ZFGC
Resources => Graphics => Topic started by: ZoSo on May 13, 2012, 02:43:16 am
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I'm not much of a spriter, but I've been working on some graphics for my project. I've started tiling Kakariko Village, and need to sprite my buildings.... I've begun the work on the village windmill.
What I want:
http://images.wikia.com/zelda/images/e/e0/Ferris_Wheel.png (image too large for the forum..)
What I have:(http://i47.tinypic.com/2iapl5e.png)
I think I have a fairly nice start, but would love to hear C&C.
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Well, first of all that Link sprite is OSM's, so you should really credit him. :P
http://zfgc.com/forum/index.php?topic=18239.0
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I know, credit will be given, I didn't mean to imply I made the Link sprite. I only did the widmill part, full credit for Link goes to OSM. Other than that, any c&c on the windmill?
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You know, it looks nice, but... what is it? I can't actually tell what part of the windmill that is out of context! D8
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It's the central hub where the blades meet.
Update:
(http://i48.tinypic.com/s6n3ms.png)
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Let me see if I can illustrate my point through characters:
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__ ____
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See how the top line and bottom line, how each segment doesn't really line up with the segment below it, they're spaced oddly. In my experience, this creates a smoother, less pixelated looking line. In the sprite you've done, it looks real pixilated.
Also, and I don't know why, it doesn't look like a thin canvas stretched inbetween posts, it looks like the entire blade is really thick. :/
The colors are pretty nice though.
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Thanks for the tip max, it definately helped..
(http://i45.tinypic.com/14dko08.png)
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(http://i50.tinypic.com/25uob5x.png)
BUMP
C&C please, I need to clean up the angled blades from the rotation, but cant figure out how to shade the canvas :-\ And also deciding the length of the bottom two blades..
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It's looking great so far, especially with more than one blade. I think, however, that you might want to revise the lighting/shading of the blades when it gets fully put together. Also, a windmill typically only has 4 blades put together with a 90 degree angle...so a windmill with 5 blades might look a little weird. Just my thoughts, but you're doing great!
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It's looking great so far, especially with more than one blade. I think, however, that you might want to revise the lighting/shading of the blades when it gets fully put together. Also, a windmill typically only has 4 blades put together with a 90 degree angle...so a windmill with 5 blades might look a little weird. Just my thoughts, but you're doing great!
Agreed. While it is looking really good, the current lighting makes them look more like a sail than a windmill blade. The lighting should not be symmetrical because the blades are supposed to be slanted in order to push the air off to one side.
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Something like this?
(http://i49.tinypic.com/2enxqfm.png)
New:
(http://i48.tinypic.com/34ipukl.png)
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That does look more natural. Good job! I recommend using graphicsgale for rotating your blades though. It wont wont blur the image and make it look like a JPG. Make sure your image is highlighted/selected, then just go to "image", and then "rotate" to set your rotation. Its free to use.
(http://i977.photobucket.com/albums/ae253/skemekos23/blade.png)
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Yup, there is definitely some improvement going on there :). I still don't feel like it would look good if it were more than 4 blades, however, but I guess we'll see what the end result is like.
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Well, 4 blades is the most common number with old windmills. Although any number of blades higher than 1 can be put on a windwill. I have seen a enough windmills with 3 blades or even more than a dozen. As long as there is a bit of room near the connector node to let the windthrough
(http://kushaiah.com/windmill/images/windmill-c.jpg)
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If this is for a game, I'd recommend just drawing the windmill blades in 1 pose, and use whatever engine you're using/programming in to draw the blades at the different angles
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I'm not much of a spriter, but I've been working on some graphics for my project. I've started tiling Kakariko Village, and need to sprite my buildings.... I've begun the work on the village windmill.
What I want:
http://images.wikia.com/zelda/images/e/e0/Ferris_Wheel.png (image too large for the forum..)
What I have:(http://i47.tinypic.com/2iapl5e.png)
I think I have a fairly nice start, but would love to hear C&C.
Well your newer attempts are coming along nicely, but can you please give Link his classic brown hair? I'm sick of Nintendo making him a blonde; it doesn't fit him at all :P.
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If this is for a game, I'd recommend just drawing the windmill blades in 1 pose, and use whatever engine you're using/programming in to draw the blades at the different angles
This is a good idea, btw. I strongly recommend you follow DJ's advice here.
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I'm not much of a spriter, but I've been working on some graphics for my project. I've started tiling Kakariko Village, and need to sprite my buildings.... I've begun the work on the village windmill.
What I want:
http://images.wikia.com/zelda/images/e/e0/Ferris_Wheel.png (image too large for the forum..)
What I have:(http://i47.tinypic.com/2iapl5e.png)
I think I have a fairly nice start, but would love to hear C&C.
Well your newer attempts are coming along nicely, but can you please give Link his classic brown hair? I'm sick of Nintendo making him a blonde; it doesn't fit him at all :P.
Nope,he'llbe blonde :PIf this is for a game, I'd recommend just drawing the windmill blades in 1 pose, and use whatever engine you're using/programming in to draw the blades at the different angles
This is a good idea, btw. I strongly recommend you follow DJ's advice here.
I was hoping DJ would pop into this thread! I'm probably going to follow your advice star, and only have 4 blades for ease of animation purposes, and I will use the engine for animating.
@DJ any c&c? I was hoping to get one of the true pixel artists advice in here, no offense toanyone else :-X
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@DJ any c&c? I was hoping to get one of the true pixel artists advice in here, no offense toanyone else
I don't mean to butt in, but I would strongly advise your wording of this sentence. Everyone who sprites here are true pixel artists, including yourself. I think what you should, in the future, word it as "looking for experienced professional pixel artists". It urks me when people say something like this that both degrades others (unintentionally in your case) and yourself. :)
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Thanks for posting that star. It was not intended to make any feel badly or sound like I don't appreciate everyones input(because I do 8)).
So I've been working on a new sprite, and it's everyones favorite creep!
(http://i49.tinypic.com/2z6yvxw.png)
Cannot match the style of OSMs Link, any suggestions?
Image refereance for those wondering about why he looks like he's being strung up lol (http://i49.tinypic.com/a2g1av.png)
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I would love to see the final version of windmill.
;)
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(http://i58.tinypic.com/96db9y.png)
Never completely finished it. Not sure if Im going to use it in my project at this point XD Looking back on it now I could fix the shading on the "sails". Either way this was good practice!