Hey guys, sorry I haven't been around lately. I was busy finishing up school (damn finals!), then I was on vacation for a week, and now I'm in the process of starting a new job. But things are finally slowing down, so I should start having more time to devote to this project by the end of the week.
Neat, I'll try the demo on my Vista machine, see what happens. Any chance of opening the source up to the world?
Sounds good, but I don't know how long it will be before I release a demo. As far as releasing the source is concerned, I haven't decided yet. I may release it someday, but right now I'm not planning to.
It looks ok, but Z1 remakes have been done to death, does "Zelda Classic" (the program) ring a bell?
Yeah, I know there have been plenty of remakes and I know about Zelda Classic (never used it though). I considered doing an original game before, but I really wanted to focus most of my attention to programming rather than game design, so for that a remake was a better choice. Then I figured that if I'm going to remake a Zelda game, it should be an old one, that way I would have a better chance of actually improving upon the original. Zelda 1 being my second favorite game of all time (MGS being the first), it was the obvious choice for the game to remake.
sliding is when you walk on a diagonal cliff/barrier and the player slides with it
Oh okay, I know what you mean. No, I haven't implemented sliding at this point. In fact I haven't even thought about it until now. Perhaps I'll see if I can add it in sometime in the future, but I won't be making it a priority at this point.
I'm interested in something here, what libraries are you using to make this game?
I'm using the ClanLib SDK. A lot of people seem to not like it, but so far it hasn't given me very much trouble. However, whenever I do run into trouble it can often be hard to find help because so few people use it.