(I'm a developer for this project, so I can post this)
http://www.zeldaclassic.com <--- The site which hosts the latest stable version of ZC, v2.10
Zelda Classic is, if you don't know already, a Zelda engine based initially on the Z1 engine, but now expanded to do much more than that. There are still many limitations that need to be addressed (the fact that the screen is at a set size, can't be scrolled except between rooms, the relatively small selection of enemy AIs, weapons, and items, and the VERY archaic string sytem). However, despite these limitations, it's an extremely powerful engine that makes making your own Zelda games a piece of cake. What's better is it's improvements coming in the next few months, in addition to improvements already made. We've implemented Z3-style walking for Link, a big Link sprite (with bigger enemy sprites on the way), methods of carrying over secrets to other rooms, more game options and screen options for a more dynamic gameplay experience, freeform objects that cotain movement data, better warping options, and in the latest betas currently being tested, the start of a brand spaking new scripting system. That's right, soon enough there'll be a mature C-like scripting language that'll allow any ZC usr to customize his quest into the ultimate gameplay experience.
Yeah yeah, part of that sounded like an infomercial, but it's a neccesary evil to sell the concept to n00bs and vets alike. Note that ZC was never meant to be a replacement for stuff like Game Maker, but instead be an environment where anyone with a good head for design could realize a Zelda game without any of the programming know-how. And yet, with the advent of scripting, those who DO have programming know-how can take advantage of that knowledge. Of course, as with all in-development programs (BTW, if this belongs in WIP despite having a completed version, someone move this please?) there will be bugs with the latest betas. But we're working on improving the program every day and hope to have a new stable release some time within the next month.
Note that I want this to be a discussion on ZC itself, not neccesarily of its quests. To be perfectly honest, I don't fully condone putting ZC quests here as Zelda related projects, because it takes a lot of hard work and effort to program an engine yourself AND design the elements of a good game. but hey, if the rules allow it, be my guest.
And simply to keep up the standards of this forum, some screenshots. Actually, some comparison shots of the original first quest, and a v2.11 test quest. The original quest comes packaged with ZC:
http://zeldaclassic.armageddongames.net/downloads.php#zc - The downloads page for the 2.10 version of ZC
=======================LATEST BETA==========================
Zelda Classic v2.11 Beta 12d
http://darknation.armageddongames.net/zc/zc211b12w-d.zip - Beta 12d programs
http://darknation.armageddongames.net/zc/zc211b12ws-b.zip - Support archive (you'll need both of these files to play the beta)
http://darknation.armageddongames.net/zc/alleg42.zip - Allegro 4.2.0 DLL (also needed since we use a slightly modified version of Allegro)
http://knj.randomskk.net/zc/ZC-O-b12d.tar.bz2 - The entire archive for OS X users 10.3.8 and older
http://knj.randomskk.net/zc/ZC-N-b12d.tar.bz2 - The entire archive for OS X users 10.3.9 and newer.
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Remember, there WILL be bugs. Report any to the beta forums at
http://www.armageddongames.net . Also go there for the latest news on Zelda Classic developments.
And remember, if this belongs in WIP, then someone move this please.
EDIT - Fixed the image links.