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Author Topic: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)  (Read 243203 times)

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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #460 on: May 02, 2010, 05:55:02 am »
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Woah. I got all fired up over something I completely misinterpreted. My mistake.  :-[
« Last Edit: May 02, 2010, 06:14:27 am by Master Yoshi »
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #461 on: May 02, 2010, 03:14:56 pm »
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Woah. I got all fired up over something I completely misinterpreted. My mistake.  :-[

whats that, yoshi?
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #462 on: May 02, 2010, 04:33:42 pm »
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I took it as if everyone were saying my Ganon was already too large and completely missed the point Shefali was making. I reread over everything and decided to retract my post, lol.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #463 on: May 03, 2010, 06:07:52 am »
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Getting there..

And yes I know a lot of my shading probably looks amatuer, lol. Working on it.
« Last Edit: May 03, 2010, 06:13:26 am by Master Yoshi »
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #464 on: May 03, 2010, 07:41:52 pm »
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Awesome! Good job
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #465 on: May 03, 2010, 08:00:08 pm »
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i see the hands are brown why? they are dark bluish in the pic.

Sorry for double posting
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #466 on: May 03, 2010, 08:27:38 pm »
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Maybe because it is still a placeholder graphic. Three different colors to discern three different arm parts. Shoulder + upper arm, elbow + lower arm and wrist + hand.
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Mamoruanime

@Mamoruanime
Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #467 on: May 03, 2010, 08:35:46 pm »
  • ^Not actually me.
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i see the hands are brown why? they are dark bluish in the pic.

Sorry for double posting

They're sprite outlines. Typically when you're spriting you draw out guide outlines in different colors to represent each limb.

For example;

« Last Edit: May 03, 2010, 08:40:26 pm by Mamoruアニメ »
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #468 on: May 03, 2010, 10:01:10 pm »
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It makes fleshing out the arms easier. Also note that the arms will be completely separate pieces from the sprite, making it far easier to animate.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #469 on: May 03, 2010, 11:23:44 pm »
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Hmm ok I didnt know that
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #470 on: May 04, 2010, 01:20:03 am »
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Getting there..

And yes I know a lot of my shading probably looks amatuer, lol. Working on it.

Looking awesome as usual! The new size definitely looks better.
Cant wait to see the end results.
Heres a quick edit with added lats:



I dont know if that messes up the perspective your going for, or if youve already thought about it.
Just throwing it out there.
« Last Edit: May 04, 2010, 01:21:41 am by Skeme KOS »
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #471 on: May 04, 2010, 01:44:10 am »
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That looks nice. I'll add that into what I have going. Been playing Halo Reach all day off and on, when the million people that are online aren't destroying the servers.. lol.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #472 on: May 04, 2010, 01:49:45 am »
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That looks nice. I'll add that into what I have going. Been playing Halo Reach all day off and on, when the million people that are online aren't destroying the servers.. lol.

Yeah, I know lol! Ive been playing it at my friends house but only got to have 1 go before the severs were unavailable :( I wanna play MOAR!

EDIT: I forgot to ask, do you plan on making side and back views for your ganny or are you keeping him strictly front view like ALTTP ganon? I think you should stick with front view only tight butthole. Saves a lot of work and is more true to ALTTP style.
« Last Edit: May 04, 2010, 02:12:14 am by Skeme KOS »
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #473 on: May 04, 2010, 02:14:31 am »
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They've found quick fix to the problem, supposedly.

If you start an Xbox Live party, set your Halo Reach party to invite only and set your roster settings (Y) to party only, it fixes it. Just tried it myself and either it worked or it was a strong coincidence.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #474 on: May 04, 2010, 02:29:54 am »
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They've found quick fix to the problem, supposedly.

If you start an Xbox Live party, set your Halo Reach party to invite only and set your roster settings (Y) to party only, it fixes it. Just tried it myself and either it worked or it was a strong coincidence.

ahh, nice one! I'll have to try that. Did you reread my last post?
Anyway, im off to play the UFC 2010 demo...again lol
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #475 on: May 04, 2010, 03:50:28 am »
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Undecided on how I'm going to do Ganon. If I follow ALttP style and keep it front view only, the entire fight would have to be re-imagined in a different way. It's gonna be hard enough figuring out how to show the tail and work rolling between Ganon's legs if I decide to have rolling in my game..

 I'd definitely like to pull off all 4 directions, though I may require help from my partner in crime. I'm just going to focus my attention on the front view for now, and then go from there.

Plus I want people to use my sprites as resources for their projects, and they may use my work differently than I would so it would probably be nice to have all directions.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #476 on: May 04, 2010, 08:23:25 am »
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Plus I want people to use my sprites as resources for their projects, and they may use my work differently than I would so it would probably be nice to have all directions.
My apologies if I am going to sound rude, but at this moment I do not consider your creations to be resources. They are more pixel art. Everything you have created up till now are nothing more than statues.

My advice is before you are going further with other characters, that you start to animate the ones you already made. I know animating is difficult and you once told that you did not have the skill for it. And that you preferably want to make the statues of the characters first. But after postponing, comes canceling the project. And if you don't start animating you will never become good.

Practice makes perfect.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #477 on: May 04, 2010, 12:51:23 pm »
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yeah i had trouble animating the zoras in my deviations on DA. (NOT THE RUTO)
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #478 on: May 04, 2010, 02:49:02 pm »
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Plus I want people to use my sprites as resources for their projects, and they may use my work differently than I would so it would probably be nice to have all directions.
My apologies if I am going to sound rude, but at this moment I do not consider your creations to be resources. They are more pixel art. Everything you have created up till now are nothing more than statues.

My advice is before you are going further with other characters, that you start to animate the ones you already made. I know animating is difficult and you once told that you did not have the skill for it. And that you preferably want to make the statues of the characters first. But after postponing, comes canceling the project. And if you don't start animating you will never become good.

Practice makes perfect.

Animations will happen, I hope nobody thinks I'm a one trick pony when it comes to spriting. Right now I'm just having too much fun making every character I can from the game.

It's been hard for me in the past, but I've come a long way, and I think with the drive I have in myself right now, I can pull anything off.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #479 on: May 04, 2010, 04:22:39 pm »
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You can do it! Start with the back first its easier al you ave to do s mod the front
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