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Author Topic: [Demo] The Legend of Zelda - UBS (tentative title)  (Read 15130 times)

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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #40 on: August 25, 2007, 05:02:42 pm »
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Oh 8 red skeletons. I was killing the regular skeletons.

Is there any use for the items the mermaids drop? Do they ever drop weapons or armor?

For the mermaid killing quest, can I kill the one that spawns out side of the temple 15 times?
« Last Edit: August 25, 2007, 05:08:23 pm by Red_Penguin »
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #41 on: August 25, 2007, 05:09:44 pm »
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Is there any use for the items the mermaids drop? Do they ever drop weapons or armor?

Not yet; But they do drop very nice enquipment. Including an epic bow and an epic quiver. :D
Any suggestions on what I should improve? Oh, and thanks for playing! \o/

Oh, and regarding the one outside... sure. If you want to wait that long for it to respawn. :D
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #42 on: August 25, 2007, 05:27:29 pm »
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The thing that bugs me most about the game is night-time. It gets completely pitch-black for a good quarter of each day. In real life night is quite that dark. It really bugs me.

Everything else is really good.

I would suggest that before you release another demo, you should get some plot (there is a little but its pretty wishy washy) in there. Also more quests from different people. And last but not least shops. aAfter all whats the point of getting rupees if you can't use them.

Edit: Old hyrule quiver oh yeah!!!
« Last Edit: August 25, 2007, 05:30:13 pm by Red_Penguin »
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #43 on: August 25, 2007, 06:00:29 pm »
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Too dark? You did use the latern, did you? (press L) :D

And about all you've said. That's my goal indeed. To make the world feel more alive. But that's not that easy if you have to manually program everything ^_~. It just needs some time; and I won't give up on that project. =D

(This here is becoming like an extendet chat between us two;))
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #44 on: August 25, 2007, 06:11:42 pm »
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I dont get it, how do I actually attack the enemies?
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #45 on: August 25, 2007, 06:17:17 pm »
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I dont get it, how do I actually attack the enemies?

Best to read the Readme First.txt!
1-9 uses a skill on the skill-bar.

So for you when you create a new character:
Pressing 1 would swing your sword,
pressing 2 would fire an arrow.

Remember to spend your status (C) and talent points (T)!
And don't mind that you are a bit weak for the first ~2 levels. :>

Enjoy.
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #46 on: August 25, 2007, 06:24:16 pm »
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....Uhm, yeah I pressed some buttons and something happened. But how the hell can you expect to decently attack using the 1-9 numbers? That's impossible! Just make it like Diablo II with 2 selectable skills and a mouse click! Because the Num Lock keys don't work either.
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #47 on: August 25, 2007, 06:35:18 pm »
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Kleaver it works fine. Give it a go. Gosh it sounds like you didn't even give a try.

Tick I was wondering, are strength, health and mana potions the only things you can make at the moment?
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Nyoru

Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #48 on: August 25, 2007, 06:39:40 pm »
nice demo :) keep up the good work :P
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #49 on: August 25, 2007, 06:42:36 pm »
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@Kleaver
             I forgot to say, you also can use skills by right clicking them.
             But I do think how it is right now is the best way ...
             
@Red_Penguin
             Dexterty potions! Planning to also create potions which increase other stats,
             attack speed and/or movement speed.

@Nyoru
             Thanks! =)
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #50 on: August 25, 2007, 06:51:04 pm »
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which potion is used to make the dexterity potion? (in readme.txt it says they both make strength potions)
« Last Edit: August 25, 2007, 06:53:44 pm by Red_Penguin »
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #51 on: August 25, 2007, 06:56:16 pm »
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which potion is used to make the dexterity potion? (in readme.txt it says they both make strength potions)

ups, lil bug in the readme.txt:
2x Bone Dust + 1 Red Crystal + 1x Blue Potion = 1x Dexterty Potion
« Last Edit: August 25, 2007, 06:58:50 pm by Tick »
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #52 on: August 25, 2007, 07:00:01 pm »
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Kleaver it works fine. Give it a go. Gosh it sounds like you didn't even give a try.

Well I did. And it did not work well for me.

I play Diablo II a lot :P
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #53 on: August 25, 2007, 09:21:01 pm »
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Is this going to be an open source project?
If not, would you release pieces for people to learn from?
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #54 on: August 25, 2007, 09:38:13 pm »
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Is this going to be an open source project?
If not, would you release pieces for people to learn from?

Quote from: Readme
Usage of Sprites / Decompilation of Code
=======================================================================
If you want to reuse any of my sprites or code (decompilation) then please ask me first.
I'd be happy to let you use them/learn from the code. But Credits are a must! :)
Regarding sprites, some are made by me; but most are from others -
those will want to get credit for their work too. So, simply send me a PM
or email (tanek@gmx.at)!
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #55 on: August 25, 2007, 09:53:26 pm »
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Is this going to be an open source project?
If not, would you release pieces for people to learn from?

Quote from: Readme
Usage of Sprites / Decompilation of Code
=======================================================================
If you want to reuse any of my sprites or code (decompilation) then please ask me first.
I'd be happy to let you use them/learn from the code. But Credits are a must! :)
Regarding sprites, some are made by me; but most are from others -
those will want to get credit for their work too. So, simply send me a PM
or email (tanek@gmx.at)!

>_> <_< oh yeah...
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #56 on: August 26, 2007, 09:25:58 pm »
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this idea is always great, but hard to achieve
and you obviously have a hard time balancing things, though not reprovable
im in the near future going to attempt the same thing in a much smaller scale (hands,feet,armor) :)
good luck
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My Child Is Student of The Month at Neverland Ranch!
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #57 on: August 27, 2007, 11:55:48 am »
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this idea is always great, but hard to achieve
and you obviously have a hard time balancing things, though not reprovable
im in the near future going to attempt the same thing in a much smaller scale (hands,feet,armor) :)
good luck
Heh, such games should actually be balanced by using massive amounts of Excel Sheets and data.
Everything must be mathematical correct.
But I don't have the time todo all that if I want to ever come far with this game.
So I just go with my feeling and the oppinion of my testers. =p

Working on the Quest Screen right now, It's really not that easy to show that much information within such a small screen. :x

Oh, and curse you C++ - I want to continue with my game not slowly learn to use DirectX with C++ ..
(It is ugly after being used to C# =P)
Good luck you too!


EDIT:
I've uploaded version 1.2b- This one just adds the Quest Window and is not password protected. (for those that had problems with the password; see the second post in this thread for the links)
« Last Edit: August 27, 2007, 09:26:59 pm by Tick »
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #58 on: August 27, 2007, 06:49:05 pm »
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Does V1.2b have anything new other than the quest screen?
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Re: [Demo] The Legend of Zelda - UBS (tentative ...
« Reply #59 on: August 27, 2007, 09:30:12 pm »
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Nope sorry; just wanted to release a version that is not password protected.
And why shouldn't it be the newest version? :D

Well, it isn't the newest anymore. I just finished the cloud overlay.
(Cloudy weather, cloady and rainy weather, cloady and snowy weather ..!) :]


Screenshot of the quest window: It's very basic - no custom sprites or anything yet. But I somehow like it ingame. ;)
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