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Messages - Pyrazor

Pages: [1] 2 3 ... 6
1
MC Link's Awakening / Re: Project Board Applications
« on: June 30, 2009, 03:50:01 am »
I have received it, I've just been exceedingly busy.  I'll get to it as soon as I have some time to properly go through it.

2
Entertainment / Re: Left 4 Dead 2
« on: June 02, 2009, 02:44:15 am »
Valve's working on TF2 DLC, they're trying to figure out how to optimize the game to run on it with DLC. 

3
Recruitment / Re: [Recruiting]Team, Beta Testers
« on: April 03, 2009, 01:36:23 pm »
Please retitle your thread as per the rules, thanks.

4
MC Link's Awakening / Project Board Applications
« on: March 29, 2009, 05:58:48 pm »
Do you feel that your game project is good enough to earn its own board?  Then submit a Project Board Application!

An accepted application will earn you and your team a board for your project to use as you like.  Team members will be granted moderation privileges for their board and can run it how they like constrained only by the global forum rules. 

Why?

A board gives your team much more organizational power than a thread so you can better coordinate as your games gets closer to finish.  Additionally, having a project board will highlight your game to the community bringing it that much more attention.  The staff will also try to assist in your project by directing members who may be interested in working on it to you.

Keeping your board

In order to keep your board, the staff must see that your game is progressing reasonably.  If production slackens or halts, your team will be notified by staff.  If nothing continues to happen, you will lose your board and return to the WIP section.

Application:

In order to apply, send a PM to a Project Board staff member, which is currently myself.  Your application will be reviewed and you will be messaged when a decision is reached.  If your board is approved, then you'll be ready to go.  If not, you will be notified as such with details as to why and you will be barred from submitting the title for application for three weeks.  This is to provide time to continue working on your project to refine it.  Please use the following template for your application.

Application Template:
Quote
Project Title:
-Game Title
Project Description/Features:
-Description of game and features.  Focus on technical details and story scope of your game so the doability of your project can be determined.

Team Members/Role:
-Member name and what role they serve on your team

Why this project should have a board:
Estimated Date of Completion:
Demo/Prototype:
-A link to a demo or prototype exe.  All applications must have something to this extent.

All applications improperly filled out or which are sent incomplete will be rejected with the waiting period applied.

An accepted application would feature a game with a largely bug free demo, reasonable scope and corresponding team size, and acceptable reason to have a board.

NOTE: This system is largely under test

5
Feedback / Re: Officially, Porkchop and Wallnut1000 suck
« on: March 27, 2009, 01:06:46 am »
If you wanted an "end of the subject" you wouldn't have posted a 2 page long IM conversation.

Not that I particularly read it or doubt that anyone would since it's so damn long.  Whatever, welcome back I guess?

6
MC Link's Awakening / Re: Community Project's Game
« on: March 17, 2009, 01:01:19 am »
First, using Assembla with GameMaker (assuming you mean Assembla SVNs) would be near pointless since GameMaker sources are one file so you can't particularly version them.

Second, Assembla is free if files are kept public which is fine if its open source (last I checked anyway).

7
MC Link's Awakening / Re: Community Project Redesign
« on: March 12, 2009, 03:13:24 am »
Yeah but then the problem there is who would make it?  It's definitely too much work for a single person so that should be tossed out the window straight away.  If you can find a group of people who can competently code, are willing, and can all work in the same language then I'd say go for it but the odds of that are slim to none.

8
MC Link's Awakening / Re: Community Project Redesign
« on: March 12, 2009, 02:45:38 am »
So my question, is since there basically is no alternative to Game Maker, is how do you plan to handle maintaining one up to date Game Maker source file?

Consider that you'll have multiple people working on different features in their own style.  How would you keep track of who's doing what?  How would you combine the various components into one file effectively? 

You guys understand what you want to do but how do you plan to actually go about it and keep it organized, efficient, and functional? 

Before you decide on what the game should be about, first figure out how you're going to make this engine in gory detail.  It doesn't particularly matter what the game is about, so long as the engine base is both good and stable then you should be able to expand upon it with the needed features for a specific game. 

Keep in mind I'm not saying write the whole thing then decide the game.  I'm saying know exactly how you will plan to write it as a community and then decide the game. 

9
MC Link's Awakening / Re: Community Project Redesign
« on: March 12, 2009, 12:24:21 am »
A general engine is a good idea but Game Maker certainly is going to make exceedingly difficult and agitating to combine code and very few people have the ability to work in actual languages.  It's a real catch 22.

10
MC Link's Awakening / Re: Community Project Redesign
« on: March 11, 2009, 05:50:38 am »
And it is easy to criticize Game Maker but it is still what most people know here. I am not sure of what you mean by different versions of a game, but it seems like you are blowing that out of proportion. Otherwise it is snooty to condemn something without altering a better alternative.

