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Author Topic: Link's Awakening - MC Style  (Read 10876 times)

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Ryuza

That one guy
Link's Awakening - MC Style
« on: April 10, 2009, 06:59:09 pm »
  • RyuKage2007
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Okay, back on this again :). Currently working on recreating Koholint Island in Minish Cap Style. This is mainly just for fun, if any of it ends up getting used in the Community Project then cool, But for now I'm just having some fun :).

Added the Mysterious Forest. I like this one the most out of all the areas I've, I also decided to make it a bit more away from the original but I think it overall is still close to the original, its not done yet but I'll probably finish later tonight or tomorrow.

I had the cliffs below Mabe up before but I'm gonna rework them and post them along with the beach (once that gets finished).

Mabe Village
Mysterious Forest

Let me know what you guys think :).

« Last Edit: April 21, 2009, 08:04:58 pm by RyuKage2007 »
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Miles07

Knight of ERA
Re: Link's Awakening - MC Style
« Reply #1 on: April 10, 2009, 07:16:02 pm »
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That's pretty good! You oughta join up here and help out!
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album (OUT OF DATE) - (link here)
A Link Across Time project - (link here)
Boss Keys project (Metroid) - (link here)
Boss Keys project (Zelda) - (link here)
Boss Keys project Trello Board - (link here)

Ryuza

That one guy
Re: Link's Awakening - MC Style
« Reply #2 on: April 10, 2009, 07:27:25 pm »
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Sounds good, do you know who's in charge of the project?
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Xiphirx

wat
Re: Link's Awakening - MC Style
« Reply #3 on: April 11, 2009, 04:40:47 am »
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Sounds good, do you know who's in charge of the project?

Well, its the community, but a more specific answer is 4Sword, or Xfixium.
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Hoffy

Hero of Fire
Re: Link's Awakening - MC Style
« Reply #4 on: April 11, 2009, 05:48:55 am »
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That's pretty good! You oughta join up here and help out!
Blue font, eh? You're not Skully are you :P?

The map is nice, you've followed TMC mapping conventions quite closely. Nice job. Though, some areas do seem a tad bare.
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Hoffy.

Ryuza

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Re: Link's Awakening - MC Style
« Reply #5 on: April 11, 2009, 08:21:32 am »
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thanks for the compliment hoffy.

hadnt realized it was the community project, been awhile since i`ve been here
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Re: Link's Awakening - MC Style
« Reply #6 on: April 11, 2009, 12:43:46 pm »
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The map looks really great. There are a number remarks I want to point out a flaw. It is clear that you've used field cliffs and a field end of the bridge. The grass is still visible at the edges (see attachment). This gives graphical errors when water is put in. You can better use the water versions of cliffs.

On a personal note I think the type of house you've used for the northern house, Madam MeowMeow and the Gameshop are a bit to fancy for a village like Mabe Village. Although for the library it can still fit.
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Ryuza

That one guy
Re: Link's Awakening - MC Style
« Reply #7 on: April 11, 2009, 03:41:54 pm »
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I was kinda just being lazy with the bottom of the cliffs, I don't have too many tiles other then the sheet that I posted on the mapping topic.

I was thinking about the houses when I looked at the town after it was done, I'm gonna go through the town again and see what kinda stuff I can change now that I have a few comments about it.

Speaking of which, thanks for the comments so far :)
« Last Edit: December 09, 2009, 05:50:26 pm by RyuKage2007 »
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Miles07

Knight of ERA
Re: Link's Awakening - MC Style
« Reply #8 on: April 11, 2009, 10:36:57 pm »
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The map looks really great. There are a number remarks I want to point out a flaw. It is clear that you've used field cliffs and a field end of the bridge. The grass is still visible at the edges (see attachment). This gives graphical errors when water is put in. You can better use the water versions of cliffs.

The "bridge" part should be fixed, but I'm not so sure the "grass at the bottom of the cliffs" bit should be changed. Mixed with water, it could give a nice effect of riverside or marshy grass. Sounds like a nice possibility, if done right.
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album (OUT OF DATE) - (link here)
A Link Across Time project - (link here)
Boss Keys project (Metroid) - (link here)
Boss Keys project (Zelda) - (link here)
Boss Keys project Trello Board - (link here)

Ryuza

That one guy
Re: Link's Awakening - MC Style
« Reply #9 on: April 13, 2009, 12:12:28 am »
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Added the area below town and changed a few small things.
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Re: Link's Awakening - MC Style
« Reply #10 on: April 13, 2009, 02:07:56 pm »
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At the Toronbo Shores I don't think you should use fences. A more natural form of barrier is better at its place there, like rocks.
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Ryuza

That one guy
Re: Link's Awakening - MC Style
« Reply #11 on: April 13, 2009, 02:52:23 pm »
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Good point, I tried rocks before but they just didn't seem to fit, probably cause I didn't have many different rocks so it was just the same thing over and over. I'll see what I can come up with :)
« Last Edit: April 20, 2009, 03:09:00 pm by RyuKage2007 »
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Ryuza

That one guy
Re: Link's Awakening - MC Style
« Reply #12 on: April 20, 2009, 03:30:11 pm »
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Bump :P, I've started on completed the Mysterious Forest and have added it to the first post.
« Last Edit: April 21, 2009, 07:22:11 pm by RyuKage2007 »
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Miles07

Knight of ERA
Re: Link's Awakening - MC Style
« Reply #13 on: April 21, 2009, 11:55:50 pm »
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One thing wrong I can see in the Mysterious Woods: the "lost" parts of the woods. When you get transported to another section of the woods, it was completely identical to the "room" you just came from. Now, the trees in the two "identical" sections don't match up. You'd have a room where there's a lower section of the tree, but no upper part... among other errors. Going through, it'd look like this attachment, which is bad.
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album (OUT OF DATE) - (link here)
A Link Across Time project - (link here)
Boss Keys project (Metroid) - (link here)
Boss Keys project (Zelda) - (link here)
Boss Keys project Trello Board - (link here)

Ryuza

That one guy
Re: Link's Awakening - MC Style
« Reply #14 on: April 22, 2009, 12:00:45 am »
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Hadn't noticed that part, thanks :) I'll see what I can do to fix it.
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Re: Link's Awakening - MC Style
« Reply #15 on: April 22, 2009, 07:22:47 am »
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Also the top and bottom entrances of those screens have to be of equal width. Because in the beginning of the game when you haven't freed Tarin you can walk up that screen and end up in the same screen again.
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Re: Link's Awakening - MC Style
« Reply #16 on: February 18, 2010, 04:24:38 pm »
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Dude,

Was very good.
I believe there are some sprites nonexistent in minish cap, that you could do a revamp to make the transition to be perfect. The work is excellent!
Congratulations!
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