626
Thank you.
Here is the progress report from last week:
+ Finished subboss intro / fight
+ Allowed for scenes within the game
   - using black bars to indicate such scenes
   - blocking all character input during them
+ Added some more story in the form of text from a hand full of statues
+ Recoded portions of the Game Over screen (now just a single object and no more paths)
+ Made progress starting on a continue functionality
+ All text for textboxes is no longer saved in the individual sources, but centrally in a series of scripts.
+ The boss location on the dungeon map (for each dungeon) is no longer static, but can be changed or removed over the course of the game.
+ Tweaked Beamos range / stats
+ The health alarm no longer goes on when text appears or when you open up either the item or map menu.
+ When you save your game game you always restart with at least three hearts
Logged
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #499 on: December 14, 2011, 04:52:07 am »
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Gender: Male
  • Posts: 301
3 hearts?! Taht is like asking me to kill Link.
Logged
Games that I support:

Forums that I am a member of:
Pages: 1 ... 23 24 [25] 26 27 ... 83   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.048 seconds with 78 queries.

anything