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Author Topic: [Demo] The Legend of Zelda - UBS (tentative title)  (Read 15133 times)

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[Demo] The Legend of Zelda - UBS (tentative titl...
« on: July 21, 2007, 11:17:13 am »
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The Legend of Zelda - Under Burning Stars (Tentative Title)


About the game
The goal of the game is to be a fun mix of my two favourite games: Diablo and Zelda
As such one improves his power by gaining Status Points, Talent Points and new Items that make one stronger.
That would be a typical heck and slash game, but now Zelda comes in. First of all a zeldaish graphics style is used,
adding to that one will find the typical zelda puzzles and sub quests all around the world.

Screenshot packs


What about a story?
To be honest - there is none yet, same with a real name.

The technical side
The game itself is written in C#, with the code all-in-all ranging around 120k lines.
I've written along the way my own MapEditor, ItemMaker tool and NpcMaker tool.
It's fully object oriented and abstracts away platform or api dependent calls.

And a demo?
See post below.

The team behind the game
Just me so far; if you want to help me out with maping/sprite creation/story writing - please send me a PM. :D

\o °_° \o/ *_* o/
C+C and questions now please! ;]

last update on 18.9.2007
« Last Edit: December 25, 2007, 11:29:30 am by TomPel »
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Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #1 on: July 21, 2007, 11:17:33 am »
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Alpha Demo 1.2c:

http://www.lads-hoch.de/shareportal/app/template/Download.vm/d/1D29A8E3163966A35D1231050A29A9FC


Mirror 2 OLD has version 1.2b:
http://www.imgwelt.de/uploads/MQ461D031UO.rar

What you also will need is the .net Framework 2. You get that one if you have windows XP fully updated or have Vista.
manual download: http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en

Here is the readme:
Code: [Select]

The Legend of Zelda
  Under Burning Stars [tentative]

                            alpha 1.2c
========================================================================
Made by Paul Ennemoser aka Tick/Tanek/Teka.
powered by the Amon-Framework (@ Tick), the Tao-Framework and the .net framework 2.0(C#).



Controls:
========================================================================
AWSD or LeftUpDownRight for movement
1-9 to use the skills on the action bar

C to open/close the Character Status Screen
T to open/close the Talent Screen
E to pick up items
I to open/close the Inventory
L to enable/disable the latern
O to open/close the Crafting Cube
U to open/close the Enquipment Screen
Q to open/close the Quest Screen

Left/Right to move from menu to menu when a menu has been opened
F2 to open the Save and Options Screen
F9 to enable/disable the FPS display
F5 to save the game
Escape to close any window

Shift+Left Click in the Inventory on an Item to move the item directly to the Cube
Shift+Left Click in the Cube on an Item to move the item directly to the Inventory


Crafting:
=======================================================================
Basic Crafting Recipes:

5x Small Red Potion  + 1x Blue Moon Crystal    = 1x Red Potion
5x Small Blue Potion + 1x Blue Moon Crystal    = 1x Blue Potion

20x Skeleton Bone                              = 1x Bone Dust
2x Bone Dust + 1x Red Crystal + 1x Red Potion  = 1x Strength Potion
2x Bone Dust + 1x Red Crystal + 1x Blue Potion = 1x Dexterty Potion


FAQ:
========================================================================
1.) Can I reuse my character when a new version comes out?
    Yes, ofcourse. To do so simply copy the Profile folder from your
    old installation to your new installation.


Known Bugs:
========================================================================
+ nothing really


Usage of Sprites / Decompilation of Code
=======================================================================
If you want to reuse any of my sprites or code (decompilation) then please ask me first.
I'd be happy to let you use them/learn from the code. But Credits are a must! :)
Regarding sprites, some are made by me; but most are from others -
those will want to get credit for their work too. So, simply send me a PM
or email (tanek@gmx.at)!


Changes:
==============================================
1.2c:
    New: Added Items: Bloodcore Amulet, Sabre of the Hero Killer, Cursed Hyrule Shield, Rudras Demon Hauberk, .. and more!
    Adjusted: Red Skeletons, Demon Girls and Rudras Eye give more Experience now!
1.2b:
    New: Added the first iteration of the Quest Screen.
1.2a:
    Fix: Fixed a bug which let the game crash when the played manage to beat the boss.


Credits:
========================================================================
Full credit to Nintendo(c)

Special thanks for sprites to:
Gravity(c) (Ragnarok Online(c))
Jelleye, Oldschoolmario, GreenYoshiJosh, TRM,
amh1010, DaChinDog, Kevin, Zelda-Fox, Meta Bun, Yue (Evil Naruu Sprite)

Also special thanks to maker of following libraries:
Axiom rendering engine, NGenerics, MathNet.Iridium

