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Author Topic: A little known feature of GM  (Read 2005 times)

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A little known feature of GM
« on: August 11, 2007, 11:33:43 am »
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http://gmc.yoyogames.com/index.php?showtopic=286130

I never knew you could do that. That would help soooo much for making things like teleporters and stuff, no more heaps of different ones for every area.
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Quote from: Jason
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Re: A little known feature of GM
« Reply #1 on: August 11, 2007, 11:49:05 am »
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Old. I saw this ages ago. Most of us know it anyway.
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Re: A little known feature of GM
« Reply #2 on: August 11, 2007, 12:09:07 pm »
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I didn't know that.
What helps most is the instance creation code. EDIT: But it's not something absolutely necessary, there are other ways to do it.
« Last Edit: August 11, 2007, 12:12:44 pm by sjegtp »
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Re: A little known feature of GM
« Reply #3 on: August 11, 2007, 12:38:01 pm »
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I've known about this forever, but it's no less useful. Particularly for creating hundreds of signs but only needing one object.
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Re: A little known feature of GM
« Reply #4 on: August 11, 2007, 02:33:33 pm »
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well 2/4 so far didn't know... that's quite a lot :P .
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: A little known feature of GM
« Reply #5 on: August 11, 2007, 03:55:04 pm »
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hey that's cool I didn't know about that, I'll probably start using it.
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Re: A little known feature of GM
« Reply #6 on: August 11, 2007, 04:21:03 pm »
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I also knew about that.
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Dayjo

shut the fuck up donny.
Re: A little known feature of GM
« Reply #7 on: August 11, 2007, 06:05:38 pm »
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Yeah I knew about that too.
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Re: A little known feature of GM
« Reply #8 on: August 11, 2007, 06:23:25 pm »
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I thought everybody knew about that? >_>
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Re: A little known feature of GM
« Reply #9 on: August 11, 2007, 08:54:21 pm »
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I've known about this forever, but it's no less useful. Particularly for creating hundreds of signs but only needing one object.
True, but for things like I just use a script.
Also I could use a script for one object and use this to have a different sprite and mask for the object...the same object but with a different look...only i understand what I'm saying xD
Yes this is old, still is good that you posted so people who didn't know will know about it.
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Re: A little known feature of GM
« Reply #10 on: August 11, 2007, 10:07:03 pm »
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huh..so thats how you change rooms with only one object..
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Re: A little known feature of GM
« Reply #11 on: August 12, 2007, 12:46:36 am »
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I didn't know about this until I saw a topic about it a month or two ago. It is incredibly useful though. I was always doing that stuff in the room creation code by creating the instances there and setting values to them. This should be out there more.
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Re: A little known feature of GM
« Reply #12 on: August 12, 2007, 02:38:00 am »
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I agree. That's why I made this topic XD.
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: A little known feature of GM
« Reply #13 on: August 22, 2007, 08:08:32 am »
  • Captain Banana
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Wow! I didn't know this! This is actually really useful.
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Re: A little known feature of GM
« Reply #14 on: August 22, 2007, 11:21:46 pm »
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I knew that, but from the manual. I thought everyone reads the manual?
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Re: A little known feature of GM
« Reply #15 on: August 22, 2007, 11:33:46 pm »
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I read it, but not thoroughly...
I mean, it's quite big for you to read it word by word, isn't it?
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