For example, you are working on a Bow for the engine and I am working on Bombs.  We both finish what we set out to accomplish but then we have to put it all together and update the engine source.  This can become cumbersome when trying to merge and can cause issues as you can have multiple people working on different features that potentially can end up interfering with each other and having no real way to manage it.

In terms of industry, Game Maker is really only used for prototyping and for good reason.  It is quick and simple for the purpose of a technical demonstration but is not particularly durable enough to support a large team or open source project for a diverse engine.  Really Game Maker is more akin to a scripting tool then actual programming.

I'm not saying Game Maker is necessarily bad.  I'm saying it's not suited to or designed with large projects, let alone large open-source projects, in mind hence why I feel there will be problems in both maintaining the engine and getting people to contribute. 

Is there an alternative?  Not really because the large majority of the user base doesn't have the experience to use more flexible programming languages that you can use version control software with like XNA or just straight up C++.

11
MC Link's Awakening / Re: Community Project Redesign
« on: March 11, 2009, 04:17:31 am »
To be honest, I'd be surprised if you get anything but image and sound contributions from the community and maybe have a few staff or project leaders working on the engine even with the open source aspect.

You might call it pessimistic but most people are already working on their own game and would likely have little to no interest in just jumping on this unless the commitment was very low and the return was reasonable.

The fact that Game Maker is horrible handling different versions of a game doesn't help the least bit either. 

12
Previous Matches / Re: [FINAL DESTINATION] Jar vs. The Fartriloquist
« on: February 05, 2009, 04:19:31 am »
The short answer is what I said in the thread.  This is the way 4Sword and I decided to resolve it.  It both made sense and seemed fair to us.  That's all there is to say about it and that's as far as it's going to be discussed.  This thread is not to discuss prior matches, it is for the match at hand.

13
Previous Matches / Re: [FINAL DESTINATION] Jar vs. The Fartriloquist
« on: February 05, 2009, 04:10:59 am »
The way I remember it, the Republicans conceded graciously. :(

14
Previous Matches / Re: [FINAL DESTINATION] Jar vs. The Fartriloquist
« on: February 05, 2009, 02:58:53 am »
Jar hates tac03s and without his mighty powers, the other members of the PWNSQUAD would be thrice dead.

Jar ftw.

15
Previous Matches / [FINAL DESTINATION] Jar vs. The Fartriloquist
« on: February 05, 2009, 01:00:38 am »
Well it's been months.  There have been good guys, bad guys, explosions, all as far as the eye can see.

But, only one can survive, I wonder who it will be?

No low blows, no eye shots, no items, FINAL DESTINATION.

Read about the characters here
The Fartriloquist
http://www.zfgc.com/forum/index.php?topic=32325.0

Jar
http://www.zfgc.com/forum/index.php?topic=32303.0

16
Previous Matches / Re: [SEMI-FINAL] Jar vs. Sarah Palin
« on: February 05, 2009, 12:55:51 am »
Since the result is a tie, 4Sword and I have concluded that the best way to break the tie is to accumulate all votes by Palin and Jar through the entirety of the tournament.

This being the case, Jar wins by the skin of his... lid?

17
Previous Matches / [ROUND 2] ¡Jalapeño! vs. Sarah Palin
« on: January 23, 2009, 12:01:29 am »
Yes folks, it's new vote time now that Jar has finished maiming lolcat.  This time the spicy Jalapeno vs. Sarah Palin. 

Usual rules, 4 days to vote, contents of the vote are hidden and not to be disclosed by staff, most votes win.  You can change your vote.

Read about ye characters hur
¡Jalapeño!
http://www.zfgc.com/forum/index.php?topic=32330.0

Sarah Palin
http://www.zfgc.com/forum/index.php?topic=32334.0

18
Zelda Projects / Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
« on: January 14, 2009, 03:48:52 am »
Are those corner tiles placeholders? Honestly, they look incredibly out of place.

19
Previous Matches / [ROUND 2] The Great White Dope VS. Capsy
« on: January 12, 2009, 02:08:31 am »
So due to wally's incredible busitude, I'm getting this round up for him.  The Fartriloquist progress to Round 3 but who will beat the other silly in this match?

Again, round 2 means that you can change your vote, HOWEVER, you may not review results until after the poll has run its course four days from now.

Read about the characters here
The Great White Dope
http://www.zfgc.com/forum/index.php?topic=32362.0

Capsy
http://www.zfgc.com/forum/index.php?topic=32315.0

20
Other Projects / Re: One Occurrence
« on: January 11, 2009, 09:58:56 pm »
Honestly I can hardly tell what's even going on in that video, it's just too LQ.

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