Not to forget; the best resource for your follow game developer:
GameDev.net

THANK YOU ALL!
« Last Edit: September 18, 2007, 02:35:54 pm by Tick »
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Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #2 on: July 21, 2007, 03:00:59 pm »
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Pics look really nice.
Good luck with this project. ^^
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This is an english website, please speak it.
l0l wut? o_0
Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #3 on: July 21, 2007, 03:22:37 pm »
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It looks awesome! and btw I suggest to put this in your topic instead of just the link.
Code: [Select]
[img]http://img243.imageshack.us/my.php?image=tlozsubscreenpack2ap7.png[/img]That way people can see your screenshots immediately.
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Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #4 on: July 21, 2007, 04:55:45 pm »
  • Evil's origin begins in TLOZ AO...
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Hey looks good, though the screenshot are a little dark.
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Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #5 on: July 21, 2007, 05:04:56 pm »
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Quote from: Hyrule_boy
It looks awesome! and btw I suggest to put this in your topic instead of just the link.
done, done! :>

Quote from: GieVeNT
Hey looks good, though the screenshot are a little dark.
That's the bad weather and/or late time of the day. *grins* (I have a dynamic weather system! :o)

Thanks all! I may release a first public demo when I get some more content done. \o/
My next todos are to implement a few more talents, create some more items
and to finish the first map and dungeon. Still lots of work ahead!  XD

« Last Edit: July 21, 2007, 05:20:21 pm by Tick »
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Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #6 on: July 23, 2007, 04:22:02 am »
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wow I love the screenshot,
I think this is going to turn into an awesome game
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ZaC-UK

Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #7 on: July 23, 2007, 10:24:04 am »
The legend of zelda USB? Does he plug into your computers? lol
I wish someone would start a PH style game....  :P
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Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #8 on: July 23, 2007, 11:16:52 am »
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Zack, it's UBS, not USB, I'm afraid. And, uh, yeah, Tick, this game looks fantastic, seriously. And C#? Mm, a real programming language for once. Well, good luck with your game!
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Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #9 on: July 23, 2007, 03:05:58 pm »
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@ZaC-UK And it's also just a tentative name. *grins*

Here is a new screenshot showing some of the new Items and Talents
I've created in the last few days:



And thanks all for your kind words!  XD
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Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #10 on: July 27, 2007, 01:17:23 am »
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Cheers, another update! I'd like to introduce a new future some of you may know
from Diablo2:
The Cube

The cube has two main uses:
1) Transform items into other items using specific formulas/recipes.
2) Turn all items in the cube into rubees.



(sorry for the double posts!)
« Last Edit: July 27, 2007, 01:19:37 am by Tick »
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Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #11 on: July 28, 2007, 08:20:42 am »
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Tick, you're just amazing! Firstly, by using C# you are ensuring programming quality in your game, and secondly mixing Zelda with a Diablo gameplay is just pure genius! I loved the Diablo series (especially the second one with its expansion; wonder if Blizzard will ever release a third installment?), and this is just looking awesome. I was wondering something though, is it possible that you port this to work on the Mono framework? By doing that, you would ensure cross-platform compatibility for your game. Meh just an idea though.

I can perfectly see how the cube would work on a Zelda game, haha I remember having to get Willy's (was that his name?) leg to get to the secret cow level.

Keep up the good work!
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Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #12 on: July 30, 2007, 02:17:04 pm »
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Thank you AleX! :)
Porting it to Mono should be quite possible! Only problem is that I currently don't have Linux / Mono.
I may get it and try to port it over when I get my new PC. (next year maybe:p)

It's going all fine here on my side with the game.
I keep implementing new features and creating more content. \o/

More screenshots to come soon! XD

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Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #13 on: August 03, 2007, 03:52:00 am »
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New screenshot; shows the orginal zelda typewriter style dialog/text box!
How do you like it? C+C please! :]
(just test-text in there;)


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Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #14 on: August 03, 2007, 04:06:47 am »
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You had me at Diablo + Zelda. I love the diablo series. The screenshots look awesome, i can't wait until a demo, if you decide to release one.

W00t, the Horadric Cube, that's my favorite item, it's cube shaped, you can't go wrong.
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Goomdaddy

Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #15 on: August 03, 2007, 06:05:31 am »
It looks pretty awsome. Keep it up.
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Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #16 on: August 05, 2007, 08:26:35 pm »
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Link is preparing the Whirlwind attack in this screen!
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Source

Internet Tough Guy.
Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #17 on: August 06, 2007, 01:22:19 am »
  • Things to see and people to do.
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Dude, this looks !@#$% awesome. The fact that you're making this using a REAL programming language is enough to make me interested. I'm also digging the Diablo-Zelda gameplay idea. Reminds me vaugley of the Final Fantasy Tactics-Zelda gameplay crossover someone was once working on. I'll be watching this.

Good luck.
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The very existence of flamethrowers proves that sometime, somewhere, someone thought to themselves "You know, I really want to set those people over there on fire." - George Carlin

(!@#$%)

Hear the haunting words (They'll find you alone)
lost children with no heart are crying (Turning their hearts into stone)
and you're the lost mother they're calling
Go now, run and hide (seek more than vengeance)
I hear them crying at night (your pain is their satisfaction)
outside when the planets are falling (for the rest of time)
They want to feel and know you hear them (Go now, run and hide)

  • http://giantcock.netne.net/
Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #18 on: August 22, 2007, 10:54:48 pm »
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The first quest line; including four quests has been finished!
And to add: the public Alpha Demo 1.2 is coming out soon!
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Re: [WIP] The Legend of Zelda - UBS (tentative t...
« Reply #19 on: August 23, 2007, 09:30:19 am »
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I really can't wait for the demo, keep up the good work!
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